@misc{13207,
  abstract     = {{Der Einsatz von Gamification in Produktionsumgebungen wird zunehmend in Mensch-Technik Systemen (MTS) zur Steigerung von Motivation, Engagement und Produktivität eingesetzt. Jedoch fehlt bisher eine systematische Betrachtung, welche Anforderungen an diese gamifizierten MTS gestellt werden und wie diese zu einer inklusiven Gestaltung beitragen können. Ziel dieses Beitrags ist es, Anforderungen an gamifizierte MTS in Produktionskontexten systematisch aus der Literatur zu identifizieren, zu strukturieren und hinsichtlich ihres Beitrags zur inklusiven Gestaltung zu analysieren. Dazu wurde eine systematische Literaturrecherche (SLR) durchgeführt, auf deren Grundlage dreizehn relevante Publikationen identifiziert wurden. Die Analyse zeigt, dass sich ein Großteil der Anforderungen auf ergonomische und technische Aspekte konzentriert, wohingegen sicherheitsbezogene, organisatorische und leistungsbezogene Anforderungen wenig Berücksichtigung finden. Aspekte einer inklusiven Gestaltung werden bisher implizit in der Literatur adressiert. Zudem bezieht sich die bisherige Literatur zwar auf gamifizierte MTS, die konkreten Anforderungen an z.B. Gamification-Elemente werden jedoch nicht beschrieben. So fehlen z.B. Anforderungen an die Ausgestaltung dieser Elemente, insbesondere unter Berücksichtigung inklusiver Gestaltung.}},
  author       = {{Mordaschew, Viktoria and Röcker, Carsten}},
  booktitle    = {{MuC '25: Proceedings of the Mensch und Computer 2025}},
  editor       = {{Chuang, Lewis and Eibl, Maximilian and Gaedke, Martin }},
  isbn         = {{979-8-4007-1582-2}},
  location     = {{Chemnitz}},
  pages        = {{617 -- 623}},
  publisher    = {{ACM}},
  title        = {{{Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature}}},
  doi          = {{10.1145/3743049.3748546}},
  year         = {{2025}},
}

@misc{13301,
  abstract     = {{Production environments are characterized by an increasingly diverse workforce caused by demographic change, globalization, and the rising demand for inclusion and equality. To ensure employee satisfaction for such a diverse workforce, gamification is a promising method. However, one-size-fits-all approaches are not sufficient, and more user-adaptive and inclusive gamified systems are needed. Therefore, this systematic literature review aims to answer the question of which user-adaptive gamified systems exist for manufacturing and how they provide inclusivity for individuals in their everyday work. Following PRISMA guidelines, a search of five electronic databases retrieved 22 relevant articles. Analysis of the literature revealed a lack of user-centered and inclusive gamified systems. Further, limited empirical evaluations in real production environments, limited application scenarios, and the need for more diverse research were identified. Based on the results, this study identifies key research gaps and provides recommendations for future research.}},
  author       = {{Mordaschew, Viktoria and Latos, Benedikt and Rubart, Jessica and Röcker, Carsten}},
  booktitle    = {{International Journal of Human–Computer Interaction}},
  issn         = {{1532-7590}},
  keywords     = {{Gamification, manufacturing, inclusivity : human-centered systems : literature review}},
  pages        = {{1--28}},
  publisher    = {{Taylor & Francis}},
  title        = {{{User-Centered Gamification in Manufacturing: A Systematic Literature Review}}},
  doi          = {{10.1080/10447318.2025.2578390}},
  volume       = {{41}},
  year         = {{2025}},
}

@misc{13070,
  abstract     = {{Das inIT der TH OWL hat sich auch in den Jahren 2021 und 2022 in einer Zeit starken gesellschaftlichen Wandels hervorragend positioniert. Dabei wurde die Ausrichtung auf die Intelligente Automation weiter geschärft, ohne die technologische Basis der industriellen Informations- und Kommunikationstechnologien, wie sie das inIT definiert, zu verlassen.}},
  author       = {{Lohweg, Volker and Röcker, Carsten}},
  pages        = {{232}},
  publisher    = {{Technische Hochschule Ostwestfalen-Lippe}},
  title        = {{{Institut für industrielle Informationstechnik / Institute Industrial IT : Jahresbericht 2021 - 2022}}},
  year         = {{2023}},
}

@misc{12810,
  abstract     = {{Recent studies on assistance systems show that adaptive support for users is becoming increasingly important, as this is a promising approach to ensure acceptance, learning support, and appropriate assistance in the long term. Developers of assistance systems are therefore faced with the challenge of designing various dimensions of adaptivity in such a way that they are conducive to acceptance and support. In this paper, we consider the different dimensions and options for the adaptation of assembly assistance and present the results of a first survey to investigate users' expectations regarding the adaptability of assembly assistance systems. Our evaluation shows that users have clear preferences concerning the control over adaptation and adaptation goals, while other aspects of adaptation assistance do not indicate a clear tendency. The results of this survey should serve as a decision support in the design phase of adaptive assistance systems to choose between different implementation options and concepts.}},
  author       = {{Heinz-Jakobs, Mario and Oestreich, Hendrik and Wrede, Sebastian and Röcker, Carsten}},
  booktitle    = {{2022 15th International Conference on Human System Interaction (HSI)}},
  editor       = {{De Silva, Daswin and Ruminski , Jacek  and Manic, Milos }},
  issn         = {{978-1-6654-6823-7}},
  keywords     = {{adaptivity, assistance systems, survey, human-centred design, interaction design, self-adaptive systems}},
  location     = {{Melbourne, AUSTRALIA}},
  publisher    = {{IEEE}},
  title        = {{{User Expectations Regarding Design Dimensions of Adapative Assistance Systems}}},
  doi          = {{10.1109/hsi55341.2022.9869509}},
  year         = {{2022}},
}

@article{4897,
  abstract     = {{Assistance is becoming increasingly relevant in carrying out industrial work in the context of cyber-physical production systems (CPPSs) and Industry 4.0. While assistance in a single task via a single interaction modality has been explored previously, crossdevice interaction could improve the quality of assistance, especially given the concurrent and distributed nature of work in CPPSs. In this paper, we present the theoretical foundations and implementation of MiWSICx (Middleware for Work Support in Industrial Contexts), a middleware that showcases how multiple interactive computing devices such as tablets, smartphones, augmented/virtual reality glasses, and wearables could be combined to provide crossdevice industrial assistance. Based on activity theory, MiWSICx models human work as activities combining multiple users, artifacts, and cyber-physical objects. MiWSICx is developed using the actor model for deployment on a variety of hardware alongside a CPPS to provide multiuser, crossdevice, multiactivity assistance.}},
  author       = {{Dhiman, Hitesh and Röcker, Carsten}},
  issn         = {{2288-4300 }},
  journal      = {{Journal of Computational Design and Engineering}},
  keywords     = {{human–technology interaction, human–computer interaction, crossdevice interaction, cyber-physical systems, assistance, smart factory, middleware, actor model, information system design, industry 4.0}},
  number       = {{1}},
  pages        = {{428--451}},
  publisher    = {{Oxford University Press}},
  title        = {{{Middleware for providing activity-driven assistance in cyber-physical production systems}}},
  doi          = {{10.1093/jcde/qwaa088}},
  volume       = {{8}},
  year         = {{2021}},
}

@inproceedings{4093,
  abstract     = {{Im Kontext von Industrie 4.0 werden gegenwärtig Möglichkeiten intelligenter Assistenzsysteme diskutiert, deren Einsatz große Chancen zur Steigerung der Produktivität manueller Tätigkeiten bedeuten könnte. Während diese Systeme große Chancen für die Unternehmen bieten, bedeuten sie für Arbeitnehmer*innen auch eine potenzielle Kontrolle und Überwachung. In diesem Positionsbeitrag wollen wir daher für eine partizipative Gestaltung solcher Systeme plädieren. Der vorliegende Beitrag beschreibt zunächst die Zusammenarbeit von Assistenzsystemen und Beschäftigten im industriellen Umfeld. Anschließend wird die Kontrolle und Überwachung von Mitarbeiter*innen betrachtet, zunächst im historischen Kontext, dann im aktuellen. Es wird aufgezeigt inwieweit Beschäftigte durch Assistenzsysteme überwacht beziehungsweise kontrolliert werden können. Im Spannungsfeld zwischen Effizienzsteigerung und Arbeitnehmer*innen-Interessen plädieren wir für die Einbeziehung von System-Nutzer*innen sowie weiteren Interessensvertretungen, wie z. B. Gewerkschaften, in den Entwicklungsprozess, damit ein ethisch vertretbarer Einsatz von Assistenzsystemen gelingen kann.}},
  author       = {{Pitz, Nina and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Mensch und Computer 2020 Workshopband}},
  keywords     = {{Assistenzsystem, Digitalisierung, Industrie 4.0, Partizipative Gestaltung, Ethik}},
  location     = {{Magdeburg}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Assistenzsysteme im Kontext von Industrie 4.0–Partizipative Technologiegestaltung zur Wahrung der Arbeitnehmer*innen-Interessen}}},
  doi          = {{ 10.18420/muc2020-ws109-275}},
  year         = {{2020}},
}

@inproceedings{4094,
  abstract     = {{Projection-based assitive systems that guide users through assembly work are on their way to industrial application. Previous research work investigated how people can be supported with such systems. However, there has been little work on the question on how to generate and author sequential instructions for assitive systems. In this paper, we present a new concept and a prototypical implementation of an assitive system that can be taught by demonstrating an assembly process. By using a combination of RGB and depth cameras, we can generate an assembly instruction of Lego Duplo bricks based on the demonstration of a user. This generated manual can later on be used for assisting other users in the assembly process. By our prototype system, we show the technological feasibility of assistive systems that can learn from users.}},
  author       = {{Büttner, Sebastian and Peda, Andreas and Heinz, Mario and Röcker, Carsten}},
  booktitle    = {{22nd International Conference on Human-Computer Interaction}},
  isbn         = {{978-3-030-50343-7}},
  keywords     = {{Assitive system, Authoring, Instruction generation, Computer vision, Teaching by demonstration}},
  location     = {{Copenhagen, Denmark}},
  pages        = {{153--163}},
  publisher    = {{Springer}},
  title        = {{{Teaching by Demonstrating – How Smart Assistive Systems Can Learn from Users}}},
  doi          = {{https://doi.org/10.1007/978-3-030-50344-4_12}},
  volume       = {{12203}},
  year         = {{2020}},
}

@inproceedings{4095,
  abstract     = {{Using remote control transmitters is a common way to control a drone. For the future, we envision drones that are intuitively controllable with new input devices. One possibility could be the use of one-hand controllers. Here, we present an exploration of using a 3-D mouse as a controller for human-drone interaction. We ran a pre-study that investigated the users’ natural spatial mapping between controller and drone dimensions. Based on these results we developed our prototype that shows the feasibility of our concept. A series of flight tests were conducted and the mapping between controller and flight movements were iteratively improved. In this paper, we present our development process and the implementation of our prototype.}},
  author       = {{Büttner, Sebastian and Zaitoon, Rami and Heinz, Mario and Röcker, Carsten}},
  booktitle    = {{22nd International Conference on Human-Computer Interaction}},
  isbn         = {{978-3-030-49061-4}},
  keywords     = {{Human-Drone Interaction, Unmanned Aerial Vehicle, 3-D mouse, Spatial mapping, Prototyping}},
  location     = {{Copenhagen, Denmark}},
  pages        = {{ 535--548}},
  publisher    = {{Springer}},
  title        = {{{One-hand Controller for Human-Drone Interaction – a Human-centered Prototype Development}}},
  doi          = {{https://doi.org/10.1007/978-3-030-49062-1_36}},
  volume       = {{12203}},
  year         = {{2020}},
}

@inproceedings{4096,
  abstract     = {{Projection-based assistive systems have shown to be a promising technology to support workers during manual assembly processes in industrial manufacturing by projecting instructions into the working area. While existing studies have investigated various aspects of these systems, little research has been conducted regarding the way in which the user accesses the provided instructions. In this paper we analyze the eye movements of users during the repeated execution of an assembly task at a projection-based assistive system in order to gain insights into the utilization of the presented instructions. For this purpose, we analyzed eye tracking recordings from a user study with 15 participants to investigate the sequences in which the respective instructions are observed by the users. The results show a significantly lower number of nonlinear gaze sequences as well as a significantly higher number of steps without observing the instructions during the repeated use of the assistive system. In addition, there was a significantly lower task completion time during repeated use of the assistive system.}},
  author       = {{Heinz, Mario and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{22nd International Conference on Human-Computer Interaction}},
  isbn         = {{978-3-030-50343-7}},
  keywords     = {{Assistive systems, Eye tracking, Human behavior}},
  location     = {{Copenhagen, Denmark}},
  pages        = {{259--272}},
  publisher    = {{Springer}},
  title        = {{{Exploring Users' Eye Movements When Using Projection-based Assembly Assistive Systems}}},
  doi          = {{https://doi.org/10.1007/978-3-030-50344-4_19}},
  volume       = {{12203}},
  year         = {{2020}},
}

@inproceedings{4097,
  abstract     = {{The capabilities of object detection are well known, but many projects don’t use them, despite potential benefit. Even though the use of object detection algorithms is facilitated through frameworks and publications, a big issue is the creation of the necessary training data. To tackle this issue, this work shows the design and evaluation of a prototype, which allows users to create synthetic datasets for object detection in images. The prototype is evaluated using YOLOv3 as the underlying detector and shows that the generated datasets are equally good in quality as manually created data. This encourages a wide adoption of object detection algorithms in different areas, since image creation and labeling is often the most time consuming step.}},
  author       = {{Besginow, Andreas and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{22nd International Conference on Human-Computer Interaction}},
  isbn         = {{978-3-030-50343-7}},
  keywords     = {{Object detection, Synthetic datasets, Machine learning, Deep learning}},
  location     = {{Copenhagen, Denmark}},
  pages        = {{178--192}},
  publisher    = {{Springer}},
  title        = {{{Making Object Detection Available to Everyone - A Hardware Prototype for Semi-automatic Synthetic Data Generation}}},
  doi          = {{https://doi.org/10.1007/978-3-030-50344-4_14}},
  volume       = {{12203}},
  year         = {{2020}},
}

@inproceedings{4098,
  abstract     = {{Augmented Reality (AR) systems are on their way to industrial application, e.g. projection-based AR is used to enhance assembly work. Previous studies showed advantages of the systems in permanent-use scenarios, such as faster assembly times. In this paper, we investigate whether such systems are suitable for training purposes. Within an experiment, we observed the training with a projection-based AR system over multiple sessions and compared it with a personal training and a paper manual training. Our study shows that projection-based AR systems offer only small benefits in the training scenario. While a systematic mislearning of content is prevented through immediate feedback, our results show that the AR training does not reach the personal training in terms of speed and recall precision after 24 hours. Furthermore, we show that once an assembly task is properly trained, there are no differences in the long-term recall precision, regardless of the training method.}},
  author       = {{Büttner, Sebastian and Prilla, Michael and Röcker, Carsten}},
  booktitle    = {{ACM CHI Conference on Human Factors in Computing Systems (CHI 2020)}},
  editor       = {{Bernhaupt, Regina and Mueller, Florian "Floyd"}},
  location     = {{Honolulu HI USA }},
  publisher    = {{ACM}},
  title        = {{{Augmented Reality Training for Industrial Assembly Work – Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training?}}},
  doi          = {{https://doi.org/10.1145/3313831.3376720}},
  year         = {{2020}},
}

@inproceedings{4305,
  author       = {{Gaul, Sylvia and Ziefle, M. and Arning, Katrin and Wilkowska, Wiktoria and Kasugai, Kai and Röcker, Carsten and Jakobs, Eva-Maria}},
  booktitle    = {{Proceedings of the Third Ambient Assisted Living Conference (AAL'10), January 26 - 27, VDE Verlag, Berlin, Germany, CD-ROM}},
  title        = {{{Technology Acceptance as an Integrative Component of Product Developments in the Medical Technology Sector}}},
  year         = {{2020}},
}

@inproceedings{4102,
  abstract     = {{Complexity is a fundamental part of product design and manufacturing today, owing to increased demands for customization and advances in digital design techniques. Assembling and repairing such an enormous variety of components means that workers are cognitively challenged, take longer to search for the relevant information and are prone to making mistakes. Although in recent years deep learning approaches to object recognition have seen rapid advances, the combined potential of deep learning and augmented reality in the industrial domain remains relatively under explored. In this paper we introduce AR-ProMO, a combined hardware/software solution that provides a generalizable assistance system for identifying mistakes during product assembly and repair.}},
  author       = {{Dhiman, Hitesh and Büttner, Sebastian and Röcker, Carsten and Reisch, Raphael}},
  booktitle    = {{Proceedings of the 31st Australian Conference on Human-Computer-Interaction (OzCHI'19) : 2nd Dec.-5th Dec. 2019, Perth/Fremantle, WA, Australia}},
  isbn         = {{978-1-4503-7696-9}},
  keywords     = {{Augmented Reality, Deep Learning}},
  location     = {{Perth/Fremantle, WA, Australia}},
  pages        = {{ 518–522}},
  publisher    = {{ACM}},
  title        = {{{Handling Work Complexity with AR/Deep Learning}}},
  doi          = {{10.1145/3369457.3370919}},
  year         = {{2019}},
}

@article{4104,
  author       = {{Büttner, Sebastian and Heinz, Mario and Zaitoon, Rami and Röcker, Carsten}},
  journal      = {{Proceedings of the International workshop on Human-Drone Interaction (iHDI'19) as part of the ACM Conference on Human Factors in Computing Systems (CHI '19), pp. 76 - 83}},
  location     = {{Glasgow, Scotland Uk}},
  pages        = {{76 -- 83}},
  title        = {{{Investigating Users' Natural Spatial Mapping between Drone Dimensions and One-Hand Drone Controllers}}},
  year         = {{2019}},
}

