---
_id: '4817'
abstract:
- lang: eng
  text: Over the last years, a variety of pervasive games was developed. Although
    some of these applications were quite successful in bringing digital games back
    to the real world, very little is known about their successful integration into
    smart environments. When developing video games, developers can make use of abroad
    variety of heuristics. Using these heuristics to guide the development process
    of applications for intelligent environments could significantly increase their
    functional quality. This paper addresses the question, whether existing heuristics
    can be used by pervasive game developers, or if specific design guidelines for
    smart home environments are required. In order to give an answer, the transferability
    of video game heuristics was evaluated in a two-step process. In a first step,
    a set of validated heuristics was analyzed to identify platform-dependent elements.
    In a second step, the transferability of those elements was assessed in a focus
    group study.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Maral
  full_name: Haar, Maral
  last_name: Haar
citation:
  ama: 'Röcker C, Haar M. Exploring the Usability of Video Game Heuristics for Pervasive
    Game Development in Smart Home Environments. In: Strang  T, ed. <i>Third International
    Workshop on Pervasive Gaming Applications (PerGames’06)</i>. Weßling: Deutsches
    Zentrum für Luft- und Raumfahrt; 2006:124-131.'
  apa: 'Röcker, C., &#38; Haar, M. (2006). Exploring the Usability of Video Game Heuristics
    for Pervasive Game Development in Smart Home Environments. In T. Strang  (Ed.),
    <i>Third International Workshop on Pervasive Gaming Applications (PerGames’06)</i>
    (pp. 124–131). Weßling: Deutsches Zentrum für Luft- und Raumfahrt.'
  bjps: '<b>Röcker C and Haar M</b> (2006) Exploring the Usability of Video Game Heuristics
    for Pervasive Game Development in Smart Home Environments. In Strang  T (ed.),
    <i>Third International Workshop on Pervasive Gaming Applications (PerGames’06)</i>.
    Weßling: Deutsches Zentrum für Luft- und Raumfahrt, pp. 124–131.'
  chicago: 'Röcker, Carsten, and Maral Haar. “Exploring the Usability of Video Game
    Heuristics for Pervasive Game Development in Smart Home Environments.” In <i>Third
    International Workshop on Pervasive Gaming Applications (PerGames’06)</i>, edited
    by Thomas Strang , 124–31. Weßling: Deutsches Zentrum für Luft- und Raumfahrt,
    2006.'
  chicago-de: 'Röcker, Carsten und Maral Haar. 2006. Exploring the Usability of Video
    Game Heuristics for Pervasive Game Development in Smart Home Environments. In:
    <i>Third International Workshop on Pervasive Gaming Applications (PerGames’06)</i>,
    hg. von Thomas Strang , 124–131. Weßling: Deutsches Zentrum für Luft- und Raumfahrt.'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Haar, Maral</span>: Exploring the Usability of
    Video Game Heuristics for Pervasive Game Development in Smart Home Environments.
    In: <span style="font-variant:small-caps;">Strang , T.</span> (Hrsg.): <i>Third
    International Workshop on Pervasive Gaming Applications (PerGames’06)</i>. Weßling :
    Deutsches Zentrum für Luft- und Raumfahrt, 2006, S. 124–131'
  havard: 'C. Röcker, M. Haar, Exploring the Usability of Video Game Heuristics for
    Pervasive Game Development in Smart Home Environments, in: T. Strang  (Ed.), Third
    International Workshop on Pervasive Gaming Applications (PerGames’06), Deutsches
    Zentrum für Luft- und Raumfahrt, Weßling, 2006: pp. 124–131.'
  ieee: C. Röcker and M. Haar, “Exploring the Usability of Video Game Heuristics for
    Pervasive Game Development in Smart Home Environments,” in <i>Third International
    Workshop on Pervasive Gaming Applications (PerGames’06)</i>, Dublin, Ireland,
    2006, pp. 124–131.
  mla: Röcker, Carsten, and Maral Haar. “Exploring the Usability of Video Game Heuristics
    for Pervasive Game Development in Smart Home Environments.” <i>Third International
    Workshop on Pervasive Gaming Applications (PerGames’06)</i>, edited by Thomas
    Strang , Deutsches Zentrum für Luft- und Raumfahrt, 2006, pp. 124–31.
  short: 'C. Röcker, M. Haar, in: T. Strang  (Ed.), Third International Workshop on
    Pervasive Gaming Applications (PerGames’06), Deutsches Zentrum für Luft- und Raumfahrt,
    Weßling, 2006, pp. 124–131.'
  ufg: '<b>Röcker, Carsten/Haar, Maral (2006)</b>: Exploring the Usability of Video
    Game Heuristics for Pervasive Game Development in Smart Home Environments, in:
    Thomas Strang  (Hg.): <i>Third International Workshop on Pervasive Gaming Applications
    (PerGames’06)</i>, Weßling, S. 124–131.'
  van: 'Röcker C, Haar M. Exploring the Usability of Video Game Heuristics for Pervasive
    Game Development in Smart Home Environments. In: Strang  T, editor. Third International
    Workshop on Pervasive Gaming Applications (PerGames’06). Weßling: Deutsches Zentrum
    für Luft- und Raumfahrt; 2006. p. 124–31.'
conference:
  end_date: 200-05-10
  location: Dublin, Ireland
  name: 3rd International Workshop on Pervasive Gaming Applications - PerGames 2006
  start_date: 2006-05-07
date_created: 2021-02-02T10:01:47Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Thomas
  full_name: Strang , Thomas
  last_name: 'Strang '
extern: '1'
keyword:
- Ubiquitous Computing
- Ambient intelligence
- videogame
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 124-131
place: Weßling
publication: Third International Workshop on Pervasive Gaming Applications (PerGames’06)
publication_identifier:
  isbn:
  - 978-3-00-018411-6
publication_status: published
publisher: Deutsches Zentrum für Luft- und Raumfahrt
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/228656703_Exploring_the_usability_of_video_game_heuristics_for_pervasive_game_development_in_smart_home_environments/links/0f317535a2477020d1000000/Exploring-the-usability-of-video-game-heuristics-for-pervasive-game-development-in-smart-home-environments.pdf
status: public
title: Exploring the Usability of Video Game Heuristics for Pervasive Game Development
  in Smart Home Environments
type: conference
user_id: '15514'
year: 2006
...
