@misc{13180,
  abstract     = {{HUMAN 2025 is the 8th workshop of a series for the ACM Hypertext conferences. The HUMAN workshop has a strong focus on the user and brings together user‑centered hypertext with artificial intelligence to build intelligent hypertext systems.
The user-centric view on hypertext not only includes user interfaces and interaction, but also discussions about hypertext application domains as well as human-centered AI. Furthermore, the workshop raises the question of how original hypertext ideas (e.g., Doug Engelbart’s “augmenting human intellect” [7] or Jeff Conklin’s “hypertext as a computer-based medium for thinking and communication” [6]) can improve today’s hypertext systems.}},
  author       = {{Rubart, Jessica and Atzenbeck, Claus}},
  booktitle    = {{Adjunct Proceedings of the 36th ACM Conference on Hypertext and Social Media (HT Adjunct 2025)}},
  editor       = {{Zheng, Yong and Boratto, Ludovico}},
  location     = {{Chicago, USA}},
  pages        = {{49--50}},
  publisher    = {{ACM}},
  title        = {{{Human Factors in Hypertext (HUMAN’25)}}},
  doi          = {{https://doi.org/10.1145/3720533.3756895}},
  year         = {{2025}},
}

@misc{13301,
  abstract     = {{Production environments are characterized by an increasingly diverse workforce caused by demographic change, globalization, and the rising demand for inclusion and equality. To ensure employee satisfaction for such a diverse workforce, gamification is a promising method. However, one-size-fits-all approaches are not sufficient, and more user-adaptive and inclusive gamified systems are needed. Therefore, this systematic literature review aims to answer the question of which user-adaptive gamified systems exist for manufacturing and how they provide inclusivity for individuals in their everyday work. Following PRISMA guidelines, a search of five electronic databases retrieved 22 relevant articles. Analysis of the literature revealed a lack of user-centered and inclusive gamified systems. Further, limited empirical evaluations in real production environments, limited application scenarios, and the need for more diverse research were identified. Based on the results, this study identifies key research gaps and provides recommendations for future research.}},
  author       = {{Mordaschew, Viktoria and Latos, Benedikt and Rubart, Jessica and Röcker, Carsten}},
  booktitle    = {{International Journal of Human–Computer Interaction}},
  issn         = {{1532-7590}},
  keywords     = {{Gamification, manufacturing, inclusivity : human-centered systems : literature review}},
  pages        = {{1--28}},
  publisher    = {{Taylor & Francis}},
  title        = {{{User-Centered Gamification in Manufacturing: A Systematic Literature Review}}},
  doi          = {{10.1080/10447318.2025.2578390}},
  volume       = {{41}},
  year         = {{2025}},
}

@misc{11498,
  author       = {{Nether, Ulrich and Minge, Michael and Rubart, Jessica and Pieper, Svenja and Tasci, Aylin and Hartmann, Lara and Herrmann, Kristina}},
  keywords     = {{Diversity, Equity, Inclusion, Teaching, University, interdisciplinary}},
  pages        = {{141}},
  publisher    = {{Technische Hochschule Ostwestfalen-Lippe}},
  title        = {{{DiversityLab TH OWL}}},
  year         = {{2024}},
}

@misc{12048,
  abstract     = {{Interactive stories can be an effective approach for teaching purposes. One shortcoming is the effort necessary to author and create these stories, especially complex storylines with choices for the readers. Based on recent advances in Natural Language Processing (NLP), new opportunities arise for assistance systems in the context of interactive stories. In our work, we present an authoring approach and prototypical tool for the creation of visual comic-strip like interactive stories, a type of hypercomics, that integrate an Artificial Intelligence (AI) assistance. Such comics are already used in our Gekonnt hanDeln web platform. The AI assistance provides suggestions for the overall story outline as well as how to design and write individual story frames. We provide a detailed description about the approach and its prototypical implementation. Furthermore, we present a study evaluating the prototype with student groups and how the prototype evolved in an iterative style based on the students’ feedback.}},
  author       = {{Grimm, Valentin and Rubart, Jessica}},
  booktitle    = {{HT '24: Proceedings of the 35th ACM Conference on Hypertext and Social Media}},
  isbn         = {{979-8-4007-0595-3 }},
  keywords     = {{Storytelling, Authoring, GPT, Hypercomics, Large Language Models}},
  location     = {{Poznan, Poland}},
  pages        = {{88--97}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Authoring Educational Hypercomics assisted by Large Language Models}}},
  doi          = {{10.1145/3648188.3675124}},
  year         = {{2024}},
}