@article{4105,
  abstract     = {{Seit dem Verkaufsstart von Microsofts Augmented-Reality-Brille HoloLens hat Augmented Reality (AR) den Massenmarkt erreicht. So setzen beispielsweise Museen auf die erweiterte Realität zur digitalen Erweiterung ihrer physischen Ausstellungsstücke. Im Kontext von Industrie 4.0 wird eine Vielzahl verschiedener Anwendungsszenarien diskutiert. Um das Potential von AR zu evaluieren, wurde bei Phoenix Contact ein personalloser Werksrundgang mittels AR-Brille durch ein Produktionsgebäude entwickelt. Die HoloLens-Implementierung erfolgte über die Spiele-Engine Unity und nutzt markerbasiertes Tracking für die Darstellung von Inhalten. Dabei werden im Gebäude unterschiedliche Hotspots definiert, welche distanzabhängig getrackt werden können, um den Nutzer mit Hilfe von 3D-Objekten, Animationen und Texten Informationen zu liefern. In diesem Beitrag präsentieren wir die konzeptionelle und technische Realisierung der Anwendung.}},
  author       = {{Rohde, Raphael and Büttner, Sebastian and Röcker, Carsten}},
  journal      = {{H. Fischer, S. Hess (Eds.): Mensch und Computer 2019 - Usability Professionals. Gesellschaft für Informatik e.V. Und German UPA e.V., Bonn, Germany, pp. 236 - 244}},
  location     = {{Hamburg}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Verwendung von Augmented Reality im Industrieumfeld}}},
  doi          = {{10.18420/muc2019-up-0336}},
  year         = {{2019}},
}

@inproceedings{4106,
  abstract     = {{Der steigende Automatisierungsgrad in der Produktion führt dazu, dass einzelne Mitarbeiter für eine wachsende Zahl an Maschinen verantwortlich sind. Um Informationen von Maschinen in einer verteilten Industrieumgebung zu Mitarbeitern zu bringen, setzt Phoenix Contact seit kurzer Zeit Smartwatches ein. Im Rahmen dieses Beitrags wird der Entwicklungsprozess sowie das Ergebnis der entsprechenden Smartwatch-Anwendung vorgestellt.Um eine hohe Gebrauchstauglichkeit und die Akzeptanz der neuen Technologie bei der Belegschaft zu erreichen, wurden von Beginn an Nutzer in die Entwicklung der Anwendung einbezogen. Durch Kontextanalysen, Diskussionen von Storyboards sowie die iterative Prototypen-Erstellung und -Evaluierung wurde die Interaktion zwischen Mensch und Produktionsumgebung mit Hilfe von Smartwatches optimiert.}},
  author       = {{Bröring, Andre and Büttner, Sebastian and Heinz, Mario and Röcker, Carsten}},
  booktitle    = {{H. Fischer, S. Hess (Eds.): Mensch und Computer 2019 - Usability Professionals. Gesellschaft für Informatik e.V. Und German UPA e.V., Bonn, Germany, pp. 228 - 235}},
  location     = {{Hamburg}},
  pages        = {{ 228 -- 235}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Smartwatches zur Unterstützung von Produktionsmitarbeitern.}}},
  doi          = {{10.18420/muc2019-up-0324}},
  year         = {{2019}},
}

@inproceedings{4107,
  abstract     = {{Using remote control transmitters is a common way to control a drone. For the future, we envision drones that are intuitively controllable with new input devices. One possibility could be the use of one-hand controllers, e.g. 3-D mice. While developing such a device, we investigated the users’ natural spatial mapping between controller and drone dimensions. In this paper we present our insights about this mapping and show why relative position control is an important control concept for novice users.}},
  author       = {{Büttner, Sebastian and Heinz, Mario and Zanini, Paulo and Röcker, Carsten}},
  booktitle    = {{Proceedings of the International workshop on Human-Drone Interaction (iHDI'19) as part of the ACM Conference on Human Factors in Computing Systems (CHI '19)}},
  location     = {{Glasgow, Scotland Uk}},
  title        = {{{Investigating Users' Natural Spatial Mapping between Drone Dimensions and One-Hand Drone Controllers}}},
  year         = {{2019}},
}

@inproceedings{4108,
  abstract     = {{In this paper, we present a conceptual approach and the Mirst prototype of a mobile training system to provide non-expert users with helpful information about the functionality of complex automated industrial systems. The system uses an augmented reality (AR) tablet application to visualize information about internal processes, sensor states, settings and hidden parts of a production system directly in the Mield of view of a user. The available information can be accessed via four different methods which combine elements of step-by- step tutorials and open exploration. Our prototype aims to support users to better understand automated systems. While such systems will become more complex in future, we believe that augmented reality is a key concept that could help humans to better understand and experience automated systems and its consequences in general. }},
  author       = {{Heinz, Mario and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Proceedings of the 12th ACM International Conference on Pervasive Technologies Related to Assistive Environments (PETRA'19)}},
  editor       = {{Makedon, Fillia}},
  location     = {{ Rhodes Greece }},
  pages        = {{398--401}},
  title        = {{{Exploring Training Modes for Industrial Augmented Reality Learning}}},
  doi          = {{10.1145/3316782.3322753}},
  year         = {{2019}},
}

@inproceedings{4109,
  abstract     = {{Seit dem Verkaufsstart von Microsofts Augmented-Reality-Brille HoloLens hat Augmented Reality (AR) den Massenmarkt er- reicht. So setzen beispielsweise Museen auf die erweiterte Realität zur digitalen Erweiterung ihrer physischen Ausstellungsstücke. Im Kontext von Industrie 4.0 wird eine Vielzahl verschiede- ner Anwendungsszenarien diskutiert. Um das Potential von AR zu evaluieren, wurde bei Phoenix Contact ein personalloser Werksrundgang mittels AR-Brille durch ein Produktionsgebäude entwickelt. Die HoloLens-Implementierung erfolgte über die Spiele-Engine Unity und nutzt markerbasiertes Tracking für die Darstellung von Inhalten. Dabei werden im Gebäude unter- schiedliche Hotspots definiert, welche distanzabhängig getrackt werden können, um den Nutzer mit Hilfe von 3D-Objekten, Animationen und Texten Informationen zu liefern. In diesem Beitrag präsentieren wir die konzeptionelle und technische Realisierung der Anwendung. }},
  author       = {{Töberg, Jan-Philipp and Rohde, Raphael and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Mensch und Computer 2019 - Usability Professionals}},
  location     = {{Hamburg}},
  publisher    = {{Gesellschaft für Informatik e.V. Und German UPA e.V.}},
  title        = {{{Verwendung von Augmented Reality im Industrieumfeld}}},
  doi          = {{10.18420/muc2019-up-0336}},
  year         = {{2019}},
}

@inproceedings{4110,
  abstract     = {{Der steigende Automatisierungsgrad in der Produktion führt dazu, dass einzelne Mitarbeiter für eine wachsende Zahl an Maschinen verantwortlich sind. Um Informationen von Maschinen in einer verteilten Industrieumgebung zu Mitarbeitern zu bringen, setzt Phoenix Contact seit kurzer Zeit Smartwatches ein. Im Rahmen dieses Beitrags wird der Entwicklungsprozess sowie das Ergebnis der entsprechenden Smartwatch-Anwendung vorgestellt. Um eine hohe Gebrauchstauglichkeit und die Akzeptanz der neuen Technologie bei der Belegschaft zu erreichen, wurden von Beginn an Nutzer in die Entwicklung der Anwendung einbezogen. Durch Kontextanalysen, Diskussionen von Storyboards sowie die iterative Prototypen-Erstellung und -Evaluierung wurde die Interaktion zwischen Mensch und Produktionsumgebung mit Hilfe von Smartwatches optimiert. }},
  author       = {{Bröring, Andre and Fast, Arno and Büttner, Sebastian and Heinz, Mario and Röcker, Carsten}},
  booktitle    = {{Mensch und Computer 2019 - Usability Professionals}},
  location     = {{Hamburg}},
  publisher    = {{Gesellschaft für Informatik e.V. Und German UPA e.V.}},
  title        = {{{Smartwatches zur Unterstüzung von Produktionsmitarbeitern }}},
  doi          = {{10.18420/muc2019-up-0324}},
  year         = {{2019}},
}

@inproceedings{4111,
  author       = {{Heinz, Mario and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Workshop "Everyday Automation Experience" at ACM CHI Conference on Human Factors in Computing Systems (CHI 2019)}},
  location     = {{Glasgow}},
  publisher    = {{ACM}},
  title        = {{{Exploring Augmented Reality Training for Automated Systems}}},
  year         = {{2019}},
}

@inproceedings{4310,
  abstract     = {{It is generally acknowledged that technological innovation is leading to an increase in the complexity of industrial work. Hence, work assistance has emerged as an important theme in the context of cyber-physical production systems and Industry 4.0 to assist workers in assembly, logistics, maintenance and supervision. Recent research in this domain has focused on demonstrating assistance applications using mobile computing devices such as tablets, smartphones, AR/VR glasses and wearables, but the aspects of technology induced complexity in industrial work distribution, concurrency, information complexity, and variability of information interaction, and their subsequent effect on human workers is yet to be tackled. This paper has two core contributions: first, it reframes the problem of complex industrial work through activity theory, which leads to a conceptual model that couples human information needs to interactive artefacts within an activity context. Second, the problem of assistance is viewed as managing information flow between multiple devices grouped into fluid and adaptive activity contexts, managed by MiWSICx, (Middleware for Work Support in Industrial Contexts) a novel, distributed middleware designed using the actor model of concurrent computation.}},
  author       = {{Dhiman, Hitesh and Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Congress and Conferences on Computational Design and Engineering (i3CDE'19), Penang, Malaysia, pp. 407 - 416}},
  location     = {{Penang, Malaysia}},
  title        = {{{Middleware for Work Support in Industrial Contexts (MiWSICx)}}},
  year         = {{2019}},
}

@inbook{4311,
  abstract     = {{Recent trends towards digitization in the industrial domain are also driving profound socio-technical changes. On the one hand, these technologies enable shorter product lifecycles and servitization, but on the other hand, the increasing technical complexity of the equipment makes its operation and maintenance a challenge for workers. Assistance systems using pervasive technologies can bridge the gap between the abilities of the workers and the demands of handling technical complexity by enriching workplace activities with relevant, context-dependent information. In this paper, we present an application that replaces a conventional, paper-based maintenance manual with digital, Augmented Reality based instructions that are delivered at the appropriate place and time.}},
  author       = {{Dhiman, Hitesh and Röcker, Carsten}},
  booktitle    = {{2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)}},
  isbn         = {{978-1-5386-9151-9}},
  keywords     = {{Industry 4.0, Cyber Physical Systems, Augmented Reality, Complexity, Maintenance, HoloLens}},
  location     = {{Kyoto, Japan}},
  pages        = {{95 -- 100}},
  publisher    = {{IEEE}},
  title        = {{{Worker Assistance in Smart Production Environments using Pervasive Technologies}}},
  doi          = {{10.1109/PERCOMW.2019.8730771}},
  year         = {{2019}},
}

@inbook{4312,
  abstract     = {{Computer-aided assistance systems are entering the world of work and production. Such systems utilize augmented- and virtual-reality for operator training and live guidance as well as mobile maintenance and support. This is particularly important in the modern production reality of ever-changing products and `lot size one' customization of production.This paper focuses on the application of machine learning approach to extend the functionality of assistance systems. Machine learning provides tools to analyse large amounts of data and extract meaningful information. The goal here is to recognize the movement of an operator which would enable automatic display of instructions relevant to them.We present the challenges facing machine learning applications in human-centered assistance systems and a framework to assess machine learning approaches feasible for this scenario. The approach is assessed on a historical data set and then deployed in a work station for live testing. The post-hoc, or historical, analysis yields promising results. The ad-hoc, or live, analysis is a complex task and the results are affected by multiple factors, most of which are introduced by the human influence.The contribution of this paper is an approach to adapt state- of-the-art machine learning to operator movement recognition with a special focus on approaches to spatial time series data pre-processing. Presented experiment results validate the approach and show that it performs well in a real-world scenario.}},
  author       = {{Fullen, Marta and Maier, Alexander and Nazarenko, Arthur and Jenderny, Sascha and Röcker, Carsten}},
  booktitle    = {{2019 IEEE 17th International Conference on Industrial Informatics (INDIN)}},
  isbn         = {{978-1-7281-2927-3}},
  issn         = {{2378-363X}},
  keywords     = {{augmented reality, computer based training, data handling, industrial training, learning (artificial intelligence), time series}},
  location     = {{Helsinki, Finland,}},
  pages        = {{296 -- 302}},
  publisher    = {{IEEE}},
  title        = {{{Machine Learning for Assistance Systems: Pattern-Based Approach to Online Step Recognition}}},
  doi          = {{10.1109/INDIN41052.2019.8972122}},
  year         = {{2019}},
}

@inbook{4313,
  abstract     = {{This paper reports on a study (N = 471) exploring the acceptance of video-based home monitoring systems as well as criteria influencing their acceptance. While most participants stated that they would home monitoring solutions under certain conditions, the majority of participants is rather reluctant to use systems that transmit visual and acoustical information to remote medical personnel. Besides age, most user characteristics, which played important roles in technology acceptance research for many years, do not appear to be decisive factors for the acceptance of electronic home-monitoring services.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Intelligent Human Systems Integration 2019}},
  editor       = {{Karwowski, Waldemar and Ahram, Tareq}},
  isbn         = {{978-3-030-11050-5}},
  keywords     = {{Active assisted living, Electronic homecare, e-health : Video-based monitoring, Technology acceptance, User-centered design, Study}},
  location     = {{San Diego, California, USA}},
  pages        = {{551 -- 556}},
  publisher    = {{Springer}},
  title        = {{{Exploring the Acceptance of Video-Based Medical Support}}},
  doi          = {{10.1007/978-3-030-11051-2_83}},
  volume       = {{903}},
  year         = {{2019}},
}

@inproceedings{4315,
  abstract     = {{Recent advances in the field of industrial digitization and automation lead to an increasing need for assistance systems to support workers in various fields of activity, such as assembly, logistics and maintenance. Current assistance systems for the maintenance area are usually based on a single visualization tech- nology. However, in our view, this is not practicable in terms of real activities, as these operations involve various subtasks for which different interaction con- cepts would be advantageous. Therefore, in this paper, we propose a concept for a multi-device assistive system, which combines multiple devices to provide workers with relevant information over different subtasks of a maintenance operation and present our first prototype for such a system. }},
  author       = {{Heinz, Mario and Dhiman, Hitesh and Röcker, Carsten}},
  booktitle    = {{International Cross-Domain Conference for Machine Learning and Knowledge Extraction}},
  location     = {{Canterbury, United Kingdom.}},
  publisher    = {{Springer}},
  title        = {{{A Multi-Device Assistive System for Industrial Maintenance Operations}}},
  year         = {{2019}},
}

@inbook{4178,
  abstract     = {{Im Folgenden werden die Pilotprojekte des ReSerW-Projekts vorgestellt. Diese Pilotprojekte sollen die Fähigkeit der in den Querschnittsprojekten (siehe Abb. 4.1) erarbeiteten Methoden nachweisen und die Industrietauglichkeit der Lösungen sicherstellen. Aus diesem Grund fließen die Ergebnisse jedes einzelnen Querschnittsprojekts in die vier Pilotprojekte ein.}},
  author       = {{Wöhler, Mathias and Blum, Alexandra and Bringewatt, Wilhelm and Büttner, Sebastian and Dellnitz, Michael and Gräler, Manuel and Just, Viktor and Kummert, Franz and Mucha, Henrik and Peitz, Sebastian and Röcker, Carsten and Sielermann, Jürgen and Tschirner, Christian and Wittrowski, Jens}},
  booktitle    = {{ Ressourceneffiziente Selbstoptimierende Wäscherei}},
  editor       = {{Trächtler, Ansgar}},
  isbn         = {{978-3-662-56389-2}},
  issn         = {{2523-3637}},
  pages        = {{105--158}},
  publisher    = {{Springer}},
  title        = {{{Pilotprojekte}}},
  doi          = {{10.1007/978-3-662-56390-8_4}},
  year         = {{2018}},
}

@inbook{4179,
  abstract     = {{Für die Weiterentwicklung der klassischen Wäschereitechnik zu intelligenten technischen Systemen ist ein strukturiertes Vorgehen unerlässlich. In dem Projekt wurden wissenschaftliche Methoden genutzt und auf die Wäschereitechnik adaptiert, um das Ziel einer ressourcenschonenden Wäscherei zu erreichen. Neben der modellbasierten Entwurfstechnik für intelligente Systeme wurden ebenfalls Methoden für die Bildverarbeitung, mathematische Optimierung und Usability von Maschinen in dem Projekt verwendet. Diese werden in den folgenden Abschnitten näher vorgestellt.}},
  author       = {{Kummert, Franz and Albers , Alexander A. and Bremer, Christian and Büttner, Sebastian and Dellnitz, Michael and Dumitrescu, Roman and Gräler, Manuel and Just, Viktor and Mucha, Henrik and Peitz, Sebastian and Röcker, Carsten and Trächtler, Ansgar and Tschirner, Christian and Wang, Shuo and Wittrowski, Jens}},
  booktitle    = {{Ressourceneffiziente Selbstoptimierende Wäscherei}},
  editor       = {{Trächtler, Ansgar}},
  isbn         = {{978-3-662-56389-2}},
  issn         = {{2523-3637}},
  pages        = {{41--104}},
  publisher    = {{Springer}},
  title        = {{{Eingesetzte wissenschaftliche Methoden}}},
  year         = {{2018}},
}

@inproceedings{4180,
  abstract     = {{In this paper we give an overview of features and use cases that Intelligent Adaptive Assistance Systems (IAAS) in the literature commonly provide. For this, a literature research has been executed where 29 papers were selected for inspection. In the course of this inspection, most common features are noted, compared and assessed against the definitions we gave for an IAAS. It showed that the development of IAAS can benefit from an intensified research in cooperation with machine learning experts to further develop the intelligence and adaptivity of future IAAS.}},
  author       = {{Besginow, Andreas and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{5. Workshop zu Smart Factories: Mitarbeiter-zentrierte Informationssysteme für die Zusammenarbeit der Zukunft, Mensch und Computer 2018}},
  location     = {{Dresden}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Intelligent Adaptive Assistance Systems in an Industrial Context – Overview of Use Cases and Features}}},
  doi          = {{10.18420/muc2018-ws18-0533}},
  year         = {{2018}},
}

@inproceedings{4181,
  abstract     = {{Projection-based Augmented Reality (AR) might change the interactions with digital systems in future work environments. A lot of stationary projection-based AR assistive systems have been presented that might support future work processes. However, not much research has been done beyond stationary settings. With moving towards mobile settings, fast and robust object recognition algorithms are required that allow real-time tracking of physical objects as targets for the projected digital overlay. With this work, we present a portable projection-based AR platform that recognizes objects in real time and overlays physical objects with in-situ projections of digital content. We consider our system as a precursor to a future mobile projection-based assistive system. By presenting the system, we want to start a discussion in the HCI community about the potential of mobile projection-based AR in future work environments.}},
  author       = {{Büttner, Sebastian and Besginow, Andreas and Prilla, Michael and Röcker, Carsten}},
  booktitle    = {{Workshop on Virtual and Augmented Reality in Everyday Context (VARECo), Mensch und Computer 2018}},
  location     = {{Dresden}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Mobile Projection-based Augmented Reality in Work Environments – an Exploratory Approach}}},
  doi          = {{10.18420/muc2018-ws07-0364}},
  year         = {{2018}},
}

@inbook{4183,
  abstract     = {{The localization of employees in the industrial environment plays a major role in the development of future intelligent user interfaces and systems. Yet, localizing people also raises ethical, legal and social issues. While a precise localization is essential for context-aware systems and real-time optimization of processes, a permanently high localization accuracy creates opportunities for surveillance and therefore has a negative impact on workplace privacy. In this paper, we propose a new concept of a multi-level localization system which tries to find a way to meet both the technical requirements for a localization with a high accuracy as well as the interests of employees in terms of privacy. Depending on the users’ location, different localization technologies are used, that restrict the accuracy to the least required level by design. Furthermore, we present a prototypical implementation of the concept that shows the feasibility of our multi-level localization concept. Using this system, intelligent systems become able to react on employees based on their location without permanently monitoring the precise user location. }},
  author       = {{Heinz, Mario and Büttner, Sebastian and Wegerich, Martin and Marek, Frank and Röcker, Carsten}},
  booktitle    = {{Distributed, Ambient and Pervasive Interactions: Understanding Humans: 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I }},
  editor       = {{Streitz, Norbert and Konomi, Shin’ichi}},
  isbn         = {{978-3-319-91130-4}},
  keywords     = {{Indoor localization, Intelligent user interface, Process planning}},
  location     = {{Las Vegas, NV, USA}},
  pages        = {{3--47}},
  publisher    = {{Springer}},
  title        = {{{A Multi-level Localization System for Intelligent User Interfaces}}},
  doi          = {{10.1007/978-3-319-91131-1_3}},
  volume       = {{10921}},
  year         = {{2018}},
}

@article{4316,
  abstract     = {{The manufacturing industry is increasingly being dominated by information and communication technology, leading to the development of cyber-physical systems. Most existing frameworks on the assessment of such technological advancements see the technology as a solitary system. However, research has shown that other environmental factors like organizational processes or human factors are also affected. Drawing on the sociotechnical systems approach, future technologies could be evaluated using scenarios of digitized work. These scenarios can help classify new technologies and uncover their advantages and constraints in order to provide guidance for the digital development of organizations. We developed an instrument for evaluating scenarios of digitized work on the relevant dimensions ‘technology’, ‘human’ and ‘organization’ and conducted a quantitative study applying this instrument on three different scenarios (N = 24 subject matter experts). Results show that our instrument is capable of measuring technological, human and organizational aspects of technology implementations and detecting differences in the scenarios under investigation. The instrument’s practical value is significant as it enables the user to compare and quantify scenarios and helps companies to decide which technology they should implement.}},
  author       = {{Miekus, Lisa and Bentler, Dominik and Jenderny, Sascha and Foullois, Marc and Wöste, Lars and Röcker, Carsten and Maier, Günter W.}},
  issn         = {{2227-7080}},
  journal      = {{Technologies : open access journal }},
  keywords     = {{digitization, change management, scenarios of digitized work, product engineering, sociotechnical systems}},
  number       = {{120}},
  publisher    = {{MDPI }},
  title        = {{{Development of a Change Management Instrument for the Implementation of Technologies}}},
  doi          = {{10.3390/technologies6040120}},
  volume       = {{6}},
  year         = {{2018}},
}

@article{4317,
  abstract     = {{Digital products and services are commonplace in our personal lives where software and its algorithms provide assistance and amenities. However, interactive systems within industrial settings have yet to catch up with consumer products, especially with regard to the quality of interaction and user experience. With the rise of automation and data exchange on massive scales, the role of human work is challenged and the importance of cooperation emphasized. New concepts of smart factories in which machines and software are doing parts of the work tasks emerge, drastically altering the nature of work in industrial settings from manual labor to increasingly complex tasks. HCI and especially CSCW offer concepts, technical tools and methods to cope with this disruptive shift towards an Industrial Internet of Things (IIoT). Networked assistive systems, for instance, are capable of individually addressing and satisfying the diverse needs of a heterogeneous workforce. We propose this workshop to discuss new perspectives on HCI and CSCW in industrial contexts with regard to the emerging IIoT. The goal of the workshop is to explore the design space of IIoT applications, its implications on cooperative work and to formulate new research opportunities to current challenges.}},
  author       = {{Mucha, Henrik and Röcker, Carsten and Ludwig, Mark and Stein, Benno and Robert, Sebastian and Galla, Lukas and Hill, Martin and Wulf, Volker and Ogonowski, Corinna}},
  isbn         = {{978-1-4503-6018-0}},
  journal      = {{CSCW '18: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing}},
  keywords     = {{Social and professional topics, Professional topics, Computing and business, Computer supported cooperative work}},
  location     = {{Jersey City, NJ USA}},
  pages        = {{393–400}},
  publisher    = {{ACM}},
  title        = {{{The Industrial Internet of Things: New Perspectives on HCI and CSCW within Industry Settings}}},
  doi          = {{10.1145/3272973.3273009}},
  year         = {{2018}},
}

@inproceedings{4318,
  abstract     = {{Recent advances in the field of industrial digitization and automation lead to an increasing need for assistance systems to support workers in various fields of activity, such as assembly, logistics and maintenance. Current assistance systems for the maintenance area are usually based on a single visualization technology. However, in our view, this is not practicable in terms of real activities, as these operations involve various subtasks for which different interaction concepts would be advantageous. Therefore, in this paper, we propose a concept for a multi-device assistive system, which combines multiple devices to provide workers with relevant information over different subtasks of a maintenance operation and present our first prototype for such a system.}},
  author       = {{Heinz, Mario and Dhiman, Hitesh and Röcker, Carsten}},
  booktitle    = {{Machine Learning and Knowledge Extraction :Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018}},
  editor       = {{Holzinger, Andreas and Kieseberg, Peter and Tjoa, A Min and Weippl, Edgar}},
  isbn         = {{978-3-319-99739-1}},
  keywords     = {{Human-machine-interaction, Multimodal feedback, Assistive systems, Augmented-reality, Smart factory}},
  location     = {{Hamburg}},
  pages        = {{239 -- 247}},
  publisher    = {{Springer}},
  title        = {{{A Multi-Device Assistive System for Industrial Maintenance Operations}}},
  doi          = {{10.1007/978-3-319-99740-7_16}},
  volume       = {{11015}},
  year         = {{2018}},
}

@inproceedings{4319,
  abstract     = {{With the introduction of intelligent and autonomous systems into factory environments, workplaces where human employees work alongside digital counterparts will become increasingly informational. We develop a generic framework for hypothetical workplaces to investigate how complexities create to uncertainties. Complexity may be explained through the Level of Abstractions used to model a system, and it is encountered in its dynamic form as an alteration of information flow between agents in a phenomenological relationship. Analyzing these systems as ‘information flows’ brings to light the uncertainity(ies) the workers of the future will have to cope with. We develop first concepts that can be used to develop heuristics to manage these uncertainties in complex manufacturing environments. These heuristics may also be useful in creating optimized workplaces that combine the individual abilities of both humans and machines. The framework proposed in this paper may be subject for an empirical validation of these heuristics in the future.}},
  author       = {{Dhiman, Hitesh and Plewe, D. A. and Röcker, Carsten}},
  booktitle    = {{Advances in Manufacturing, Production Management and Process Control}},
  editor       = {{Karwowski, Waldemar and Trzcielinski, Stefan and Mrugalska, Beata and Di Nicolantonio, Massimo}},
  isbn         = {{978-3-319-94195-0}},
  keywords     = {{Uncertainties, Complexity, Human-machine interaction}},
  location     = {{Orlando, Florida, USA}},
  pages        = {{103+114}},
  publisher    = {{Springer}},
  title        = {{{Addressing Uncertainties in Complex Manufacturing Environments: A Multidisciplinary Approach}}},
  doi          = {{10.1007/978-3-319-94196-7_10}},
  volume       = {{793}},
  year         = {{2018}},
}

@inproceedings{4320,
  abstract     = {{The use of Assistive Technology (AT) plays a significant role in the advancement of greater independence for individuals with disabilities in their work life. In particular, digital step-by-step support can enable people to perform production tasks that were formerly difficult to accomplish. In this paper, we focused on finding a solution for a specific production process. To this end, we set up a prototype assistive system for performing a cutting task which provides step-by-step support for people with disabilities. In an evaluation study with impaired people, we investigated how our assistive system affects the task efficiency as well as participants’ subjective evaluation of perceived mental effort and system usability. Results show advantages for step-by-step support with regard to users’ task efficiency and subjective evaluation.}},
  author       = {{Aksu, Volkan and Jenderny, Sascha and Martinez, Sascha and Röcker, Carsten}},
  booktitle    = {{Advances in Usability, User Experience and Assistive Technology}},
  editor       = {{Ahram, Tareq Z. and Falcão, Christianne}},
  isbn         = {{978-3-319-94946-8}},
  keywords     = {{Assistive Technology, People with disabilities, User-centered, Design, Human-computer-interaction, Production Step-by-step instructions}},
  location     = {{Orlando, Florida, USA}},
  pages        = {{775--785}},
  publisher    = {{Springer}},
  title        = {{{A Digital Assistance System Providing Step-by-Step Support for People with Disabilities in Production Tasks}}},
  doi          = {{10.1007/978-3-319-94947-5_76}},
  volume       = {{794}},
  year         = {{2018}},
}

@inproceedings{4321,
  abstract     = {{Recent research has shown that computer-based Assistive Technology (AT) has the potential to support individuals with disabilities in production environments. At the same time, step-by-step instructions enable workers to be successful in their performance of industrial tasks that were formerly difficult to accomplish. We merged these two types of intervention and developed an application running on a mobile device that can assist disabled workers working more independently. In an evaluation study, we investigated how our assistive system affects the task efficiency as well as participants’ subjective evaluation. Results show advantages when using the assistive prototype with regard to users’ task efficiency and subjective evaluations.}},
  author       = {{Aksu, Volkan and Jenderny, Sascha and Martinez, Sascha and Röcker, Carsten}},
  booktitle    = {{Providing Context-Sensitive Mobile Assistance for People with Disabilities in the Workplace}},
  editor       = {{Di Bucchianico, Giuseppe }},
  isbn         = {{978-3-319-94621-4}},
  keywords     = {{Assistive technology, People with disabilities : Human computer interaction : Industry 4.0, Inclusion, Context-sensitive assistance, Step-by-step instructions, Production, Mobile assistance}},
  location     = {{Orlando, Florida, USA}},
  pages        = {{3--14}},
  publisher    = {{Springer}},
  title        = {{{Providing Context-Sensitive Mobile Assistance for People with Disabilities in the Workplace}}},
  doi          = {{10.1007/978-3-319-94622-1_1}},
  volume       = {{776}},
  year         = {{2018}},
}

@inproceedings{4322,
  abstract     = {{This paper presents a test platform for the systematic evaluation of head-mounted displays (HMDs). The focus is on an augmented reality (AR) test application for assembly tasks, which supports tests that are flexible in terms of complexity and scope, thus enabling the realistic assessment of usability, comfort and ergonomics by the test users.}},
  author       = {{Paelke, Volker and Bulk, Jendrik and Röcker, Carsten}},
  booktitle    = {{International Conference on Applied Human Factors and Ergonomics}},
  isbn         = {{978-3-319-94195-0}},
  keywords     = {{Head-Mounted Displays (HMDs), Augmented Reality (AR), Test platform, Evaluation, Assembly}},
  location     = {{Orlando, Florida, USA}},
  pages        = {{25--35}},
  publisher    = {{Springer}},
  title        = {{{A Test Platform for the Evaluation of Augmented Reality Head Mounted Displays in Industrial Applications }}},
  doi          = {{10.1007/978-3-319-94196-7_3}},
  volume       = {{793}},
  year         = {{2018}},
}

@inproceedings{4323,
  abstract     = {{The latest generation of head-mounted displays such as HoloLens pro- vide mixed reality capabilities that claim to better integrate the real and virtual worlds. In this paper, we would like the share our experiences in implementing a user interface for an assembly assistance system using the HoloLens. We carried out a preliminary evaluation of the applicability of mixed reality using the per- spective of developers and expert users in an assembly scenario that allows us to operate and compare two interfaces - a state-of-the-art projector display system and the HoloLens. We believe our findings may contribute towards a better un- derstanding of the effects of new display technologies such as the HoloLens in developing and using assistance systems in other fields as well. Areas that may be of future research are also highlighted.}},
  author       = {{Dhiman, Hitesh and Martinez, Sascha and Paelke, Volker and Röcker, Carsten}},
  booktitle    = {{HCI in Business, Government, and Organizations}},
  editor       = {{Fui-Hoon Nah, Fiona and Sophia Xiao, Bo}},
  isbn         = {{978-3-319-91715-3}},
  keywords     = {{Human machine interaction, Assembly assistance system, Qualitative study, HoloLens}},
  location     = {{Las Vegas, NV, USA}},
  pages        = {{67--78}},
  publisher    = {{Springer}},
  title        = {{{Head-Mounted Displays in Industrial AR-Applications: Ready for Prime Time?}}},
  doi          = {{10.1007/978-3-319-91716-0_6}},
  volume       = {{10923}},
  year         = {{2018}},
}

@inproceedings{4324,
  abstract     = {{On the long term, the current wave of digitization and automation in the industrial environment will result in a progressively higher complexity and heterogeneity in the industrial environment. In this context, a growing need arises for the development of digital assistance systems to support workers in various fields of activities. Current systems are generally limited to visualizations and visual feedback. Therefore, in the scope of this paper, we take a look at the major challenges and opportunities for the integration of multimodal feedback systems in today’s and future industrial environments. It shows that the integration of multimodal feedback is subject to a complex combination of technical, user-cenric and legal aspects.}},
  author       = {{Heinz, Mario and Röcker, Carsten}},
  booktitle    = {{Machine Learning and Knowledge Extraction :Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018}},
  editor       = {{Holzinger, Andreas and  Kieseberg, Peter and Tjoa, A Min and Weippl, Edgar}},
  isbn         = {{978-3-319-99739-1}},
  keywords     = {{Human-machine-interaction, Multimodal feedback, Assistive systems, Augmented-reality, Smart factory}},
  location     = {{Hamburg}},
  publisher    = {{Springer}},
  title        = {{{Feedback Presentation for Workers in Industrial Environments–Challenges and Opportunities}}},
  doi          = {{10.1007/978-3-319-99740-7_17}},
  volume       = {{11015}},
  year         = {{2018}},
}

@inproceedings{4325,
  abstract     = {{With the introduction of intelligent and autonomous systems into factory environments, workplaces where human employees work alongside digital counterparts will become increasingly informational. We develop a generic framework for hypothetical workplaces to investigate how complexities create to uncertainties. Complexity may be explained through the Level of Abstractions used to model a system, and it is encountered in its dynamic form as an alteration of information flow between agents in a phenomenological relationship. Analyzing these systems as ‘information flows’ brings to light the uncertainity(ies) the workers of the future will have to cope with. We develop first concepts that can be used to develop heuristics to manage these uncertainties in complex manufacturing environments. These heuristics may also be useful in creating optimized workplaces that combine the individual abilities of both humans and machines. The framework proposed in this paper may be subject for an empirical validation of these heuristics in the future. }},
  author       = {{Dhiman, Hitesh and Plewe, D. A. and Röcker, Carsten}},
  booktitle    = {{International Conference on Applied Human Factors and Ergonomics}},
  isbn         = {{978-3-319-94195-0}},
  keywords     = {{Uncertainties, Complexity, Human-machine interaction}},
  location     = {{Orlando, Florida, USA}},
  pages        = {{ 103--114}},
  publisher    = {{Springer}},
  title        = {{{Addressing Uncertainties in Complex Manufacturing Environments: A Multidisciplinary Approach}}},
  doi          = {{10.1007/978-3-319-94196-7_10}},
  volume       = {{793}},
  year         = {{2018}},
}

@inproceedings{4326,
  abstract     = {{The mechanical engineering and related industries are increasingly being dominated by information and communication technology, leading to the development of cyber-physical systems. However, these systems have to be seen from a broader angle, incorporating several other environmental factors such as the organizational structure or human factors. For this reason, the technology cannot be seen as solitary system, but should rather be included in the context of a scenario of work 4.0. These scenarios can help to classify new technologies, their advantages and constraints in order to provide guidance for the digital development of organizations. While several frameworks have been proposed in terms of technological guidance, most of them focus heavily on technology, neglecting their organizational- and human factors. In order to form a uniform understanding of the construct of industry 4.0, we developed an instrument for rating scenarios of work 4.0 on the relevant dimensions 'technology', 'human' and 'organization'. This paper describes the chosen relevant criteria including possible constraints we encountered. Future work on this topic will include the creation of profiles of scenarios of work 4.0, further validation of the criteria.}},
  author       = {{Jenderny, Sascha and Foullois, Marc and Kato-Beiderwieden, Anna-Lena and Bansmann, Michael and Wöste, Lars and Lamß, Josefine and Maier, Günter W. and Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Pervasive Technologies Related to Assistive Environments (PETRA'18). ACM, New York, NY, USA, pp. 319 - 326}},
  isbn         = {{978-1-4503-6390-7}},
  keywords     = {{Human-centered computing, Human computer interaction (HCI), HCI theory, concepts and models}},
  location     = {{Corfu, Greece}},
  pages        = {{319–326}},
  publisher    = {{ACM}},
  title        = {{{Development of an Instrument for the Assessment of Scenarios of Work 4.0 Based on Socio-Technical Criteria}}},
  doi          = {{10.1145/3197768.3201566}},
  year         = {{2018}},
}