@proceedings{12291,
  editor       = {{Atzenbeck, Claus and Rubart, Jessica}},
  isbn         = {{979-8-4007-1120-6}},
  location     = {{Poznan, Poland}},
  publisher    = {{ACM}},
  title        = {{{Proceedings of the 7th Workshop on Human Factors in Hypertext (HUMAN'24)}}},
  year         = {{2024}},
}

@misc{12383,
  abstract     = {{Data stories are about revealing and communicating insights from complex data. In this paper, we propose conversational data stories, which support end users in understanding the key findings of the data analysis at hand by natural language conversation. Creating these stories manually means to put a lot of effort into understanding the data and crafting visuals. With increasingly powerful generative large language models (LLMs), natural language processing as well as automating the creation of data stories is a promising field. We present a concept for a conversational data storytelling system that integrates LLMs as well as explainable AI. We present the collected requirements for our system concept and how the requirements are addressed. To show the potential of our approach, we provide a use case scenario and a discussion in this paper. This is supposed to serve as a basis for future research that will aim at investigating the technical reliability and the user experience of such a system.}},
  author       = {{Grimm, Valentin and Rubart, Jessica and Söhlke, Patrick}},
  booktitle    = {{Proceedings of the 7th Workshop on Human Factors in Hypertext (HUMAN'24)}},
  editor       = {{Atzenbeck, Claus and Rubart, Jessica}},
  isbn         = {{979-8-4007-1120-6}},
  keywords     = {{Data Storytelling, Conversational Assistant, Conversational Data Storytelling, Explainable AI}},
  location     = {{Poznan Poland}},
  pages        = {{6}},
  publisher    = {{ACM}},
  title        = {{{Conversational Data Stories}}},
  doi          = {{10.1145/3679058.3688631}},
  year         = {{2024}},
}

@misc{13179,
  abstract     = {{HUMAN 2024 is the 7th workshop of a series for the ACM Hypertext conferences. The HUMAN workshop has a strong focus on the user and thus is complementary to the strong machine analytics research direction that could be experienced in previous conferences.
The user-centric view on hypertext not only includes user interfaces and interaction, but also discussions about hypertext application domains as well as human-centered AI. Furthermore, the workshop raises the question of how original hypertext ideas (e.g., Doug Engelbart’s “augmenting human intellect” [6] or Jeff Conklin’s “hypertext as a computer-based medium for thinking and communication” [5]) can improve today’s hypertext systems.}},
  author       = {{Atzenbeck, Claus and Rubart, Jessica}},
  booktitle    = {{HT '24: Proceedings of the 35th ACM Conference on Hypertext and Social Media}},
  isbn         = {{979-8-4007-0595-3}},
  location     = {{Poznan Poland}},
  pages        = {{384--385}},
  publisher    = {{ACM}},
  title        = {{{Human Factors in Hypertext (HUMAN'24)}}},
  doi          = {{10.1145/3648188.3675117}},
  year         = {{2024}},
}

@misc{13182,
  author       = {{Rubart, Jessica}},
  booktitle    = {{hlbNRW-Informationsbrief}},
  number       = {{22}},
  pages        = {{2}},
  publisher    = {{Hochschullehrerbund – Landesverband Nordrhein-Westfalen e. V.}},
  title        = {{{Erfahrungsbericht zum Promotionskolleg NRW}}},
  year         = {{2024}},
}

@misc{10309,
  author       = {{Grimm, Valentin and Rubart, Jessica and Faller, Gudrun and Geiger, Laura}},
  booktitle    = {{Mensch und Computer 2023 – Workshopband, MCI-WS02: Partizipative und sozialverantwortliche Technikentwicklung}},
  editor       = {{Fröhlich, Peter and Cobus, Vanessa}},
  location     = {{Rapperswil, Schweiz}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Partizipativer Entwicklungsprozess einer Trainingsplattform für Haushaltshilfen}}},
  doi          = {{10.18420/muc2023-mci-ws02-258}},
  year         = {{2023}},
}

@misc{10311,
  author       = {{Grimm, Valentin and Rubart, Jessica}},
  booktitle    = {{Mensch und Computer 2023 – Workshopband, MCI-WS08 6th International Workshop Gam-R – Gamification Reloaded}},
  editor       = {{Fröhlich, Peter and Cobus, Vanessa}},
  location     = {{Rapperswil, Schweiz}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Unlocking E-learning and XAI Concepts with Free Limited Choice}}},
  doi          = {{10.18420/muc2023-mci-ws08-354}},
  year         = {{2023}},
}