@inproceedings{4327,
  abstract     = {{In ever changing world, the industrial systems become more and more complex. Machine feedback in the form of alarms and notifications, due to its growing volume, becomes overwhelming for the operator. In addition, expectations in relation to system availability are growing as well. Therefore, there exists strong need for new solutions guaranteeing fast troubleshooting of problems that arise during system operation. The approach proposed in this study uses advantages of the Asset Administration Shell, machine learning, and human-machine interaction in order to create the assistance system which holistically addresses the issue of troubleshooting complex industrial systems.}},
  author       = {{Lang, Dorota and Wunderlich, Paul and Heinz, Mario and Wisniewski, Lukasz and Jasperneite, Jürgen and Niggemann, Oliver and Röcker, Carsten}},
  booktitle    = {{14th IEEE International Workshop on Factory Communication Systems (WFCS)}},
  keywords     = {{Maintenance engineering, Adaptation models, Machine learning, Data models, Standards, Software, Bayes methods}},
  location     = {{Imperia, Italy }},
  publisher    = {{IEEE}},
  title        = {{{Assistance System to Support Troubleshooting of Complex Industrial Systems}}},
  doi          = {{10.1109/WFCS.2018.8402380}},
  year         = {{2018}},
}

@inproceedings{4251,
  abstract     = {{Im Kontext von Industrie 4.0 nimmt die Gestaltung der Mensch-Maschine-Schnittstelle eine herausragende Stellung ein. Folglich müssen neue technologische und menschzentrierte Ansätze zur Unterstützung von Menschen in Smart Factories entwickelt und erforscht werden. In Lemgo wurde zu Forschungs- und Demonstrationszwecken die SmartFactoryOWL errichtet. In diesem Beitrag geben wir einen Überblick über die SmartFactoryOWL und ihren Beitrag zur hiesigen HCI-Forschung. Wir zeigen, wie diese Einrichtung unsere Forschung an neuen Systemen, wie z. B. Systemen zur Informations- und Wissensvernetzung in Smart Factories beiträgt. Weiterhin präsentieren wir in diesem Beitrag AR-Cube, eine durchgängige Lösung für eine Smart-Factory-Lernumgebung, welche die Remote-Interaktion zwischen Produktionssystemen innerhalb und außerhalb der SmartFactoryOWL ermöglicht. Mit der Workshop-Teilnahme wollen wir unsere hier skizzierten Konzepte und Visionen gerne in der HCI-Community diskutieren und die Grundlage für zukünftige Weiterentwicklungen legen.}},
  author       = {{Büttner, Sebastian and Mucha, Henrik and Robert, Sebastian and Hellweg, Fabian and Röcker, Carsten}},
  booktitle    = {{4. Workshop zu Smart Factories: Mitarbeiter-zentrierte Informationssysteme für die Zusammenarbeit der Zukunft, Mensch und Computer 2017}},
  location     = {{Regensburg}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{HCI in der SmartFactoryOWL – Angewandte Forschung Entwicklung}}},
  doi          = {{10.18420/muc2017-ws04-0389}},
  year         = {{2017}},
}

@inproceedings{4254,
  abstract     = {{The current trend of integrating machines and factories into cyber-physical systems (CPS) creates an enormous complexity for operators of such systems. Especially the search for the root cause of cascading failures becomes highly time-consuming. Within this paper, we address the question on how to help human users to better and faster understand root causes of such situations. We propose a concept of interactive alarm flood reduction and present the implementation of a first vertical prototype for such a system. We consider this prototype as a first artifact to be discussed by the research community and aim towards an incremental further development of the system in order to support humans in complex error situations.}},
  author       = {{Büttner, Sebastian and Wunderlich, Paul and Heinz, Mario and Niggemann, Oliver and Röcker, Carsten}},
  booktitle    = {{ Machine Learning and Knowledge Extraction : First IFIP TC 5, WG 8.4, 8.9, 12.9 International Cross-Domain Conference, CD-MAKE 2017, Reggio, Italy, August 29 – September 1, 2017, Proceedings}},
  editor       = {{Holzinger, Andreas}},
  isbn         = {{978-3-319-66807-9}},
  keywords     = {{Alarm flood reduction, Machine learning, Assistive system}},
  location     = {{Reggio, Italy}},
  pages        = {{69--82}},
  publisher    = {{Springer}},
  title        = {{{Managing Complexity: Towards Intelligent Error-Handling Assistance Trough Interactive Alarm Flood Reduction}}},
  volume       = {{10410}},
  year         = {{2017}},
}

@inproceedings{4255,
  abstract     = {{Increasingly, production processes are enabled and controlled by Information Technology (IT), a development being also referred to as “Industry 4.0”. IT thereby contributes to flexible and adaptive production processes, and in this sense factories become “smart factories”. In line with this, IT also more and more supports human workers via various assistance systems. This support aims to both support workers to better execute their tasks and to reduce the effort and time required when working. However, due to the large spectrum of assistance systems, it is hard to acquire an overview and to select an adequate system for a smart factory based on meaningful criteria. We therefore synthesize a set of comparison criteria into a consistent framework and demonstrate the application of our framework by classifying three examples.}},
  author       = {{Fellmann, Michael and Robert, Sebastian and Büttner, Sebastian and Mucha, Henrik and Röcker, Carsten}},
  booktitle    = {{ Machine Learning and Knowledge Extraction : First IFIP TC 5, WG 8.4, 8.9, 12.9 International Cross-Domain Conference, CD-MAKE 2017, Reggio, Italy, August 29 – September 1, 2017, Proceedings}},
  editor       = {{Holzinger, Andreas}},
  isbn         = {{978-3-319-66807-9}},
  keywords     = {{Assistance systems, Smart factory, Production processes}},
  location     = {{Reggio, Italy}},
  pages        = {{59--68}},
  publisher    = {{Springer}},
  title        = {{{Towards a Framework for Assistance Systems to Support Work Processes in Smart Factories}}},
  doi          = {{10.1007/978-3-319-66808-6_5}},
  volume       = {{10410}},
  year         = {{2017}},
}

@inproceedings{4257,
  abstract     = {{The selection of suitable display technologies for industrial augmented reality (AR) applications is becoming increasingly relevant as such applications move from the proof-of-concept to the application stage. To support project managers, designers and developers in the critical selection process we have developed a checklist of important aspects and related evaluation hints that helps to speed up and improve the selection process. The checklist presented in this paper was designed to be useful for both researchers and practitioners. It combines pertinent information from relevant standards like ISO 9241-210 with results from current research literature and experience from several AR projects in industrial contexts. It can be applied both in collaboration with AR experts, where it helps to prepare relevant information for the collaboration and thus streamlines the process, or stand-alone, as a guideline for the evaluation of different options by a design team. }},
  author       = {{Paelke, Volker and Büttner, Sebastian and Mucha, Henrik and Röcker, Carsten}},
  booktitle    = {{Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future.}},
  editor       = {{Trzcielinski, Stefan}},
  isbn         = {{978-3-319-60473-2}},
  issn         = {{2194-5365}},
  keywords     = {{Augmented reality, Displays, Evaluation, Checklist, Context of use, Human-Computer interaction}},
  location     = {{Los Angeles, California, USA}},
  pages        = {{225--234}},
  publisher    = {{Springer}},
  title        = {{{A Checklist-Based Approach for Evaluating Augmented Reality Displays in Industrial Applications}}},
  doi          = {{10.1007/978-3-319-60474-9_21}},
  volume       = {{606}},
  year         = {{2017}},
}

@inproceedings{4258,
  abstract     = {{Research on how to take advantage of Augmented Reality and Virtual Reality applications and technologies in the domain of manufacturing has brought forward a great number of concepts, prototypes, and working systems. Although comprehensive surveys have taken account of the state of the art, the design space of industrial augmented and virtual reality keeps diversifying. We propose a visual approach towards assessing this space and present an interactive, community-driven tool which supports interested researchers and practitioners in gaining an overview of the aforementioned design space. Using such a framework we collected and classified relevant publications in terms of application areas and technology platforms. This tool shall facilitate initial research activities as well as the identification of research opportunities. Thus, we lay the groundwork, forthcoming workshops and discussions shall address the refinement.}},
  author       = {{Büttner, Sebastian and Mucha, Henrik and Funk, Markus and Kosch, Thomas and Aehnelt, Mario and Robert, Sebastian and Röcker, Carsten}},
  booktitle    = {{10th ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA '17) }},
  keywords     = {{Applied computing, Operations research, Operations research, Human-centered computing, Human computer interaction (HCI), Interaction paradigms}},
  location     = {{Rhodes,  Greece}},
  pages        = {{433440}},
  publisher    = {{ACM}},
  title        = {{{The Design Space of Augmented and Virtual Reality Applications for Assistive Environments in Manufacturing: A Visual Approach}}},
  doi          = {{10.1145/3056540.3076193}},
  year         = {{2017}},
}

@inproceedings{4259,
  abstract     = {{This paper presents a prototype of an intelligent assistive system for workers in stationary manual assembly using projection-based augmented reality (AR) and intelligent hand tracking. By using depth cameras, the system can track the hands of the user and makes the user aware of wrong picking actions or errors in the assembly process. The system automatically adapts the digital projection-based overlay according to the current work situation. The main research contribution of our work is the presentation of a novel hand-tracking algorithm. In addition, we present the results of an user study of the system that shows the challenges and opportunities of our system and the hand-tracking algorithm in particular. We assume that our results will inform the future design of assistive systems in manual assembly.}},
  author       = {{Büttner, Sebastian and Sand, Oliver and Röcker, Carsten}},
  booktitle    = {{European Conference on Ambient Intelligence}},
  isbn         = {{978-3-319-56996-3}},
  keywords     = {{Augmented reality, Mobile projection, Hand tracking, Manufacturing, Industry 4.0}},
  location     = {{ Malaga, Spain}},
  pages        = {{33--45}},
  publisher    = {{Springer}},
  title        = {{{Exploring Design Opportunities for Intelligent Worker Assistance: A New Approach Using Projetion-Based AR and a Novel Hand-Tracking Algorithm}}},
  doi          = {{10.1007/978-3-319-56997-0_3}},
  volume       = {{10217}},
  year         = {{2017}},
}

@inbook{5909,
  author       = {{Jacobi, Ricarda and Sachs, Hans and Röcker, Carsten and Althaus, Christoph and Kahre-Heidemann, Jan}},
  booktitle    = {{efnMOBILE 2.0 : efficient envelopes}},
  isbn         = {{978-94-92516-87-9}},
  pages        = {{82 -- 93}},
  publisher    = {{TU Delft Open}},
  title        = {{{Liquid Space}}},
  year         = {{2017}},
}

@inbook{4298,
  abstract     = {{In this paper, we present the current state-of-the-art of decision making (DM) and machine learning (ML) and bridge the two research domains to create an integrated approach of complex problem solving based on human and computational agents. We present a novel classification of ML, emphasizing the human-in-the-loop in interactive ML (iML) and more specific on collaborative interactive ML (ciML), which we understand as a deep integrated version of iML, where humans and algorithms work hand in hand to solve complex problems. Both humans and computers have specific strengths and weaknesses and integrating humans into machine learning processes might be a very efficient way for tackling problems. This approach bears immense research potential for various domains, e.g., in health informatics or in industrial applications. We outline open questions and name future challenges that have to be addressed by the research community to enable the use of collaborative interactive machine learning for problem solving in a large scale.}},
  author       = {{Robert, Sebastian and Büttner, Sebastian and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Machine Learning for Health Informatics : State-of-the-Art and Future Challenges }},
  editor       = {{Holzinger, Andreas}},
  isbn         = {{978-3-319-50477-3 }},
  keywords     = {{Decision making, Reasoning, Interactive machine learning, Collaborative interactive machine learning}},
  pages        = {{357--376}},
  publisher    = {{Springer}},
  title        = {{{Reasoning Under Uncertainty: Towards Collaborative Interactive Machine Learning}}},
  doi          = {{10.1007/978-3-319-50478-0_18}},
  volume       = {{9605}},
  year         = {{2016}},
}

@inproceedings{4299,
  abstract     = {{With the advances of technology, intelligent assistive systems that adapt to individual humans will become feasible. However, application areas of such systems are rarely discussed within the Industry 4.0 community. Most assistive systems that have been presented have been developed for specific task, such as assembly support or warehouse picking, but there might be a huge uncovered design space to be explored. With this work, we want to step back from existing systems and analyze the design opportunities of assistive systems especially for small and medium-size enterprises (SME). To achieve this goal we conducted a study in four SME, consisting of observations and interviews. Here we present our findings about the potential future application areas of human-centered assistive systems.}},
  author       = {{Mucha, Henrik and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Human-Computer Interaction – Perspectives on Industry 4.0. Workshop at i-KNOW 2016 }},
  keywords     = {{Industry 4.0, Assistive Systems, Small and Medium-Sized Enterprises, SME, Human-Centered Design, Human-Computer Interaction for Industry}},
  location     = {{Graz, Austria}},
  publisher    = {{TU}},
  title        = {{{Application Areas for Human-Centered Assistive Systems}}},
  year         = {{2016}},
}

@inproceedings{4300,
  abstract     = {{Human-centered design methods are nowadays widely used in the design of consumer products. These methods aim at designing products with a high usability and a positive user experience (UX). However, in the domain of the design of industrial machines, design is often driven by functional requirements mostly neglecting the usability and user experience of products. Together with a medium-sized manufacturer of industrial laundry machines we applied the human-centered design process in an industrial context. In this field report, we describe the human-centered design methods applied in the project, the adaptations we had to make in the process and the challenges and opportunities for applying human-centered design in an industrial environment in general. }},
  author       = {{Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Human-Computer Interaction – Perspectives on Industry 4.0. Workshop at i-KNOW 2016}},
  keywords     = {{Design Methods, Human-Centered Design, Industrial Human-Computer Interaction, Industry 4.0}},
  location     = {{Graz, Austria}},
  publisher    = {{TU}},
  title        = {{{Applying Human-Centered Design Methods in Industry – a Field Report}}},
  year         = {{2016}},
}

@inbook{4302,
  abstract     = {{In this paper we present smARt.assembly – a projection-based augmented reality (AR) assembly assistance system for industrial applications. Our system projects digital guidance information in terms of picking information and assembly data into the physical workspace of a user. By using projections, we eliminate the use of smart glasses that have drawbacks such as a limited field of view or low wearing comfort. With smARt.assembly, users are able to assemble products without previous knowledge and without any other assistance.}},
  author       = {{Sand, Oliver and Büttner, Sebastian and Paelke, Volker and Röcker, Carsten}},
  booktitle    = {{18th International Conference on Human-Computer Interaction (HCII '16)}},
  editor       = {{Lackey, Stefanie and Shumaker, Randall}},
  isbn         = {{978-3-319-39906-5}},
  keywords     = {{Augmented reality, Projection, Assembly work, Manual assembly}},
  location     = {{Toronto, Canada}},
  pages        = {{643--652}},
  publisher    = {{Springer}},
  title        = {{{smARt.Assembly: Projection-Based Augmented Reality for Supporting Assembly Workers}}},
  doi          = {{10.1007/978-3-319-39907-2_61}},
  volume       = {{9740}},
  year         = {{2016}},
}

@inproceedings{4303,
  abstract     = {{The increasing demand to customize products affects production workers in many industries, as assembly tasks become more complex due to higher product variety. Assistive systems providing instructions at the workplace have been proposed to overcome increasing cognitive demand during assembly tasks. Commercially available assistive systems provide spatially registered instructions, either by using in-situ projections or head-mounted displays (HMDs). As there is little empirical knowledge about the individual advantages and disadvantages of both approaches, we are interested in comparing both types of systems. Through a user study at a manual assembly workplace, we compare both approaches to a paper baseline. Our results reveal that both in-situ instructions and paper instructions lead to significantly faster task completion times and significantly fewer errors than HMDs. Using additional questionnaires and interviews, we are able to identify the shortcomings of HMD-based instructions and discuss the possibilities of using flexible in-situ instructions for worker assistance.}},
  author       = {{Büttner, Sebastian and Funk, Markus and Sand, Oliver and Röcker, Carsten}},
  booktitle    = {{9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA '16) }},
  isbn         = {{978-1-4503-4337-4}},
  keywords     = {{Spatial Augmented Reality, Industrial Augmented Reality, Projection-based Augmented Reality, Head-Mounted Display, Manufacturing, Assistive System}},
  location     = {{Corfu; Greece }},
  pages        = {{1--8}},
  publisher    = {{ACM}},
  title        = {{{Using Head-Mounted Displays and In-Situ Projection for Assistive Systems : A Comparison}}},
  doi          = {{10.1145/2910674.2910679}},
  year         = {{2016}},
}

@inproceedings{4304,
  author       = {{Behlen, Manuel and Büttner, Sebastian and Schmidt, Sebastian and Pyritz, Sarah and Röcker, Carsten}},
  booktitle    = {{Automation 2016 : secure & reliable in the digital world : 17. Branchentreff der Mess- und Automatisierungstechnik : Kongresshaus Baden-Baden, 07. und 08. Juni 2016 }},
  isbn         = {{978-3-18-092284-3}},
  location     = {{Baden-Baden}},
  pages        = {{169--1970}},
  publisher    = {{VDI}},
  title        = {{{Multitouch im industriellen Umfeld: Evaluierung bestehender Systeme, identifizierte Anwendungsszenarien und Handlungsempfehlungen für zukünftige Systeme}}},
  volume       = {{2284}},
  year         = {{2016}},
}

@inproceedings{4328,
  abstract     = {{This paper discusses the relevance of beauty and aesthetic values for an aesthetically pleasing design of technology-enhanced spaces in the context of ergonomics, usability, and technology acceptance. Under the concept of Aesthetic Intelligence we subsume various aspects, including conceptual scoping, formal design skills and creative methodologies. Our goal is to provide a concept for the exchange of ideas, initiation of collaborations and the development of methodological practices for facilitating effective and pleasurable designs.}},
  author       = {{Plewe, Daniela Alina and Röcker, Carsten}},
  booktitle    = {{Advances in Affective and Pleasurable Design}},
  editor       = {{Chung, WonJoon and Shin, Cliff Sungsoo }},
  isbn         = {{978-3-319-41660-1}},
  keywords     = {{Aesthetic intelligence, Aesthetics, Design methodologies, Ambient intelligent systems}},
  location     = {{Walt Disney World®, Florida, USA}},
  pages        = {{385--390}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence for Effective and Pleasurable Design}}},
  doi          = {{10.1007/978-3-319-41661-8_37}},
  volume       = {{483}},
  year         = {{2016}},
}

@inproceedings{4329,
  abstract     = {{The term Industrie 4.0 carries the vision of smart factories, which automatically adapt to changes and assist the human as much as possible during operation and maintenance. This includes smart human machine interfaces, which reduce the chances of errors and help to make the right decisions. This paper presents an approach to equip the maintenance software running on a tablet PC with augmented reality functionality to be able to place virtual sticky notes at production modules. Additionally, these sticky notes are enriched with position information. The central element of this approach is an ontology-based context-aware framework, which aggregates and processes data from different sources. As a result, a tablet PC application was implemented, which allows displaying maintenance information as well as live plant process data in the form of augmented reality. More than 100 of those sticky notes can be placed using this system, whereas each note requires a file size of 12 to 16 kilo bytes. After placing a sticky note, the system recognizes it even if the camera's position is not exactly the same as during the placing process.}},
  author       = {{Flatt, Holger and Koch, Nils and Guenter, Andrei and Röcker, Carsten and Jasperneite, Jürgen}},
  booktitle    = {{ 2015 IEEE 20th Conference on Emerging Technologies & Factory Automation (ETFA)}},
  keywords     = {{Maintenance engineering, Augmented reality, Context, Context modelin, Production facilities, Cameras}},
  location     = {{Luxembourg, Luxembourg}},
  publisher    = {{IEEE}},
  title        = {{{A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization}}},
  doi          = {{10.1109/ETFA.2015.7301586}},
  year         = {{2015}},
}

@inproceedings{4330,
  abstract     = {{Catchwords such as “Cyber-Physical-Systems” and “Industry 4.0” describe the current development of systems with embedded intelligence. These systems can be characterized by an increasing technical complexity that must be addressed in the user interface. In this paper we analyze the specific requirements posed by the interaction with cyber-physical-systems, present a coordinated approach to these requirements and illustrate our approach with a practical example of an assistance system for assembly workers in an industrial production environment.}},
  author       = {{Paelke, Volker and Röcker, Carsten}},
  booktitle    = {{Design, User Experience, and Usability: Design Discourse}},
  isbn         = {{978-3-319-20885-5}},
  keywords     = {{Industrial IT, User-Centered design, Usability, User interfaces, Cyber-Physical-Systems, Industry 4.0, Augmented reality, Development processes and methods}},
  location     = {{Los Angeles, CA, USA}},
  pages        = {{75--85 }},
  publisher    = {{Springer}},
  title        = {{{User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. }}},
  doi          = {{10.1007/978-3-319-20886-2_8}},
  volume       = {{9186}},
  year         = {{2015}},
}

@inproceedings{4331,
  abstract     = {{When a user enters a personal identification number (PIN) into an automated teller machine or a point of sale terminal, there is a risk of some one watching from behind, trying to guess the PIN code. Such shoulder-surfing is a major security threat. In order to overcome this problem different PIN entry methods have been suggested. In this regard, gaze interaction methods are receiving attention in recent years, owing to the lowering cost of eye tracking technology. In this paper, we present SafetyPIN - an eye tracking based PIN entry system - which is aimed at making the PIN entry more secure with the help of an eye tracking device. We discuss the implementation and the initial evaluation of this system.}},
  author       = {{Seetharama, Mythreya and Paelke, Volker and Röcker, Carsten}},
  booktitle    = {{Human Aspects of Information Security, Privacy, and Trust}},
  editor       = {{Tryfonas, Theo and Askoxylakis, Ioannis}},
  isbn         = {{978-3-319-20375-1}},
  keywords     = {{PIN entry, Eye tracking, Security, Usability, Point of sale terminals}},
  location     = {{Los Angeles, CA, USA}},
  pages        = {{426--435}},
  publisher    = {{Springer}},
  title        = {{{SafetyPIN: Secure PIN Entry through Eye Tracking}}},
  doi          = {{10.1007/978-3-319-20376-8_38}},
  volume       = {{9190}},
  year         = {{2015}},
}

@inproceedings{4332,
  abstract     = {{The core value proposition for most hospitality brands is to provide unique customer experiences; therefore we expect commercially viable opportunities for ambient intelligence systems in hospitality in general, and the high-end sector in particular. We believe that ambient intelligence systems paired with principles of Aesthetic Intelligence could facilitate such unique experiences and at the same time strengthen and differentiate the brands. This paper gives an overview of challenges in this field, reviews research and outlines future scenarios enhancing safety, economic optimisation and – especially - convenience for hotel guests.}},
  author       = {{Plewe, Daniela Alina and Ong, Rui An and Röcker, Carsten}},
  booktitle    = {{HCI in Business }},
  editor       = {{Fui-Hoon Nah, Fiona  and Tan, Chuan-Hoo}},
  isbn         = {{978-3-319-20894-7}},
  keywords     = {{Smart hospitality, Business applications for home/leisure, Technology and branding, Smart environments, Personalized services, Aesthetic intelligence, Ambient intelligence}},
  location     = {{Los Angeles, CA, USA}},
  pages        = {{739--747}},
  publisher    = {{Springer}},
  title        = {{{Ambient and Aesthetic Intelligence For High-End Hospitality}}},
  doi          = {{10.1007/978-3-319-20895-4_69}},
  volume       = {{9191}},
  year         = {{2015}},
}

@inproceedings{4333,
  abstract     = {{Most research in the field of ambient technology has been conducted in Western cultural spheres. In this paper, we want to explore potential approaches designers might take towards ambient systems in Asian contexts. We particularly aim at exploring the role of “ambience” in the development of such systems and analyzing how aesthetic factors vary depending on culture. We observed that efficiency and environmental factors influence design decisions and serve as feedback on smart technologies.}},
  author       = {{Kaiying, Cindy Lin and Plewe, Daniela Alina and Röcker, Carsten}},
  booktitle    = {{6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015}},
  editor       = {{Ahram, Tareq and Karwowski, Waldemar and Schmorrow, Dylan}},
  keywords     = {{Aesthetic intelligence, Ambient intelligence, Smart home, Assurance, China}},
  location     = {{Las Vegas, USA}},
  pages        = {{2155--2161}},
  publisher    = {{Elsevier}},
  title        = {{{The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? }}},
  doi          = {{10.1016/j.promfg.2015.07.355}},
  volume       = {{3}},
  year         = {{2015}},
}

@inproceedings{4334,
  abstract     = {{This paper presents several conceptual approaches for improving user engagement and happiness in mass transport systems by effectively integrating principles of ambient and aesthetic intelligence. We introduce themed passenger carriages as constructed spaces with an overarching topic or narrative, designed to make commuting a meaningful and immersive experience. We examine the challenges for commuters and the existing solutions. Following which, we develop scenarios related to the fields of recreation, culture, education, business and entertainment. With an increasing interest of policy-makers in the concept of happiness as a socioeconomic measure for national wellbeing, we identify generic approaches for future research.}},
  author       = {{Rui, Ang Sheng and Plewe, Daniela Alina and Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Applied Human Factors and Ergonomics 2015 }},
  issn         = {{2351-9789}},
  keywords     = {{Ambient intelligence, Aesthetic intelligence, Hedonic design, Transportation, User-centered design : Gamification}},
  location     = {{Las Vegas, Nevada, USA}},
  pages        = {{2103--2109}},
  publisher    = {{Elsevier}},
  title        = {{{Themed Passenger Cabins in Rapid Transit Systems: Promoting Commuters’ Happiness through Ambient and Aesthetic Intelligence}}},
  doi          = {{10.1016/j.promfg.2015.07.348}},
  volume       = {{3}},
  year         = {{2015}},
}

@book{4336,
  abstract     = {{Prolonged life expectancy along with the increasing complexity of medicine and health services raises health costs worldwide dramatically. Whilst the smart health concept has much potential to support the concept of the emerging P4-medicine (preventive, participatory, predictive, and personalized), such high-tech medicine produces large amounts of high-dimensional, weakly-structured data sets and massive amounts of unstructured information. All these technological approaches along with “big data” are turning the medical sciences into a data-intensive science. To keep pace with the growing amounts of complex data, smart hospital approaches are a commandment of the future, necessitating context aware computing along with advanced interaction paradigms in new physical-digital ecosystems.

The very successful synergistic combination of methodologies and approaches from Human-Computer Interaction (HCI) and Knowledge Discovery and Data Mining (KDD) offers ideal conditions for the vision to support human intelligence with machine learning.

The papers selected for this volume focus on hot topics in smart health; they discuss open problems and future challenges in order to provide a research agenda to stimulate further research and progress.}},
  editor       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  isbn         = {{978-3-319-16225-6}},
  issn         = {{1611-3349}},
  keywords     = {{HCI, ambient assisted living, big data, computational intelligence, context awareness, data centric medicine, decision support, interactive data mining, keyword detection, knoweldge bases, knoweldge discovery, machine learning, medical decision support, medical informatics, natural language processing, pervasive health, smart home, ubiquitous computing, visualization, wearable sensors}},
  pages        = {{275}},
  publisher    = {{Springer}},
  title        = {{{Smart Health: Open Problems and Future Challenges}}},
  doi          = {{10.1007/978-3-319-16226-3}},
  volume       = {{8700}},
  year         = {{2015}},
}

@inbook{4337,
  abstract     = {{Our goal is to develop a system for coaching human motions (e.g., for rehabilitation and daily health maintenance). This paper focuses on how to coach a user so that his/her motion gets closer to the good template of a target motion. It is important to efficiently advise the user to emulate the crucial features that define the good template. The proposed system (1) automatically mines the crucial features of any kind of motion from a set of motion features and (2) gives the user feedback about how to modify the motion through an intuitive interface. The crucial features are mined by feature sparsification through binary classification between the samples of good and other motions. An interface for motion coaching is designed to give feedback via different channels (e.g., visually, aurally), depending on the type of error. To use the total system, all the user must do is just move and then get feedback on the motion. Following experimental results, open problems for future work are discussed.}},
  author       = {{Ukita, Norimichi and Kaulen, Daniel  and Röcker, Carsten}},
  booktitle    = {{Smart Health : Open Problems and Future Challenges}},
  editor       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  isbn         = {{978-3-319-16225-6}},
  keywords     = {{Motion coaching, Error feedback, Physical rehabilitation}},
  pages        = {{ 189 -- 208}},
  publisher    = {{Springer}},
  title        = {{{A User-Centered Design Approach to Physical Motion Coaching Systems for Pervasive Health}}},
  doi          = {{10.1007/978-3-319-16226-3_8}},
  volume       = {{8700}},
  year         = {{2015}},
}

@inbook{4338,
  abstract     = {{Prolonged life expectancy along with the increasing complexity of medicine and health services raises health costs worldwide dramatically. Advancements in ubiquitous computing applications in combination with the use of sophisticated intelligent sensor networks may provide a basis for help. Whilst the smart health concept has much potential to support the concept of the emerging P4-medicine (preventive, participatory, predictive, and personalized), such high-tech medicine produces large amounts of high-dimensional, weakly-structured data sets and massive amounts of unstructured information. All these technological approaches along with “big data” are turning the medical sciences into a data-intensive science. To keep pace with the growing amounts of complex data, smart hospital approaches are a commandment of the future, necessitating context aware computing along with advanced interaction paradigms in new physical-digital ecosystems. In such a system the medical doctors are supported by their smart mobile medical assistants on managing their floods of data semi-automatically by following the human-in-the-loop concept. At the same time patients are supported by their health assistants to facilitate a healthier life, wellness and wellbeing.}},
  author       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{ Smart Health : Open Problems and Future Challenges}},
  editor       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  isbn         = {{978-3-319-16225-6}},
  keywords     = {{Smart health, Smart hospital, Ubiquitous computing, Pervasive health, P4 medicine, Context awareness, Computational intelligence}},
  pages        = {{1 -- 20}},
  publisher    = {{Springer}},
  title        = {{{From Smart Health to Smart Hospitals}}},
  doi          = {{10.1007/978-3-319-16226-3_1}},
  volume       = {{8700}},
  year         = {{2015}},
}

@inproceedings{4617,
  author       = {{Flatt, Holger and Koch, Nils and Guenter, Andrei and Röcker, Carsten and Jasperneite, Jürgen}},
  booktitle    = {{ETFA 2015}},
  title        = {{{A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization}}},
  year         = {{2015}},
}

@inproceedings{687,
  author       = {{Büttner, Sebastian and Sand, Oliver and Röcker, Carsten}},
  booktitle    = {{Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct}},
  isbn         = {{978-1-4503-3653-6}},
  keywords     = {{Augmented Reality, Manufacturing, Mobile Projection}},
  location     = {{Kopenhagen, Denmark}},
  pages        = {{1130--1133}},
  publisher    = {{ACM}},
  title        = {{{Extending the Design Space in Industrial Manufacturing Through Mobile Projection}}},
  doi          = {{10.1145/2786567.2794342}},
  year         = {{2015}},
}

@article{688,
  abstract     = {{In this paper, we analyze the specific requirements of interacting with cyber-physical systems and propose a design approach that is driven by user needs and makes use of an expanded toolbox that contains state-of-the-art interaction technologies including Smart Glasses and Wearables. We present several examples of assistance systems in industrial production that use these interaction technologies and discuss the corresponding usability and implementation aspects. }},
  author       = {{Paelke, Volker  and Röcker, Carsten and Koch, Nils and Flatt, Holger and Büttner, Sebastian}},
  issn         = {{2196-677X}},
  journal      = {{at - Automatisierungstechnik}},
  keywords     = {{User centred design, user interfaces, user expe-rience, cyber-physical systems, smart glasses, wearables}},
  number       = {{10}},
  pages        = {{833--843}},
  publisher    = {{De Gryter Oldenbourg}},
  title        = {{{User Interfaces for Cyber-Physical Systems : Expanding the Designer’s Toolbox}}},
  doi          = {{10.1515/auto-2015-0016}},
  volume       = {{63}},
  year         = {{2015}},
}

@inproceedings{4371,
  abstract     = {{A major challenge in modern data-centric medicine is the increasing amount of time-dependent data, which requires efficient user-friendly solutions for dealing with such data. To create an effective and efficient knowledge discovery process, it is important to support common data manipulation tasks by creating quick, responsive and intuitive interaction methods. In this paper we describe some methods for interactive longitudinal data visualization with focus on the usage of mobile multi-touch devices as interaction medium, based on our design and development experiences. We argue that when it comes to longitudinal data this device category offers remarkable additional interaction benefits compared to standard point-and-click desktop computer devices. An important advantage of multi-touch devices arises when interacting with particularly large longitudinal data sets: Complex, coupled interactions such as zooming into a region and scrolling around almost simultaneously is more easily achieved with the possibilities of a multi-touch device than compared to a regular mouse-based interaction device.}},
  author       = {{Holzinger, Andreas and Schwarz, Michael and Ofner, Bernhard and Jeanquartier, Fleur and Calero-Valdez, Andre and Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{ Availability, Reliability, and Security in Information Systems }},
  editor       = {{Teufel, Stephanie  and Min, Tjoa A  and You, Ilsun  and Weippl, Edgar }},
  isbn         = {{978-3-319-10974-9}},
  keywords     = {{Data Visualization, Longitudinal Data, Time Series, Multi-Touch, Mobile Computing}},
  location     = {{Fribourg, Switzerland}},
  pages        = {{124 -- 137}},
  publisher    = {{Springer}},
  title        = {{{Towards Interactive Visualization of Longitudinal Data to Support Knowledge Discovery on Multi-Touch Tablet Computers}}},
  doi          = {{10.1007/978-3-319-10975-6_9}},
  volume       = {{8708}},
  year         = {{2014}},
}

@inproceedings{4372,
  abstract     = {{The use of mobile computing is expanding dramatically in recent years and trends indicate that “the future is mobile”. Nowadays, mobile computing plays an increasingly important role in the biomedical domain, and particularly in hospitals. The benefits of using mobile devices in hospitals are no longer disputed and many applications for medical care are already available. Many studies have proven that mobile technologies can bring various benefits for enhancing information management in the hospital. But is mobility a solution for every problem?