@misc{10312,
  author       = {{Potthast, Jonas and Grimm, Valentin and Rubart, Jessica}},
  booktitle    = {{Mensch und Computer 2023 – Workshopband, MCI-WS16 - UCAI 2023: Workshop on User-Centered Artificial Intelligence}},
  editor       = {{Fröhlich, Peter and Cobus, Vanessa}},
  location     = {{Rapperswil, Schweiz}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Immersive Exploration of Machine Learning Data Combining Visual Analytics with Explainable AI}}},
  doi          = {{10.18420/muc2023-mci-ws16-389}},
  year         = {{2023}},
}

@proceedings{10628,
  editor       = {{Rubart, Jessica and Atzenbeck, Claus}},
  isbn         = {{979-8-4007-0239-6}},
  location     = {{Rome (and online)}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Proceedings of the 6th international Workshop on Human Factors in Hypertext (HUMAN’23)}}},
  doi          = {{10.1145/3603607}},
  year         = {{2023}},
}

@misc{10789,
  abstract     = {{Explainable AI (XAI) provides approaches and techniques for building trust in AI models. This paper presents and explores XAI approaches focusing on user interface concepts in predictive maintenance. The underlying AI model is based on an open dataset for wind turbines. An enhanced multi-class self-conceived labeling strategy improves the model and, thus, supports the XAI approaches. Previous research in user-centered XAI shows that users do not exploit the possibilities of XAI methods and instead rely on their intuition. To counter this tendency, we present user interfaces incorporating gamification elements to enhance understanding of AI outputs. We highlight our approach via two examples, demonstrating a local and a global XAI technique respectively. A preliminary user study was conducted to assess the value added by these gamification aspects. While the findings were inconclusive, they provided an initial insight into the potential of these design elements to foster user engagement in the realm of XAI.}},
  author       = {{Grimm, Valentin and Potthast, Jonas and Rubart, Jessica}},
  booktitle    = {{2023 IEEE 21st International Conference on Industrial Informatics (INDIN)}},
  keywords     = {{XAI, Industrial Analytics, Motivational Exploration, SHAP}},
  location     = {{Lemgo}},
  pages        = {{1--6}},
  publisher    = {{IEEE}},
  title        = {{{Motivational Exploration of Explanations in Industrial Analytics}}},
  doi          = {{10.1109/INDIN51400.2023.10217864}},
  year         = {{2023}},
}

@misc{9930,
  author       = {{Lange-Hegermann, Markus and Schmohl, Tobias and Watanabe, Alice and Schelling, Kathrin and Heiss, Stefan and Rubart, Jessica}},
  booktitle    = {{Künstliche Intelligenz in der Hochschulbildung: Chancen und Grenzen des KI-gestützten Lernens und Lehrens}},
  editor       = {{Schmohl, Tobias and Watanabe, Alice and Schelling, Kathrin}},
  isbn         = {{978-3-8376-5769-2}},
  pages        = {{161--172}},
  publisher    = {{transcript Verlag}},
  title        = {{{KI-basierte Erstellung individualisierter Mathematikaufgaben für MINT-Fächer}}},
  doi          = {{10.14361/9783839457696-009}},
  volume       = {{4}},
  year         = {{2023}},
}

@misc{12994,
  abstract     = {{HUMAN 2023 is the 6th workshop of a series for the ACM Hypertext conferences. The HUMAN workshop has a strong focus on the user and thus is complementary to the strong machine analytics research direction that could be experienced in previous conferences.The user-centric view on hypertext not only includes user interfaces and interaction, but also discussions about hypertext application domains as well as human-centered AI. Furthermore, the workshop raises the question of how original hypertext ideas (e. g., Doug Engelbart’s "augmenting human intellect" [7] or Jeff Conklin’s "hypertext as a computer-based medium for thinking and communication" [6]) can improve today’s hypertext systems.}},
  author       = {{Rubart, Jessica and Atzenbeck, Claus}},
  booktitle    = {{Proceedings of the 34th ACM Conference on Hypertext and Social Media}},
  isbn         = {{979-8-4007-0232-7}},
  keywords     = {{user interfaces, information structuring, decision making, human-centered AI, cognitive aspects, scientific community, digital humanities, user interaction, human factors, user-centric, annotation, adaptive hypertext, hypermedia, collaboration, information systems, augmentation, hypertext, communication, intercultural aspects}},
  location     = {{Rome, Italy}},
  publisher    = {{ACM}},
  title        = {{{HUMAN’23: 6th Workshop on Human Factors in Hypertext}}},
  doi          = {{10.1145/3603163.3610576}},
  year         = {{2023}},
}