In this paper, we will demonstrate that mobility is not always an advantage. On the basis of a field study at the pediatric surgery of a large University Hospital, we have learned within a two-year long mobile computing project, that mobile devices have indeed many disadvantages, particularly in stressful and hectic situations and we conclude that mobile computing is not always advantageous.}},
  author       = {{Holzinger, Andreas and Sommerauer, Bettina and Spitzer, Peter and Juric, Simon and Zalik, Borut and Debevc, Matjaz and Lidynia, Chantal and Calero-Valdez, Andre and Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{Availability, Reliability, and Security in Information Systems}},
  editor       = {{Teufel, Stephanie and Min, Tjoa A. and You, Ilsun and Weippl, Edgar}},
  isbn         = {{978-3-319-10974-9}},
  keywords     = {{Mobile computing, real-world, user experience, hospital computing, medical informatics}},
  location     = {{Fribourg, Switzerland}},
  pages        = {{110 -- 123}},
  publisher    = {{Springer}},
  title        = {{{Mobile Computing is not Always Advantageous: Lessons Learned from a Real-World Case Study in a Hospital}}},
  doi          = {{10.1007/978-3-319-10975-6_8}},
  volume       = {{8708}},
  year         = {{2014}},
}

@inproceedings{4373,
  abstract     = {{Today, usability measures for the evaluation of systems and interfaces are mostly assessed in an isolated way. This paper addresses the question whether an integrative multi-dimensional feature evaluation can lead to different and more holistic results. We combined traditional measures (e.g., time to task completion) with advanced measures, like eye tracking, biosignal data logging and assessment of user emotions. For the evaluation of emotions, we used verbal methods (PAD Semantic Scale and a questionnaire) and a nonverbal method with EmoCards. The overall goal was to document and analyze the interaction as completely as possible (including effectiveness, efficiency and user satisfaction), focusing especially on objective measurements. Furthermore, the recording and assessment of emotions, which are part of the user experience, should give insights into user satisfaction.}},
  author       = {{Ermes, Verena and Janß, Armin and Radermacher, Klaus and Röcker, Carsten}},
  booktitle    = {{Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare }},
  editor       = {{Hein, Andreas}},
  keywords     = {{Usability Measures, User Experience, Eye Tracking, Biosignal Data Logging, Emotion Evaluation, Risk Analysis, Medical Devices, Integrated Usability Evaluation}},
  location     = {{Oldenburg}},
  pages        = {{227 -- 230}},
  publisher    = {{ ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)}},
  title        = {{{Analyzing the Benefits of Integrative Multi-Dimensional Assessments of Usability Features in Interaction-Centered User Studies}}},
  doi          = {{10.4108/icst.pervasivehealth.2014.255142#d73284787e1}},
  year         = {{2014}},
}

@inproceedings{4374,
  abstract     = {{Our goal is to develop a system for coaching human motions (e.g. rehabilitation). Such a coaching system should have several function such as motion measurement, evaluation, and feedback. Among all, this paper focuses on how to modify a user’s motion so that it gets closer to the good template of a target motion. To this end, it is important to efficiently advise the user to emulate the crucial features that define the good template. The proposed method automatically mines the crucial features of any kind of motions from a set of all motion features. The crucial features are mined based on feature sparsification through binary classification between the samples of good and other motions.}},
  author       = {{Ukita, Norimichi  and Eimon, Koki and Röcker, Carsten}},
  booktitle    = {{Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare }},
  editor       = {{Hein, Andreas}},
  isbn         = {{978-1-63190-011-2}},
  keywords     = {{motion coach, rehabilitation, pervasive health, ambient assisted living}},
  location     = {{Oldenburg}},
  pages        = {{223--226}},
  publisher    = {{ ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)}},
  title        = {{{Mining Crucial Features for Automatic Rehabilitation Coaching Systems}}},
  doi          = {{10.4108/icst.pervasivehealth.2014.255133}},
  year         = {{2014}},
}

@inbook{4375,
  abstract     = {{This chapter starts with an overview of the technical innovations and societal transformation processes we have seen in the last decades and as well as the consequences those changes have for the design of pervasive healthcare systems. Based on this theoretical foundation, emerging design requirements and research challenges are outlined, which are crucial to be addressed when developing future health technologies.}},
  author       = {{Röcker, Carsten and Ziefle, Martina and Holzinger, Andreas}},
  booktitle    = {{Pervasive Health}},
  editor       = {{Holzinger, Andreas and Ziefle, Martina and Röcker, Carsten}},
  isbn         = {{978-1-4471-6412-8}},
  issn         = {{1571-5035}},
  keywords     = {{Pervasive health, Ambient assisted living, E-Health, Trends, Research challenges, Design requirements}},
  pages        = {{1 -- 17}},
  publisher    = {{Springer}},
  title        = {{{From Computer Innovation to Human Integration: Current Trends and Challenges for Pervasive Health Technologies}}},
  doi          = {{10.1007/978-1-4471-6413-5_1}},
  year         = {{2014}},
}

@article{4376,
  abstract     = {{This paper analyzes the requirements of users of different generations with regard to future e-banking systems. An empirical study was conducted to verify six previously formulated hypotheses. The results show that the acceptance of such systems highly depends on factors such as age, gender and general technical affinity. It turned out that most of the older people are not yet willing to use such systems at all – independent of specific system characteristics. Additionally, it is more likely that men will use smart banking systems than women and that technical affinity has a positive influence on the general usage intention.}},
  author       = {{Röcker, Carsten and Kaulen, Daniel}},
  issn         = {{2368-6103}},
  journal      = {{International Journal of Virtual Worlds and Human Computer Interaction}},
  keywords     = {{Smart Banking, User Study, Technology Acceptance, Design Requirements.}},
  number       = {{1}},
  pages        = {{83 -- 91}},
  publisher    = {{Avestia Publishing, International ASET Inc.}},
  title        = {{{Smart Banking: User Characteristics and Their Effects on the Usage of Emerging Banking Applications}}},
  doi          = {{10.11159/vwhci.2014.009}},
  volume       = {{2}},
  year         = {{2014}},
}

@article{4377,
  abstract     = {{Within the last years the concept of trust has attracted increased attention in the field of smart home environments. However, little is known about what determines trustworthiness in this context. For this reason the objective was to examine mental models in terms of anthropomorphic perception of smart home environments and its relation to trustworthiness. Two studies (N=36) were carried out in the Future Care Lab, a simulated intelligent home environment. We used the teach-back method to help participants to talk about the smart home environment technology and asked to generate a metaphor of an experienced home-monitoring scenario. Finally, we applied linguistic analysis of responses to detect anthropomorphic characteristics. In general, results demonstrate inspiring metaphors related to the personal assistance system, e.g. "like an airbag…" or "like a family member…", which might be useful for future interface designs and approaches of communication in the context of smart home environments. However, no relation of anthropomorphism and trustworthiness could be found. Therefore, we suggest an anthropomorphic threshold, which should be investigated by using an improved method and trust scale.}},
  author       = {{Sack, Oliver and Röcker, Carsten}},
  issn         = {{2368-6103}},
  journal      = {{International Journal of Virtual Worlds and Human Computer Interaction}},
  keywords     = {{Smart environment, e-health, user study, mental model, anthropomorphism, metaphor, technology acceptance, trust, evaluation}},
  number       = {{1}},
  pages        = {{28 -- 36}},
  publisher    = {{ Avestia Publishing, International ASET Inc. }},
  title        = {{{“Like a Family Member Who Takes Care of Me” – Users’ Anthropomorphic Representations and Trustworthiness of Smart Home Environments}}},
  doi          = {{10.11159/vwhci.2014.004}},
  volume       = {{2}},
  year         = {{2014}},
}

@inproceedings{4378,
  abstract     = {{The development of a widely applicable automatic motion coaching system requires one to address a lot of issues including motion capturing, motion analysis and comparison, error detection as well as error feedback. In order to cope with this complexity, most existing approaches focus on a specific motion sequence or exercise. As a first step towards the development of a more generic system, this paper systematically analyzes different error and feedback types. A prototype of a feedback system that addresses multiple modalities is presented. The system allows to evaluate the applicability of the proposed feedback techniques for arbitrary types of motions in a next step.}},
  author       = {{Ukita, Norimichi and Kaulen, Daniel and Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Physiological Computing Systems (PhyCS'14)}},
  editor       = {{Holzinger, Andreas}},
  keywords     = {{Motion Coaching, Motion Error Feedback, Prototyping, Error Visualization, Error Audiolization.}},
  location     = {{Lisbon, Portugal}},
  number       = {{PhyCS}},
  pages        = {{167 -- 172}},
  publisher    = {{ SCITEPRESS }},
  title        = {{{Towards an Automatic Motion Coaching System: Feedback Techniques for Different Types of Motion Errors}}},
  doi          = {{10.5220/0004884901670172}},
  volume       = {{1}},
  year         = {{2014}},
}

@inproceedings{4379,
  abstract     = {{One of the open questions in the concept of ambient intelligence regards user interfaces to these invisible computers. If at all, how do they show up – and how does ambient intelligence in general and the user interfaces in particular change architectural space. As computers become ubiquitous or ambient, they create spatial relations towards other devices and to the place that they are located in. This paper formulates chances and challenges for both architecture and HCI.}},
  author       = {{Kasugai, Kai and Röcker, Carsten}},
  booktitle    = {{Evolving Ambient Intelligence}},
  editor       = {{O’Grady, Michael  and  Vahdat-Nejad, Hamed and  Wolf, Klaus-Hendrik and  Dragone, Mauro and Ye, Juan  and Röcker, Carsten  and  O'Hare, Gregory }},
  isbn         = {{978-3-319-04405-7}},
  issn         = {{1865-0929}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, HCI, Ambient Assisted Living}},
  location     = {{Dublin, Ireland}},
  pages        = {{213--216}},
  publisher    = {{Springer}},
  title        = {{{Computer-Mediated Human Architecture Interaction}}},
  doi          = {{10.1007/978-3-319-04406-4_21}},
  volume       = {{413}},
  year         = {{2013}},
}

@inproceedings{4380,
  abstract     = {{Research in the area of smart healthcare systems has reached a point where significant improvements are only possible if academics and practitioners from various disciplines collaborate in order to develop new strategies for conceptualizing, designing, and implementing new applications. The underlying strategies must be harmonized and balanced in two ways: first, within the technological areas, and second, regarding the integration of technologies into the medical, cognitive, and social context. This also includes the way technology acts within the life courses of individuals and societies, and the balance of the benefits that technology brings against perceived or actual medical, social as well as ethical drawbacks. Therefore, this workshop aims to bring together researchers and industry practitioners from different fields to share their research positions and practical experiences and discuss new ideas, innovative approaches and challenging research questions, which have the potential to motivate future research activities within the field of smart healthcare systems.}},
  author       = {{Röcker, Carsten and Ziefle, Martina and Holzinger, Andreas and McGee, Kevin and Hansen, Susan and Meyer, Jochen}},
  booktitle    = {{Proceedings of the 25th Australian Computer-Human Interaction Conference Augmentation, Application, Innovation, Collaboration }},
  editor       = {{Shen, Haifeng and Smith, Ross and Paay, Jeni}},
  isbn         = {{978-1-4503-2525-7}},
  keywords     = {{Erfahrungsaustausch, Forschung, Gesundheitssystem, Medizin, Neue Technologie, Praxis}},
  location     = {{Melbourne, Australia}},
  pages        = {{213--216}},
  publisher    = {{ACM}},
  title        = {{{SmartHEALTH: 5th International Workshop on Smart Healthcare and Wellness Applications}}},
  year         = {{2013}},
}

@article{4381,
  abstract     = {{This article reports on two user studies exploring the knowledge of end users about technical processes of technology-enhanced home environments, which are often assumed to play an important role for attitudes such as privacy and security. In the first study (n=12 participants between 19-71 years of age), we analyzed user knowledge about technical processes using the teach-back methodology. In the second study, we additionally applied new developed questionnaires and analyzed participants’ data (n=24 participants between 19-76 years of age) regarding relations of user factors, users’ knowledge about technical processes and attitudes such as privacy and security of technology-enhanced environments. In contrast to existing assumptions, the results showed that general structural knowledge about technical processes was not related with attitudes such as privacy and security. Additionally, we found that most participants had only relatively superficial knowledge about technical processes, which was further influenced by age and technology experience.}},
  author       = {{Sack, Oliver and Röcker, Carsten}},
  isbn         = {{2332-3477}},
  issn         = {{2332-3485 }},
  journal      = {{Universal Journal of Psychology}},
  keywords     = {{Technology-enhanced Environment, Ambient Assisted Living, Mental Model, Teach Back, Privacy, Security}},
  number       = {{2}},
  pages        = {{72 -- 83}},
  publisher    = {{Horizion }},
  title        = {{{Privacy and Security in Technology-Enhanced Environments: Exploring Users’ Knowledge about Technological Processes of Diverse User Groups}}},
  doi          = {{10.13189/ujp.2013.010207}},
  volume       = {{1}},
  year         = {{2013}},
}

@inbook{4382,
  abstract     = {{This paper illustrates the motivation and objectives of the third international workshop on Aesthetic Intelligence. The workshop aims at bringing together researchers as well as industry practitioners from the fields of computer science, engineering, architecture, industrial and interface design to discuss ongoing research activities and emerging trends in the area of smart environments. A special focus of the workshop is on the role of aesthetic design for the acceptance and adoption of services in smart environments.   }},
  author       = {{Röcker, Carsten and Kasugai, Kai and Plewe, D. A. and Kiriyama, Takashi and Rozendaal, Marco}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Augusto, Juan Carlos}},
  isbn         = {{978-3-319-03646-5}},
  issn         = {{0302-9743}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Dublin, Ireland}},
  pages        = {{307--308}},
  publisher    = {{Springer}},
  title        = {{{When Design Meets Intelligence: Incorporating Aesthetic Intelligence in Smart Spaces}}},
  doi          = {{10.1007/978-3-319-03647-2}},
  volume       = {{8309}},
  year         = {{2013}},
}

@inproceedings{4383,
  abstract     = {{With the emergence of technology-enhanced environments, new forms of communication and interaction will become possible. The initial design of such environments is likely to have a considerable impact on the way, people communicate and interact in the future. Hence, it is important to identify the requirements that potential users have, in order to accept and actually live in such intelligent spaces. This talk addresses the design, implementation and evaluation of future information and communication technologies. Based on different prototypes of Intelligent objects and environments, important aspects within an user-centered development process are illustrated. The focus of the talk is especially on the acceptances of alternative design concepts and the development of different communication prototypes, both for home and office use.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Central European Conference on Information and Intelligent Systems}},
  editor       = {{Hunjak, Tihomir  and Lovrenčić, Sandra  and Tomičić, Igor }},
  issn         = {{1848-2295}},
  keywords     = {{User-Centered Design, Ambient Assisted  Living, Intelligent  Environments, Design  Requirements.}},
  location     = {{ Varazdin, Croatia}},
  pages        = {{4--11}},
  publisher    = {{University of , Faculty of Organization and Informatics Varaždin}},
  title        = {{{User-Centered Design of Intelligent Environments: Requirements for Designing Successful Ambient Assisted Living Systems}}},
  year         = {{2013}},
}

@article{4384,
  abstract     = {{The number of elderly people requiring long-term care is rising every year. In this context, intelligent environments are often cited as a promising solution for providing personalized medical support in domestic spaces. This paper provides an overview over the most influential approaches in the area of intelligent environments and discusses the problems that might arise through computer-supported care concepts.}},
  author       = {{Röcker, Carsten}},
  issn         = {{2010-0248 }},
  journal      = {{International Journal of Innovation, Management and Technology : IJIMT}},
  keywords     = {{Intelligent environments, ambient assisted living, e-health, user-centered design.}},
  number       = {{1}},
  pages        = {{76 -- 79}},
  publisher    = {{International Association of Computer Science and Information Technology Press }},
  title        = {{{Intelligent Environments as a Promising Solution for Addressing Current Demographic Changes}}},
  doi          = {{10.7763/IJIMT.2013.V4.361 }},
  volume       = {{4}},
  year         = {{2013}},
}

@inproceedings{4385,
  abstract     = {{This paper illustrates the rationale behind the second international workshop on Aesthetic Intelligence. The workshop addresses the multiple facets of aesthetics in the design process of Ambient Intelligence technologies, especially in the fields of architecture, industrial and interface design as well as human-computer interaction.}},
  author       = {{Röcker, Carsten and Kasugai, Kai and Plewe, Daniela and Kiriyama, Takashi and Lugmayr, Artur}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Paternò, Fabio  and de Ruyter, Boris  and Markopoulos, Panos  and Santoro, Carmen }},
  isbn         = {{978-3-642-34897-6}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Pisa, Italy}},
  pages        = {{445--446}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence: The Role of Design in Ambient Intelligence}}},
  doi          = {{10.1007/978-3-642-34898-3_41}},
  volume       = {{763}},
  year         = {{2012}},
}

@inproceedings{4386,
  abstract     = {{This paper illustrates the development of the roomXT system, a mixed reality communication system for the home domain. RoomXT virtually extends a user's physical environment by providing a “life-like” communication channel for informal and spontaneous interactions. We use a wall-sized display together with head-tracking and 3D rendering to achieve visual contiguity between the real and a virtual environment. As one possible application of this system, we set up a remote dining situation for two users. The dinner table is visually extended into the virtual environment in which a live video stream of the dining partner is shown. Great care was taken in regard to the aesthetic and device-free integration into the living room. First impressions of potential users support the validity of our design decisions.}},
  author       = {{Heidrich, Felix and Kasugai, Kai and Röcker, Carsten and Russell, Peter and Ziefle, Martina}},
  booktitle    = {{6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth)}},
  keywords     = {{pervasive health, ambient assisted living, video, communication, user-centered design}},
  location     = {{San Diego, CA, USA }},
  pages        = {{211 -- 214}},
  publisher    = {{IEEE}},
  title        = {{{roomXT: Advanced Video Communication for Joint Dining over a Distance}}},
  doi          = {{10.4108/icst.pervasivehealth.2012.248679}},
  year         = {{2012}},
}

@inbook{4387,
  abstract     = {{This paper reports on the ideas and results of the First International Workshop on Aesthetic Intelligence (AxI’11) held as a satellite workshop during the International Joint Conference on Ambient Intelligence (AmI’11).}},
  author       = {{Kasugai, Kai and Röcker, Carsten and Plewe, Daniela and Kiriyama, Takashi and Oksman, Virpi}},
  booktitle    = {{Constructing Ambient Intelligence}},
  editor       = {{Wichert, Reiner  and Van Laerhoven, Kristof  and Gelissen, Jean }},
  isbn         = {{978-3-642-31478-0}},
  keywords     = {{Ambient Intelligence, Aesthetics, Design, Architecture}},
  location     = {{Amsterdam, Netherlands}},
  pages        = {{1--4}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence – Concepts, Technologies and Applications}}},
  doi          = {{10.1007/978-3-642-31479-7_1}},
  volume       = {{277}},
  year         = {{2012}},
}

@inbook{4388,
  abstract     = {{Research in the field of smart home environments is still very much technology driven. While technical aspects like system reliability, performance or data security are undeniable important design factors, potential end users desire more than pure technical functionality favoring systems with high social and hedonic value. So far, the integration of digital information layers into the architectural environment and their consequences for human perception are still largely unexplored. In this paper we present three examples of interactive architecture for increased quality of life in domestic spaces: myGreenSpace, meetingMyEating and ubiGUI.}},
  author       = {{Röcker, Carsten and Kasugai, Kai}},
  booktitle    = {{Constructing Ambient Intelligence }},
  editor       = {{Wichert, Reiner and Van Laerhoven, Kristof and Gelissen, Jean}},
  isbn         = {{978-3-642-31478-0}},
  keywords     = {{Ambient Intelligence, Large Domestic Screens, Smart Spaces, Aesthetics, Design, Architecture}},
  location     = {{Amsterdam, Netherlands}},
  pages        = {{12--18}},
  publisher    = {{Springer}},
  title        = {{{Interactive Architecture in Domestic Spaces}}},
  doi          = {{10.1007/978-3-642-31479-7_3}},
  volume       = {{277}},
  year         = {{2012}},
}