@misc{9159,
  abstract     = {{Beschäftigte in haushaltsnahen Dienstleistungen wurden bislang gesellschaftlich wenig beachtet und wissenschaftlich kaum untersucht. Der Beitrag zeigt, weshalb und wie im Rahmen eines Forschungsprojektes der Fokus auf diese Gruppe gelegt wird, von welchen Rahmenbedingungen die Beschäftigung in haushaltsnahen Dienstleistungen gekennzeichnet ist und welche Erkenntnisse im Projekt bereits zu Arbeitsbedingungen, Belastungen und Ressourcen der Beschäftigten gewonnen werden konnten.}},
  author       = {{Geiger, Laura and Faller, Gudrun and Grimm, Valentin and Rubart, Jessica and Weber, Martin and Vennebusch, Thorsten}},
  booktitle    = {{  Betriebliche Prävention : Arbeit, Gesundheit, Unfallversicherung}},
  issn         = {{2365-7634}},
  number       = {{9}},
  pages        = {{376--379}},
  publisher    = {{Erich Schmidt Verlag}},
  title        = {{{Gekonnt handeln – Prävention für Beschäftigte in haushaltsnahen Dienstleistungen}}},
  doi          = {{https://doi.org/10.37307/j.2365-7634.2022.09.08}},
  volume       = {{134}},
  year         = {{2022}},
}

@misc{9161,
  abstract     = {{Employees in household-related services have so far been neglected in research and practice. The overall goal of our project is to identify work-related stress of this special target group, develop recommendations, and disseminate them using low-threshold, attractive edutainment offers. In this context, this contribution presents a learning platform design for the special target group of domestic workers, such as gardeners or cleaners. The design is based on a requirements analysis with respect to this special target group, which we as well outline in this contribution.}},
  author       = {{Grimm, Valentin and Geiger, Laura and Rubart, Jessica and Faller, Gudrun}},
  booktitle    = {{DELFI 2022 : die 20. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V., 12.-14. September 2022, Karlsruhe}},
  editor       = {{Henning, Peter A. and Striewe, Michael and Wölfel, Matthias}},
  isbn         = {{978-3-88579-716-6}},
  issn         = {{1617-5468}},
  keywords     = {{E-Learning, Minority Group, Gameful Design, Gamification}},
  location     = {{Karlsruhe, DE}},
  pages        = {{213--214}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Requirements and Design of a Training System for Domestic Workers}}},
  doi          = {{10.18420/delfi2022-037}},
  volume       = {{P-322}},
  year         = {{2022}},
}

@misc{9162,
  abstract     = {{The German manufacturing industry has been carrying out new developments towards the next industrial revolution, focusing on smart manufacturing environments. Our work emphasizes human-centered control rooms in the context of production plants. Increased automation does not have to come with less human control. Therefore, we report on multimodal collaborative interaction techniques to augment industrial control rooms. In particular, we include mobile workers who use the control room while being in the production hall using tablets or specifically mixed reality glasses. Collaborative annotation dashboards support discussions and a shared understanding among analysts. Manufacturing-related data can be integrated into business analytics environments so that holistic analyses can be performed. Multimodal interaction techniques can support effective interaction with the control room based on the users’ preferences. Immersive experience through mixed reality-based three-dimensional visualizations and interaction possibilities support users in obtaining a clear understanding of the underlying data.}},
  author       = {{Rubart, Jessica and Grimm, Valentin and Potthast, Jonas}},
  booktitle    = {{Journal Future Internet}},
  issn         = {{1999-5903 }},
  keywords     = {{control room, multimodel interaction, augmented reality, mixed reality}},
  number       = {{8}},
  pages        = {{1--18}},
  publisher    = {{MDPI}},
  title        = {{{Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques}}},
  doi          = {{https://doi.org/10.3390/fi14080224}},
  volume       = {{14}},
  year         = {{2022}},
}

@misc{9163,
  author       = {{Potthast, Jonas and Grimm, Valentin and Rubart, Jessica}},
  booktitle    = {{Proceedings of Mensch und Computer 2022}},
  editor       = {{Mühlhäuser, Max}},
  location     = {{Darmstadt, DE}},
  pages        = {{594 -- 596}},
  publisher    = {{ACM Press}},
  title        = {{{Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots}}},
  doi          = {{https://doi.org/10.1145/3543758.3547515}},
  year         = {{2022}},
}

@proceedings{9170,
  abstract     = {{Human Factors in Hypertext 2022 (HUMAN'22) is the 5th workshop in this series. It is sponsored by ACM SIGWEB and is associated to the ACM Conference on Hypertext and Social Media 2022 (HT'22), which takes place between June 28th and July 1st in Barcelona, Spain as a hybrid event. HUMAN'22 takes place on June 28th---the conference's workshop day.