@article{4390,
  abstract     = {{In recent years, we have seen an explosion of wellness interventions and technology applications focused on human's wellness with the intention of helping people avoid needing medical care. Given the increasing emergence of wellness applications, there is a need to integrate existing diverse research endeavors and discuss key challenges and opportunities for next generation wellness interventions and applications. We therefore conducted a workshop that brought together researchers and practitioners in the wellness field to develop a shared understanding of existing approaches and findings around the wellness interventions and applications and identify key synergies, opportunities, and challenges for future research that lead to successful wellbeing.}},
  author       = {{Meyer, Jochen and Boll, Susanne and S. Lee, Young and Mayora, Oscar and Siek, Katie and Röcker, Carsten}},
  issn         = {{2158-8813}},
  journal      = {{ACM SIGHIT Record}},
  keywords     = {{Wellness, interventions, applications, health promotion, preventive care, informatics}},
  number       = {{2}},
  pages        = {{51 -- 55}},
  publisher    = {{ACM}},
  title        = {{{Wellness interventions and HCI: theory, practice, and technology}}},
  doi          = {{10.1145/2384556.2384564}},
  volume       = {{2}},
  year         = {{2012}},
}

@article{4391,
  abstract     = {{This paper presents a discussion of current developments in the field of smart medical services. Smart medical services are often cited as a promising solution to support elderly or disabled people. By providing a wide variety of services, they bear an immense potential for revolutionizing the way health services are provided in the future. In general, smart medical services can be clustered into three categories focusing on the detection and prevention of emergency situations, long-term treatment of chronic diseases, and the prevention and early-detection of illnesses. This paper provides an overview over the different types of applications and describes several research demonstrators and prototype systems for each category.}},
  author       = {{Röcker, Carsten}},
  issn         = {{2010-3700}},
  journal      = {{International Journal of Machine Learning and Computing : IJMLC}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing.}},
  number       = {{3}},
  pages        = {{226 -- 230}},
  title        = {{{Smart Medical Services: A Discussion of State-of-The-Art Approaches}}},
  doi          = {{10.7763/IJMLC.2012.V2.119 }},
  volume       = {{2}},
  year         = {{2012}},
}

@inproceedings{4392,
  author       = {{Meyer, Jochen and Boll, Susanne and S. Lee, Young and Mayora, Oscar and Siek, Katie and Röcker, Carsten}},
  booktitle    = {{NordiCHI '12 : proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design; Copenhagen, Denmark, 14 - 27 October 2012}},
  isbn         = {{978-1-4503-1482-4}},
  location     = {{Copenhagen, Denmark}},
  publisher    = {{ACM}},
  title        = {{{Technologies for Well-Being: Opportunities and Challenges for HCI}}},
  year         = {{2012}},
}

@inproceedings{4393,
  abstract     = {{Research in the field of technology-supported personal care gained considerable momentum over the last 10 to 15 years. This paper provides a comprehensive overview over state-of-the-art research activities in this field by illustrating major projects and research initiatives as well as highlighting successful approaches to Ambient Assisted Living.}},
  author       = {{Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{2012 International Conference on Future Information Technology and Management Science & Engineering ; Lectute notes in information technology : (LNIT)}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing}},
  location     = {{Hong Kong}},
  number       = {{14}},
  pages        = {{6 -- 14}},
  title        = {{{Current Approaches to Ambient Assisted Living}}},
  year         = {{2012}},
}

@inproceedings{4395,
  abstract     = {{This paper presents the evaluation of a mixed reality communication system for the home domain, called roomXT. The system uses a wall-sized display that is seamlessly integrated into a living lab, to create a 'life-like' video communication experience. In order to demonstrate the potential of this approach, we conducted a living lab study comparing the developed prototype with a desktop-based system. A special video communication application, which enables spatially separated users to have a joint dinner experience, served as a common basis for the different test conditions. Results of the study show that the overall concept of roomXT was well eceived by users of a wide age range and that the developed prototype system seems to be preferred to commercially available video communication solutions with respect to the tested quality dimensions.}},
  author       = {{Kasugai, Kai and Heidrich, Felix and Röcker, Carsten and Russell, Peter and Ziefle, Martina}},
  booktitle    = {{Proceedings of the 2012 International Symposium on Pervasive Displays}},
  editor       = {{José, Rui}},
  isbn         = {{978-145-031-414-5 }},
  keywords     = {{human-computer interaction, mixed-reality, large displays, co-dining, interactive media, family communication, co-presence, architecture}},
  location     = {{Porto, Portugal }},
  pages        = {{1--6}},
  publisher    = {{ACM}},
  title        = {{{Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements}}},
  doi          = {{10.1145/2307798.2307811}},
  year         = {{2012}},
}

@article{4396,
  abstract     = {{This paper presents a set of design recommendations for team awareness systems based on fundamental social and technical requirements. The work was motivated by recurring usability problems identified in evaluations of state-of-the-art awareness systems. Based on these findings, it is argued that the limited success of existing systems is mostly caused by conceptual shortcomings, which can be overcome by adhering to a set of design recommendations elaborated in this paper. To demonstrate the validity of this argumentation, the development and evaluation of an ambient awareness system is illustrated.}},
  author       = {{Röcker, Carsten}},
  issn         = {{1615-5289}},
  journal      = {{Universal access in the information society : international journal}},
  keywords     = {{Ambient intelligence, Ubiquitous computin, Awareness, Informal communication, Distributed teamwork}},
  number       = {{3}},
  pages        = {{259 -- 271}},
  title        = {{{Universal access to awareness information: using smart artefacts to mediate awareness in distributed teams}}},
  doi          = {{10.1007/s10209-011-0237-9}},
  volume       = {{11}},
  year         = {{2012}},
}

@inproceedings{4479,
  abstract     = {{This paper reports on the first international workshop on Aesthetic Intelligence. The focus of the workshop is on the relevance of beauty and aesthetic values for Ambient Intelligence and the meaning of aesthetically pleasing design for usability, technology acceptance, and well-being in technology-enhanced spaces.}},
  author       = {{Kasugai, Kai and Röcker, Carsten and Bongers, Bert and Plewe, Daniela and Dimmer, Christian}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Keyson, David V.  and Maher, Mary Lou  and Streitz, Norbert  and Cheok, Adrian  and Augusto, Juan Carlos }},
  isbn         = {{978-3-642-25166-5}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Amsterdam, The Netherlands}},
  pages        = {{ 360--361}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces}}},
  doi          = {{10.1007/978-3-642-25167-2_51}},
  volume       = {{7040}},
  year         = {{2011}},
}

@inproceedings{4480,
  abstract     = {{Traditionally, Ambient Assisted Living applications focus on health-related services, like the detection of emergency situations, long-term treatment of chronic diseases, or the prevention and early-detection of illnesses. Over the last years, more and more projects started to extend these classical healthcare scenarios by designing applications that explicitly aim at increasing well-being and social inclusion for elderly users. With the transition away from purely medical services towards integrated homecare environments, holistic design concepts and evaluation approaches will become necessary. This paper takes a detailed look at state-of-the-art applications in this field and illustrates emerging challenges for the design and development of future homecare systems.}},
  author       = {{Röcker, Carsten and Ziefle, Martina and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the International Conference on Artificial Intelligence (ICAI'11)}},
  keywords     = {{Ambient Assisted Living, Ambient Intelligence, Ubiquitous and Pervasive Computing, Social Inclusion, Older User}},
  location     = {{Las Vegas, NV, USA}},
  pages        = {{55--59}},
  title        = {{{Social Inclusion in AAL Environments: Home Automation and Convenience Services for Elderly Users}}},
  volume       = {{1}},
  year         = {{2011}},
}

@inproceedings{4481,
  abstract     = {{This paper reports on a study exploring the attitudes of users towards video-based monitoring systems for long-term care of elderly or disabled people in smart home environments. The focus of the study was on investigating the willingness of users to accept medical technology in their homes and the specific conditions under which continuous monitoring would be acceptable. Using the questionnaire method, a total of 165 users (17-95 years) were examined regarding privacy, intimacy and trust issues for medical technology in homes. The results highlight trust and privacy as central requirements, especially when implemented within private spaces. The reported concerns were mostly insensitive to gender and age. Overall, it was revealed that acceptance issues and users' needs and wants should be seriously considered in order to successfully design new medical technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the IEEE 35th Annual Computer Software and Applications Conference Workshops (COMPSACW'11)}},
  isbn         = {{9997-0-7695-4459--5}},
  keywords     = {{Medical Technologiee, Smart Homese, Ambient Assisted Livinge, Technology Acceptance, User Study}},
  location     = {{Munich, Germany }},
  pages        = {{410--415}},
  publisher    = {{IEEE}},
  title        = {{{Medical Technology in Smart Homes: Exploring the User’s Perspective on Privacy, Intimacy and Trust}}},
  doi          = {{10.1109/COMPSACW.2011.75}},
  year         = {{2011}},
}

@inproceedings{4482,
  abstract     = {{This paper discusses necessary steps and requirements for developing sustainable homecare technologies and illustrates the importance of a user-centered design approach for the long-term success of future care concepts.}},
  author       = {{Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{Proceedings of the Second International Conference on Sustainable Future for Human Security (Sustain’11). The 186th Symposium on Sustainable Humanosphere. October 8-10, 2011, Kyoto, Japan}},
  keywords     = {{demographic change, sustainable healthcare solutions, technology acceptance, user  requirements, living lab research}},
  location     = {{Kyoto, Japan}},
  pages        = {{663--666}},
  title        = {{{Towards Sustainable Homecare Solutions for an Aging Society}}},
  year         = {{2011}},
}

@inproceedings{4483,
  abstract     = {{Technology-enhanced homecare environments mark a big step towards increased quality of life for elderly and disabled people at home. While the potential benefits of smart healthcare solutions are undeniable, privacysensitive design concepts are necessary to guarantee their wide-spread adoption. This paper takes a closer look at privacy regulation mechanisms in everyday life and illustrates the importance of incorporating these intuitive human processes into the design of future homecare applications.}},
  author       = {{Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{Electronic Proceedings of the ACM Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI’11), 4 pages}},
  keywords     = {{Ambient Assisted Living, Smart Healthcare Applictions, Intelligent Environments, Privacy}},
  title        = {{{Designing Privacy-Sensitive Healthcare Applications for the Home Domain}}},
  year         = {{2011}},
}

@article{4484,
  author       = {{Röcker, Carsten and Maeder, Anthony}},
  issn         = {{1446-4381}},
  journal      = {{Electronic Journal of Health Informatics}},
  keywords     = {{Healthcare Applications}},
  number       = {{2}},
  publisher    = {{Central Queensland Univ.}},
  title        = {{{User-Centered Design of Smart Healthcare Applications}}},
  volume       = {{6}},
  year         = {{2011}},
}

@inproceedings{4485,
  abstract     = {{Research in the field of Ambient Assisted Living gained considerable momentum over the last decade and the diversity of existing applications is matched by a broad variety of implementation approaches. This paper takes a closer look at existing work in this field and provides a structured overview over state-of-the-art implementation concepts.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Modeling, Simulation and Control}},
  editor       = {{Chunxiao, X.}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing}},
  location     = {{Singapore}},
  pages        = {{167--172}},
  title        = {{{Designing Ambient Assisted Living Applications: An Overview of State-of-the-Art Implementation Concepts}}},
  year         = {{2011}},
}

@inproceedings{4486,
  abstract     = {{This paper reports on a study analyzing the attitudes of users towards different types of Ambient Assisted Living (AAL) services. The study explores the acceptance and terms of use of large interactive screens for the most common applications types: health, social and convenience services. In order to understand the impact of user diversity, we explored age, gender, health status, social contact, interest in technology, and the reported ease of use as well as their relation to acceptance. Using the questionnaire method, 30 women and 30 men between 17-95 years were examined. The results show that users are not yet very familiar with the vision of smart technology at home and report a considerable diffidence and aloofness towards using such technologies. Persons with many social contacts and a high interest in technology show the highest acceptance for electronic services at home. Astonishingly, the results for the different applications were insensitive to gender and age, which indicates that the precautious attitude towards AAL applications represents a universal phenomenon. Consequently, acceptance criteria as well as users' needs and wants should be seriously considered in order to successfully design smart home technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the 5th International ICST Conference on Pervasive Computing Technologies}},
  keywords     = {{Pervasive and Ubiquitous Computing, Ambient Assisted Living, Smart Living, Technology Acceptance, Study}},
  location     = {{Dublin, Ireland}},
  publisher    = {{IEEE}},
  title        = {{{Perceived Usefulness of Assistive Technologies and Electronic Services for Ambient Assisted Living}}},
  doi          = {{10.4108/icst.pervasivehealth.2011.246044}},
  year         = {{2011}},
}

@inproceedings{4487,
  abstract     = {{This paper reports on a multi-dimensional evaluation of three typical interaction devices for wall-sized displays in augmented environments. Touch, trackpad and gesture input were evaluated regarding a variety of usability dimensions in order to understand the quality profile of each input device. Among the three interaction devices, the touch input showed the highest scores in performance and acceptance as well as hedonic value.}},
  author       = {{Heidrich, Felix and Ziefle, Martina and Röcker, Carsten and Borchers, Jan}},
  booktitle    = {{Proceedings of the ACM Augmented Human Conference (AH'11), March 12 - 14, Tokyo, Japan, CD-ROM}},
  isbn         = {{978-1-4503-0426-9}},
  location     = {{Tokyo, Japan}},
  pages        = {{1--8}},
  publisher    = {{Association for Computing Machinery}},
  title        = {{{Interacting with Smart Walls: A Multi-Dimensional Analysis of Input Technologies for Augmented Environments}}},
  doi          = {{10.1145/1959826.1959827}},
  year         = {{2011}},
}

@inproceedings{4489,
  abstract     = {{In this paper we delineate and compare the functional and structural potential but also shortcomings of two Ambient Assisted Living (AAL) systems, which aim at providing remote care for elder adults living independently at home. One system, a personal emergency response system, is already in use, the other system, the Future Care Lab, presents a holistic tele-medical care setting, which is currently in its conceptualization and test phase at RWTH Aachen University. By learning from the experience with a well-established system in both, restrictions and benefits, implications for a user-centred development for future telemedical systems can be derived.}},
  author       = {{Beul, Shirley and Klack, Lars and Kasugai, Kai and Möllering, Christina and Röcker, Carsten and Wilkowska, Wiktoria and Ziefle, Martina}},
  booktitle    = {{Electronic Healthcare}},
  editor       = {{Szomszor, Martin  and Kostkova, Patty }},
  isbn         = {{978-3-642-23634-1 }},
  keywords     = {{eHealth, Ambient Assisted Living Telemonitoring, Telecare, Future Care Lab, Personal Emergency Response System, PERS}},
  location     = {{Casablanca, Morocco}},
  pages        = {{111--118}},
  title        = {{{Between Innovation and Daily Practice in the Development of AAL Systems: Learning from the Experience with Today’s Systems}}},
  doi          = {{10.1007/978-3-642-23635-8_14}},
  volume       = {{69}},
  year         = {{2010}},
}

@inproceedings{4490,
  abstract     = {{This paper reports on a cross-cultural user study, which analyzes the perception of concerns commonly associated with technology-enhanced environments. The results of the study show that the concerns addressed in state-of-the-art literature do only partially reflect the concerns of potential users. The analysis also shows that the perception is significantly influenced by several factors. Especially the participants' cultural background has a significant influence on the perception of most concerns.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the Second International IEEE Conference on Computer and Automation Engineering (ICCAE'10)}},
  editor       = {{Mahadevan, V. and Jianhong, Z.}},
  isbn         = {{978-1-4244-5585-0 }},
  keywords     = {{Ubiquitous any Pervasive Computing, Ambient Intelligence, Intelligent Environments, Smart Spaces, Technology Acceptance, User Stuyy, Evaluation}},
  location     = {{Singapore}},
  pages        = {{513 -- 517}},
  publisher    = {{IEEE}},
  title        = {{{Living and Working in Automated Environments - Evaluating the Concerns of End-Users in Technology-Enhanced Spaces}}},
  doi          = {{10.1109/ICCAE.2010.5451637}},
  year         = {{2010}},
}

@inproceedings{4491,
  abstract     = {{This paper reports on a cross-national user study exploring the influence of the social work situation on the preferred level of control over IT services in smart office environments. The acceptance of different control mechanisms was tested for representative functionalities with participants from Germany and the USA. The results of the questionnaire-based study show, that the social situation, in which a certain application is used, has a significant effect on the preferred level of user control.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{2nd International Conference on Mechanical and Electrical Technology (ICMET), 2010 }},
  isbn         = {{9781424481002}},
  keywords     = {{Ambient Intelligence, Ubiquitous and Pervasive Computing, User Interface, Intelligent Environments, Human-Computer Interaction, User Study, Evaluation}},
  location     = {{Singapore}},
  pages        = {{314  --  318}},
  publisher    = {{IEEE}},
  title        = {{{Socially Dependent Interaction in Smart Spaces: How the Social Situation Influences the Interaction Style in Computer-Enhanced Environments}}},
  doi          = {{10.1109/ICMET.2010.5598371}},
  year         = {{2010}},
}

@inproceedings{4492,
  abstract     = {{In most countries demographic developments tend towards more and more elderly people in single households. Improving the quality of life for elderly people is an emerging issue within our information society. Good user interfaces have tremendous implications for appropriate accessibility. Though, user interfaces should not only be easily accessible, they should also be useful, usable and most of all enjoyable and a benefit for people. Traditionally, Human–Computer Interaction (HCI) bridges Natural Sciences (Psychology) and Engineering (Informatics/Computer Science), whilst Usability Engineering (UE) is anchored in Software Technology and supports the actual implemen-tation. Together, HCI and UE have a powerful potential to help towards making technology a little bit more accessible, useful, useable and enjoyable for everybody.}},
  author       = {{Holzinger, Andreas and Ziefle, Martina and Röcker, Carsten}},
  booktitle    = {{Computers Helping People with Special Needs, Part II}},
  editor       = {{ Miesenberger, K. and Klaus, J. and Zagler, W. and Karshmer, A.}},
  isbn         = {{978-3-642-14099-0}},
  keywords     = {{Human–Computer Interaction, Usability Engineering, User Interfaces, Elderly People, Older Adults}},
  location     = {{Vienna, Austria}},
  pages        = {{556--559}},
  publisher    = {{Springer}},
  title        = {{{Human-Computer Interaction and Usability Engineering for Elderly (HCI4AGING): Introduction to the Special Thematic Session}}},
  doi          = {{10.1007/978-3-642-14100-3_83}},
  volume       = {{6180}},
  year         = {{2010}},
}