After two years of pandemic-caused virtual workshops, HUMAN'22 is organized as a hybrid event, which is in line with the organization of the main conference. We see this as a chance to allow in-presence meetings while providing remote participants the opportunity to get in touch by low registration costs and a reduced carbon footprint. Today's digital media enables us to communicate over distance or even attend larger meetings online and the Corona pandemic has taught us to use these tools in our daily life. This puts a special focus on the role of hypertext in our communication and information exchange demands, in particular from a human's perspective.}},
  editor       = {{Atzenbeck, Claus and Rubart, Jessica}},
  isbn         = {{978-1-4503-9401-7}},
  location     = {{Barcelona (hybrid)}},
  publisher    = {{ACM Press}},
  title        = {{{Proceedings of the 5th international Workshop on Human Factors in Hypertext (HUMAN’22)}}},
  doi          = {{10.1145/3538882}},
  year         = {{2022}},
}

@inbook{9471,
  author       = {{Gabriel, Maria Alejandra and Rubart, Jessica}},
  booktitle    = {{Natur und Landschaft sind...  ja was? Und überhaupt: wozu?}},
  editor       = {{Riedl, Ulrich}},
  pages        = {{47--49}},
  publisher    = {{Technische Hochschule Ostwestfalen-Lippe. Sustainable Campus Höxter}},
  title        = {{{Natur, Landschaft und Umwelt in einer digitalisierten Welt}}},
  year         = {{2022}},
}

@misc{7581,
  author       = {{Lange-Hegermann, Markus and Schmohl, Tobias and Watanabe, Alice and Heiss, Stefan and Rubart, Jessica}},
  booktitle    = {{New Perspectives in Science Education}},
  location     = {{Florenz}},
  pages        = {{385--390}},
  publisher    = {{Libreriauniversitaria.it}},
  title        = {{{AI-based STEM education: Generating individualized exercises in mathematics}}},
  volume       = {{10}},
  year         = {{2021}},
}

@misc{8326,
  abstract     = {{Gamification is a widely used way of increasing motivation and fun in the use of systems that are not games. By outlining critical aspects in developing gamified systems, we adapted the modelling technique event storming in the context of a special case study where a gamified, collaborative platform was developed. For this purpose, the relationship of event storming and spatial hypertext has been worked out and an event storming extension has been introduced based on spatial hypertext principles. With respect to the case study and further insights in the academic context, we discuss how the emerging nature of event storming could benefit from a specialized spatial hypertext tool.}},
  author       = {{Grimm, Valentin and Rubart, Jessica}},
  booktitle    = {{Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21)}},
  editor       = {{Rubart, Jessica and Atzenbeck, Claus}},
  isbn         = {{978-1-4503-8560-2}},
  keywords     = {{Spatial Hypertext, Gamification, Event Storming, System Modeling, Collaborative Modeling, Gamified System}},
  location     = {{Virtual Event, Ireland}},
  pages        = {{3--10}},
  publisher    = {{ACM Press}},
  title        = {{{Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext}}},
  doi          = {{10.1145/3468143.3483927}},
  year         = {{2021}},
}

@proceedings{8383,
  abstract     = {{Human Factors in Hypertext 2021 (HUMAN'21) is the 4th workshop in this series. It is sponsored by ACM SIGWEB and is associated to the ACM Conference on Hypertext and Social Media 2021, which took place between August 30th and September 2nd as a virtual event. HUMAN'21 took place on August 30th-the conference's workshop day.

This year's workshop is held in a difficult time: the global Corona pandemic makes attending meetings or traveling risky for our health. It almost seems as a contradiction to the 2019 ACM Hypertext motto "tear down the wall". However, today's digital media enables us to communicate over distance or even attend larger meetings online. This also opens the question about the role of hypertext as a medium for communication-a perfect topic match for the HUMAN workshop series, which has a user-centric focus on hypertext.

The user-centric view not only includes user interfaces and interaction, but also discussions about hypertext application domains. Furthermore, the workshop raises the question of how original hypertext ideas (e.g., Doug Engelbart's "augmenting human intellect" or Frank Halasz' "hypertext as a medium for thinking and communication") can improve today's hypertext systems. As such, the HUMAN workshop also appreciates previous work on hypertext systems. In order to support this, we invite researchers to give demos of vintage hypertext systems. Last year we started with Norman Meyrowitz presenting Intermedia; this year Mark Anderson has been invited to give a demo of Microcosm.}},
  editor       = {{Rubart, Jessica and Atzenbeck, Claus}},
  isbn         = {{978-1-4503-8560-2}},
  location     = {{Virtual Event;  Dublin, Ireland}},
  publisher    = {{ACM Press}},
  title        = {{{Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21)}}},
  doi          = {{10.1145/3468143}},
  year         = {{2021}},
}

@inbook{8390,
  author       = {{Rubart, Jessica}},
  booktitle    = {{The Future of Text II}},
  editor       = {{Hegland, Frode A.}},
  pages        = {{107--108}},
  publisher    = {{Future Text Publishing}},
  title        = {{{Collaborative-Intelligent Sense-Making}}},
  doi          = {{10.48197/fot2021}},
  year         = {{2021}},
}

@misc{8391,
  author       = {{Atzenbeck, Claus and Rubart, Jessica and Millard, David}},
  booktitle    = {{New Review of Hypermedia and Multimedia}},
  number       = {{1-2}},
  pages        = {{1--5}},
  publisher    = {{Taylor & Francis}},
  title        = {{{Special issue of HT'19 selected papers}}},
  doi          = {{10.1080/13614568.2021.1943283}},
  volume       = {{27}},
  year         = {{2021}},
}

@misc{8393,
  author       = {{D'Auria, Daniela and Mertens, Robert and Panchea, A.M. and Rubart, Jessica}},
  booktitle    = {{International Journal of Semantic Computing}},
  number       = {{4}},
  pages        = {{417--418}},
  publisher    = {{World Scientific Publishing}},
  title        = {{{Guest Editors' Introduction}}},
  doi          = {{10.1142/S1793351X21020037}},
  volume       = {{15}},
  year         = {{2021}},
}

@misc{5620,
  author       = {{Lange-Hegermann, Markus and Schmohl, Tobias and Watanabe, Alice and Heiss, Stefan and Rubart, Jessica}},
  booktitle    = {{New Perspectives in Science Education}},
  isbn         = {{979-12-80225-14-6}},
  location     = {{Virtual Event}},
  pages        = {{385 -- 390}},
  publisher    = {{Libreriauniversitaria.it}},
  title        = {{{AI-Based Stem Education: Generating Individualized Exercises in Mathematics}}},
  doi          = {{10.26352/F318_2384-9509}},
  year         = {{2021}},
}

@misc{10637,
  editor       = {{D’Auria, Daniela and Mertens, Robert and Panchea, Adina M. and Rubart, Jessica}},
  issn         = {{1793-7108}},
  publisher    = {{World Scientific}},
  title        = {{{Special Issue: Selected Papers from 15th IEEE International Conference on Semantic Computing (ICSC 2021)}}},
  volume       = {{Vol. 15, Bd. 4}},
  year         = {{2021}},
}

@misc{10638,
  editor       = {{Atzenbeck, Claus and Rubart, Jessica and Millard, David E.}},
  issn         = {{1740-7842}},
  pages        = {{203}},
  publisher    = {{Taylor & Francis}},
  title        = {{{Invited papers from the ACM Conference on Hypertext and Social Media}}},
  volume       = {{Vol. 27, Bd. 1-2}},
  year         = {{2021}},
}

@misc{8324,
  author       = {{Rubart, Jessica and  Lietzau, Benjamin and Söhlke, Patrick}},
  booktitle    = {{14th International Conference on Semantic Computing, International Workshop on Semantic Data Integration (SDI’20)}},
  location     = {{San Diego, CA, USA}},
  pages        = {{434--438}},
  publisher    = {{IEEE Press}},
  title        = {{{Analyzing Manufacturing Data in a Digital Control Room Making Use of Semantic Annotations}}},
  doi          = {{https://doi.org/10.1109/ICSC.2020.00084}},
  year         = {{2020}},
}

@misc{8387,
  author       = {{Atzenbeck, Claus and Rubart, Jessica}},
  booktitle    = {{ Proceedings of the 31st ACM Conference on Hypertext and Social Media (HT'20)}},
  editor       = {{ Salter, Anastasia and Barber, John F. }},
  location     = {{Virtual}},
  pages        = {{307--308}},
  publisher    = {{ACM Press}},
  title        = {{{3rd Workshop on Human Factors in Hypertext (HUMAN'20)}}},
  doi          = {{/10.1145/3372923.3405431}},
  year         = {{2020}},
}

@inbook{8388,
  author       = {{Faupel, Christian and Rubart, Jessica}},
  booktitle    = {{Qualität packt Lehre. Miszellen von der Technischen Hochschule Ostwestfalen-Lippe}},
  editor       = {{Schäffer, Dennis and Mersch, André}},
  isbn         = {{978-3-7639-6232-7}},
  pages        = {{69--72}},
  publisher    = {{wbv media}},
  title        = {{{„Das solltest Du doch machen?!“- Projekte digital managen mit EDU}}},
  doi          = {{10.3278/6004802w}},
  year         = {{2020}},
}

@inbook{8389,
  author       = {{Rubart, Jessica}},
  booktitle    = {{The Future of Text}},
  editor       = {{Hegland, Frode A.}},
  pages        = {{218}},
  publisher    = {{Future Text Publishing}},
  title        = {{{The Future of Text}}},
  doi          = {{10.48197/fot2020a}},
  year         = {{2020}},
}

@proceedings{10629,
  editor       = {{Atzenbeck, Claus and Rubart, Jessica}},
  isbn         = {{978-1-4503-8058-4}},
  location     = {{Virtual}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Proceedings of the 3rd Workshop on Human Factors in Hypertext (HUMAN'20)}}},
  doi          = {{10.1145/3406853}},
  year         = {{2020}},
}

@inbook{8392,
  author       = {{Gabriel, Maria Alejandra and Althaus, Christoph and Rubart, Jessica and To, Kieu-Anh}},
  booktitle    = {{Hochschullehre als reflektierte Praxis}},
  editor       = {{Schmohl, Tobias and To, Kieu-Anh}},
  isbn         = {{978-3-7639-6111-5}},
  pages        = {{111--118}},
  publisher    = {{wbv}},
  title        = {{{Interaktives und kooperatives Lernen mit Multitouch-Anwendungen}}},
  doi          = {{10.3278/6004751w}},
  volume       = {{1}},
  year         = {{2019}},
}

@misc{8394,
  author       = {{Rubart, Jessica}},
  booktitle    = {{Proceedings of the 2nd Workshop on Human Factors in Hypertext}},
  editor       = {{Rubart, Jessica and Atzenbeck, Claus}},
  location     = {{Hof}},
  pages        = {{13--18}},
  publisher    = {{ACM Press}},
  title        = {{{On Managing Spatial Hypermedia with Document Stores}}},
  doi          = {{10.1145/3345509.3349278}},
  year         = {{2019}},
}

@proceedings{10630,
  editor       = {{Rubart, Jessica and Atzenbeck, Claus}},
  isbn         = {{978-1-4503-6899-5}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Proceedings of the 2nd International Workshop on Human Factors in Hypertext (HUMAN'19)}}},
  doi          = {{10.1145/3345509}},
  year         = {{2019}},
}

@proceedings{10633,
  editor       = {{Atzenbeck, Claus and Rubart, Jessica and Millard, David E.}},
  isbn         = {{978-1-4503-6885-8}},
  location     = {{Hof, Germany}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Proceedings of the 30th ACM Conference on Hypertext and Social Media (HT'19)}}},
  doi          = {{10.1145/3342220}},
  year         = {{2019}},
}

@proceedings{10631,
  editor       = {{Atzenbeck, Claus and Rubart, Jessica}},
  isbn         = {{978-1-4503-5658-9}},
  location     = {{Baltimore, Towson University, USA}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Proceedings of the 1st Workshop on Human Factors in Hypertext (HUMAN'18)}}},
  doi          = {{10.1145/3215611}},
  year         = {{2018}},
}

@misc{12856,
  abstract     = {{Multimodal interfaces provide users with a number of different ways of interacting with a system. This paper proposes the integration of an explicit interaction model as an extension of the well-known MVC architectural pattern. It builds upon previous extensions regarding explicit structure, user interface (UI), and environmental models. In addition, this paper proposes an explicit UI layer in a service-oriented hypermedia infrastructure to address requirements from multimodal interfaces.}},
  author       = {{Rubart, Jessica}},
  booktitle    = {{Proceedings of the 1st Workshop on Human Factors in Hypertext}},
  editor       = {{Atzenbeck, Claus}},
  isbn         = {{978-1-4503-5658-9}},
  keywords     = {{Multimodal interaction, hypermedia structures, hypertext infrastructure, structure model, interaction model, MVC, digital boardroom}},
  location     = {{Baltimore, MD}},
  pages        = {{17--21}},
  publisher    = {{ACM}},
  title        = {{{Multimodal Interaction with Hypermedia Structures}}},
  doi          = {{10.1145/3215611.3215613}},
  year         = {{2018}},
}

@inproceedings{682,
  abstract     = {{Well-designed interactive visualizations help users gaining insights into an organization's data and, finally, making decisions. In the Business Intelligence (BI) context, the most popular visualization approach is dashboards, which combine multiple visual components, such as charts, on a single view. Well-founded decisions require the collaboration of several analysts, such as domain experts, line-of-business managers, or key suppliers. For face-to-face collaboration settings, multi-display environments and smart meeting rooms have improved. In the BI context, support for boardrooms is being discussed for this setting. In this paper, we propose annotation dashboards, based on a multitouch and multiuser interaction approach, which are integrated in a multi-display environment constituting a BI digital boardroom. In addition, means of semantic navigation help business users to easily get insights into business context information.}},
  author       = {{Rubart, Jessica and Lietzau, Benjamin and Soehlke, Patrick and Alex, Bastian and Becker, Stephan and Wienboeker, Tim}},
  booktitle    = {{2017 IEEE 11th International Conference on Semantic Computing (ICSC)}},
  isbn         = {{978-1-5090-4285-2 }},
  keywords     = {{Semantics, Data visualization, Navigation, Collaboration, Context, Business intelligence, Digital Boardroom, Multitouch and Multiuser Interaction}},
  location     = {{San Diego, CA, USA}},
  publisher    = {{IEEE}},
  title        = {{{Semantic Navigation and Discussion in a Digital Boardroom}}},
  doi          = {{10.1109/icsc.2017.39}},
  year         = {{2017}},
}

@proceedings{10634,
  editor       = {{Rubart, Jessica and Yesilada, Yeliz}},
  location     = {{Prague, Czech Republic}},
  publisher    = {{CEUR-WS.org}},
  title        = {{{Hypertext 2017 Extended Proceedings}}},
  year         = {{2017}},
}

@proceedings{10635,
  editor       = {{Blustein, Jamie and Herder, Eelco and Rubart, Jessica and Ashman, Helen}},
  isbn         = {{978-1-4503-4247-6}},
  location     = {{Halifax, Canada}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Proceedings of the 27th ACM Conference on Hypertext and Social Media (HT'16)}}},
  doi          = {{10.1145/2914586}},
  year         = {{2016}},
}

@proceedings{10636,
  abstract     = {{Any academic conference requires the efforts of many people, from conference committee members to reviewers to authors to attendees. I would like to thank some of the people who helped organize ACM Hypertext 2006 here. Uffe K. Wiil did an excellent job as General Chair, taking care of the lion's share of the budgeting, planning, and organizing, from the hotel selection to the day-to-day logistics. Jessica Rubart was an extremely able and effective co-Program Chair. Niels Olof Bouvin, the Technical Services Chair, worked hard to set up, customize and maintain our review system. Publicity Chair David Millard ensured that word of the conference reached many people.The reviewers this year did an excellent job. We received 41 full paper submissions, of which 12 were accepted. We also received 29 short paper submissions, of which 10 were accepted. As these acceptance rates indicate, we were unable to accept every paper we would have liked. We were particularly pleased to see a large number of papers that spoke to this year's theme of social networks and networking. This pays tribute to the breadth and flexibility of the community, something that many people note as one of the true strengths of this conference series.ACM Hypertext, as a conference series, is at a crossroads. When Uffe Wiil and I agreed to organize this year's event, we generated a quick preliminary call for papers with the headline "Quo Vadimus?" Looking at the submissions and accepted papers at this year (and, indeed the past several years) conference gives us some idea of how the Hypertext community has changed since the initial workshops of the late 1980's. Understanding this change can help us answer our question about where we are going. I hope we can use this event not only to further our understanding of the research aspects of our community, but also to plot a sustainable course for the future.}},
  editor       = {{Wiil, Uffe K. and Nürnberg, Peter J. and Rubart, Jessica}},
  isbn         = {{978-1-59593-417-8}},
  location     = {{Odense, Denmark}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{{Proceedings of the seventeenth conference on Hypertext and hypermedia (HT'06)}}},
  doi          = {{10.1145/1149941}},
  year         = {{2006}},
}

@misc{8327,
  author       = {{Dücker, Marita and Müller, Wolfgang and Rubart, Jessica}},
  booktitle    = {{Proceedings of Symposium on Visual Languages’98}},
  isbn         = {{0-8186-8712-6}},
  issn         = {{1049-2615}},
  location     = {{ Halifax, NS, Canada}},
  publisher    = {{IEEE}},
  title        = {{{ VIPspace – A Visually Programmable Shared Workspace}}},
  doi          = {{10.1109/VL.1998.706150}},
  year         = {{1998}},
}