@article{4493,
  abstract     = {{This paper provides an introduction into the evolution of information and communication technology and illustrates its usage in the work domain. The paper is sub-divided into two parts. The first part gives an overview over the different phases of information processing in the work domain. It starts by charting the past and present usage of computers in work environments and shows current technological trends, which are likely to influence future business applications. The second part starts by briefly describing, how the usage of computers changed business processes in the past, and presents first Ambient Intelligence applications based on identification and localization information, which are already used in the production and retail sector. Based on current systems and prototype applications, the paper gives an outlook of how Ambient Intelligence technologies could change business processes in the future. }},
  author       = {{Röcker, Carsten}},
  issn         = {{1307-6892}},
  journal      = {{International Journal of Information and Communication Engineering}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, business applications, Radio Frequency Identification (RFID)}},
  number       = {{7}},
  pages        = {{1830 -- 1841}},
  publisher    = {{World Academy of Science, Engineering and Technology, WASET }},
  title        = {{{Chances and Challenges of Intelligent Technologies in the Production and Retail Sector}}},
  doi          = {{10.5281/zenodo.1063024}},
  volume       = {{4}},
  year         = {{2010}},
}

@inproceedings{4494,
  abstract     = {{This paper gives an overview of how the role of architecture, design, and HCI is to be redefined in a world of ubiquitous computing and the recent advances in display technology. It describes the future care lab and our take on research in this field. We elaborate on how wall-sized displays can form an integral part of an ambient intelligence space that aims to assist the elderly and empower them to stay longer in their familiar surroundings before moving into nursing homes. We propose a classification of different concepts that virtually extend a real environment and describe some possible scenarios.}},
  author       = {{Kasugai, Kai and Ziefle, Martina and Röcker, Carsten and Russell, Peter}},
  booktitle    = {{Proceedings of Create’10 - Innovative Interactions}},
  editor       = {{Bonner,, J. and O’Neill, M. and Mival, O.}},
  keywords     = {{mixed reality, immersive co-location, ambient assisted living, architecture, smart spaces, spatial extension}},
  location     = {{Loughborough, UK}},
  pages        = {{40--45}},
  title        = {{{Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment}}},
  doi          = {{10.14236/ewic/CREATE2010.8}},
  year         = {{2010}},
}

@inproceedings{4495,
  abstract     = {{This paper illustrates why existing technology acceptance models are only of limited use for predicting and explaining the adoption of future information and communication technologies. It starts with a general overview over technology adoption processes, and presents several theories for the acceptance as well as adoption of traditional information technologies. This is followed by an overview over the recent developments in the area of information and communication technologies. Based on the arguments elaborated in these sections, it is shown why the factors used to predict adoption in existing systems, will not be sufficient for explaining the adoption of future information and communication technologies.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Intelligent Systems (ICIS'10), Part 1}},
  issn         = {{1307-6892}},
  keywords     = {{Technology Diffusion, Technology Acceptance Models, Ambient Intelligence, Ubiquitous and Pervasive Computing}},
  location     = {{Tokyo, Japan}},
  number       = {{5}},
  pages        = {{490 -- 496}},
  publisher    = {{World Academy of Science, Engineering and Technology, WASET}},
  title        = {{{Why Traditional Technology Acceptance Models Won't Work With Future Information Technologies}}},
  doi          = {{10.5281/zenodo.1078965}},
  volume       = {{41}},
  year         = {{2010}},
}

@inproceedings{4497,
  abstract     = {{This paper presents a cross-cultural study analyzing the willingness of users to share context information in work environments. The focus of the study is on three aspects: the general willingness to provide different types of context information, the acceptance of manual and automated data capturing mechanisms and the identification of personal and cultural differences among users. The results of the study show that potential users are rather reluctant to provide context information, especially if the data is automatically captured by the system, and that the willingness to provide context information differs significantly between user groups with different cultural backgrounds and different degrees of computer knowledge.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Computational Science and Its Applications – ICCSA 2010}},
  editor       = {{Taniar, David  and Gervasi, Osvaldo  and Murgante, Beniamino  and Pardede, Eric  and Apduhan, Bernady O. }},
  isbn         = {{978-3-642-12188-3}},
  keywords     = {{Context-Awareness, Privacy, Ubiquitous Computing, Pervasive Computing, Ambient Intelligence, Evaluation, Technology Acceptance}},
  location     = {{Fukuoka, Japan}},
  pages        = {{93--106}},
  publisher    = {{Springer}},
  title        = {{{Information Privacy in Smart Office Environments: A Cross-Study Analyzing the Willingness of Users to Share Context Information}}},
  doi          = {{10.1007/978-3-642-12189-0_9}},
  volume       = {{6019}},
  year         = {{2010}},
}

@inproceedings{4498,
  abstract     = {{This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to identify the key characteristics of emerging products. }},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Computer and Information Technology (ICCIT'10)}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, Smart Office Environment, Application Scenarios}},
  location     = {{Cape Town, South Africa}},
  pages        = {{35--401}},
  title        = {{{Services and Applications for Smart Office Environments - A Survey of State-of-the-Art Usage Scenarios}}},
  doi          = {{10.5281/zenodo.1078843}},
  year         = {{2010}},
}

@inproceedings{4499,
  abstract     = {{Dieser  Beitrag  beschreibt  das  Programm  „eHealth  –  Enhancing  Mobility  with  Aging“,  ein  interdisziplinäres  For-
schungsprojekt an der RWTH  Aachen, dessen  Schwerpunkt auf  der  Konzeption, Entwicklung und dem  Design adaptiver, in das häusliche Umfeld integrierbarer medizinischer Assistenzsysteme liegt. Die Vision des Projektes ist die eines umfassenden,  vielschichtigen,  persönlichen Assistenzsystems,  welches Patienten  mit  zunehmendem  Alter in  die Lage versetzen soll, ihre Mobilität und Unabhängigkeit auch im hohen Alter und trotz chronischer Erkrankungen (Fokus auf Erkrankungen des Herz-Kreislaufsystems) beizubehalten. Ziel des Projektes ist die systematische Analyse und Optimierung einer technischen  Systemlösung, bei der medizinische, technische,  aber auch kommunikative, psychologische, soziale und architektonische Komponenten gleichermaßen berücksichtigt werden und in ihren Auswirkungen auf die Anforderungen für das Design, die Nutzung und Akzeptanz medizinischer Assistenzsysteme untersucht werden.  }},
  author       = {{Klack, Lars and Kasugai, Kai and Schmitz-Rohde, Thomas and Röcker, Carsten and Ziefle, Martina and Möllering, Christian and Jakobs, Eva-Maria and Russell, Peter and Borchers, Jan}},
  booktitle    = {{Ambient assisted living : Tagungsbandbeiträge / 3. Deutscher AAL-Kongress mit Ausstellung Assistenzsysteme im Dienste des Menschen - Zuhause und Unterwegs}},
  isbn         = {{978-3-8007-3209-8}},
  location     = {{Berlin}},
  publisher    = {{VDE-Verl. }},
  title        = {{{Ein persönliches Assistenzsystem für ältere Nutzer mit chronischen Herzerkrankungen}}},
  year         = {{2010}},
}

@article{4500,
  abstract     = {{This paper identifies social and technological concerns, which are likely to emerge through the integration of Ubiquitous Computing technologies in future work environments. The concerns presented in this paper were collected by reviewing relevant literature from different research domains and are clustered into two groups. The first group of concerns concentrates on the violation of individual user privacy and the consequences, which arise from these privacy breaches. The second group addresses environmental and societal transformation processes caused by a large-scale penetration of future information and communication technologies into everyday life. }},
  author       = {{Röcker, Carsten}},
  issn         = {{1529-7314 }},
  journal      = {{Issues in information systems : IIS / International Association für Computer Information Systems, IACIS }},
  keywords     = {{Ubiquitous and Pervasive Computing, Ambient Intelligence, Human Factors, Technology Acceptance, User Requirements}},
  number       = {{1}},
  pages        = {{pp. 61 -- 68}},
  title        = {{{Social and Technological Concerns Associated with the Usage of Ubiquitous Computing Technologies}}},
  doi          = {{10.48009/1_iis_2010_61-68}},
  volume       = {{11}},
  year         = {{2010}},
}

@inproceedings{4501,
  abstract     = {{This paper describes first steps in the design process of an open and integrative test bed for studying the acceptance of Ambient Assisted Living technologies. The research work reported in this paper was conducted within the project “eHealth - Enhancing Mobility with Aging”, an interdisciplinary research project funded by the Excellence Initiative of the German Federal and State Governments. In the first part of the paper, several formative studies are described, which were conducted in order to analyze personal and medical needs of potential end users, as well as the habits they have in dealing with their illnesses. The insights gained in these studies were used to define fundamental requirements for the design of an intelligent home environment. The second part of the paper shows how the concept was realized and presents several technical prototypes of intelligent home components.}},
  author       = {{Röcker, Carsten and Wilkowska, Wiktoria and Ziefle, Martina and Kasugai, Kai and Klack, Lars and Möllering, Christian and Beul, Shirley}},
  booktitle    = {{Proceedings of the 18th Biennial Conference of the International Communications Society: Culture, Communication and the Cutting Edge of Technology}},
  keywords     = {{Ambient Intelligence, Ambient Assisted Livin, Ubiquitous Computing, User Interfaces, User-Centered Design, User Study}},
  location     = {{Tokyo, Japan}},
  title        = {{{Towards Adaptive Interfaces for Supporting Elderly Users in Technology-Enhanced Home Environments}}},
  year         = {{2010}},
}

@inproceedings{4673,
  abstract     = {{Privacy violations are one of the main problems encountered in technology-enhanced environments. In order to design privacy- reserving technologies it is important to understand the social, psychological, and architectural aspects of privacy and incorporate them into the development process of future systems. Therefore, this paper illustrates the effects of privacy on human beings and explains why it is so important to maintain an individual private sphere. In the second part, the paper takes a closer look at the physical means, which are used to create an atmosphere of privacy within buildings and shows different ways of achieving personal privacy in architectural spaces.}},
  author       = {{Röcker, Carsten and Feith, Alexandra}},
  booktitle    = {{Proceedings of the International Symposium on Computing, Communication and Control (ISCCC'09)}},
  keywords     = {{Privacy, Ubiquitous Computing, Ambient Intelligence, Technology-Enhanced Environmen, Smart Spaces, Architecture.}},
  location     = {{Singnapore}},
  pages        = {{201--205}},
  title        = {{{Revisiting Privacy in Smart Spaces: Social and Architectural Aspects of Privacy in Technology-Enhanced Environments}}},
  year         = {{2009}},
}

@inproceedings{4674,
  abstract     = {{More and more knowledge-based enterprises start to integrate Ambient Intelligence technologies into their business processes. While the usage of such technologies can lead to considerable benefits in a variety of business areas, the envisioned applications have to meet fundamental user needs, otherwise the negative side effects will overshadow the prospective benefits. This paper illustrates the benefits as well as potential risks of implementing Ambient Intelligence applications in knowledge-based enterprises and identifies the crucial aspects of successful system design.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Economics, Business, Management and Marketing (EBMM'09), October 9 -11, Singapore, pp. 17 - 21}},
  isbn         = {{978-9-8108-3816-4 }},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Technology-Enhanced Environments, Smart  Spaces, Intellectual Teamwork, Knowledge-Based Enterprises}},
  location     = {{Signapore}},
  pages        = {{17--21}},
  title        = {{{Toward Smart Office Environments - Benefits and Drawbacks of Using Ambient Intelligence Technologies in Knowledge-Based Enterprises}}},
  year         = {{2009}},
}

@inproceedings{4675,
  abstract     = {{This paper analyzes if, and in which extend, the social work situation influences the intention of potential users to employ Ambient Intelligence technologies in work environments. In a first step, existing application scenarios and prototype applications were analyzed to identify characteristic functionalities of future workplace systems. In the second step, it was tested whether potential end users are willing to employ the identified functionalities in different social situations. The results of the evaluation show, that the social work situation, in which a functionality is going to be used, has a highly significant influence on the participants’ usage intention.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the 9th International Conference on Work With Computer Systems (WWCS'09), Beijing, China}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Beijing, China}},
  title        = {{{Acceptance of Future Workplace Systems: How the Social Situation Influences the Usage Intention of Ambient Intelligence Technologies in Work Environments}}},
  year         = {{2009}},
}

@inproceedings{4676,
  abstract     = {{This paper describes a multi-national study evaluating the perceived usefulness and perceived ease of use of Ambient Intelligence (AmI) applications in office environments. In a first step, existing usage scenarios were analyzed to identify characteristic functionalities and application domains. The identified core functionalities were integrated into a representative and coherent evaluation scenario, which was presented to a target user population in a questionnaire-based study. The results of the study indicate, that the participants regard the described Ambient Intelligence functionalities as rather useful and easy to use. Nevertheless, moderate overall ratings for both factors show, that the acceptance of AmI technologies is not as high as often argued.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{ Human Centered Design}},
  editor       = {{Kuroso, Masaaki }},
  isbn         = {{978-3-642-02805-2}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Pervasive Computing, Technology Acceptance, Study, Perceived Usefulness, Perceived Ease-of-Use}},
  location     = {{San Diego, CA, USA}},
  pages        = {{1052--1061}},
  publisher    = {{Springer}},
  title        = {{{Perceived Usefulness and Perceived Ease-of-Use of Ambient Intelligence Applications in Office Environments}}},
  doi          = {{10.1007/978-3-642-02806-9_120}},
  volume       = {{5619}},
  year         = {{2009}},
}

@inproceedings{4678,
  abstract     = {{This paper provides an introduction into the evolution of information and communication technology and illustrates its usage in the work domain. The paper is sub-divided into two parts. The first part gives an overview over the different phases of information processing in the work domain. It starts by charting the past and present usage of computers in work environments and shows current technological trends, which are likely to influence future business applications. The second part starts by briefly describing, how the usage of computers changed business processes in the past, and presents first Ambient Intelligence applications based on identification and localization information, which are already used in the production and retail sector. Based on current systems and prototype applications, the paper gives an outlook of how Ambient Intelligence technologies could change business processes in the future.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Innovation, Management and Technology (ICIMT'09)}},
  issn         = {{1307-6892}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Business Applications, Radio Frequency Identification (RFID).}},
  location     = {{Tokyo, Japan}},
  number       = {{5}},
  pages        = {{592 -- 603}},
  publisher    = {{World Academy of Science, Engineering and Technology}},
  title        = {{{Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls}}},
  doi          = {{10.5281/zenodo.1083085}},
  volume       = {{3}},
  year         = {{2009}},
}

@inproceedings{4679,
  abstract     = {{The paper describes the program ‘eHealth – Enhancing Mobility with Aging’, an interdisciplinary research project at RWTH Aachen University. The program started in January 2009 as part of the Human Technology Centre, a newly established project house, funded by the Excellence Initiative of the German federal and state governments. The program aims at designing adaptive immersive interfaces for personal healthcare systems and develops novel, integrative prototypes for the design of user-centered healthcare systems. This includes new concepts of electronic monitoring systems within ambient living environments, suited to support persons individually (according to user profiles), adaptively (according to the course of disease) and sensitively (according to living conditions).}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Kasugai, Kai and Klack, Lars and Jakobs, Eva-Maria and Schmitz-Rohde, Thomas and Russell, Peter and Borchers, Jan}},
  booktitle    = {{Roots for the Future of Ambient Intelligence, Adjunct Proceedings of the Third European Conference on Ambient Intelligence (AmI'09)}},
  editor       = {{Tscheligi, M. and de Ruyter, B. and Soldatos, J. and Meschtscherjakov, A. and Buiza, C. and Reitberger, W. and Streitz, N. and Mirlacher, T.}},
  isbn         = {{978-3-902737-00-7}},
  keywords     = {{Ambient Intelligence, Living Lab, Ambient Assisted Living, Smart Healthcare Environments, Intelligent User Interfaces}},
  location     = {{Salzburg, Austria}},
  pages        = {{2528}},
  publisher    = {{University of Salzburg}},
  title        = {{{eHealth – Enhancing Mobility with Aging}}},
  year         = {{2009}},
}

@inbook{4765,
  abstract     = {{This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the "what") as well as on technological means of actually realizing working prototypes of Pervasive Games (the "how"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games.}},
  author       = {{Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games }},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  publisher    = {{Shaker}},
  title        = {{{Towards the Emergence of a New Application Domain}}},
  volume       = {{5-9}},
  year         = {{2007}},
}

@inbook{4766,
  abstract     = {{This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten and Hinske, Steve and Lampe, Matthias}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  isbn         = {{978-3-8322-6224-2}},
  keywords     = {{User Interfaces, Pervasive Games, Evaluation, Human Computer  Interaction, User Requirements, Design Guidelines, Interface Design}},
  publisher    = {{Shaker}},
  title        = {{{Designing User-Friendly Interfaces for Pervasive Gaming Applications}}},
  volume       = {{67-83}},
  year         = {{2007}},
}

@inproceedings{4767,
  abstract     = {{This paper presents a novel concept for personalized privacy support on large public displays. In a first step, a formative evaluation was conducted in order to analyze the requirements of potential users regarding the protection of private information on large public displays. The insights gained in this evaluation were used to design a system, which automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working on the display. The developed system was evaluated regarding its appropriateness for daily usage and its usefulness to protect privacy.}},
  author       = {{Röcker, Carsten and Hinske, Steve and Magerkurth, Carsten}},
  booktitle    = {{Universal Access in Human-Computer Interaction : Ambient Interaction}},
  editor       = {{Stephanidis, Constantine}},
  isbn         = {{978-3-540-73280-8}},
  keywords     = {{Large Public Displays, Intelligent Privacy Support, Smart Environments, Privacy-Enhancing Technologies, Context-Adapted Information Representation, Evaluation}},
  pages        = {{198--207}},
  publisher    = {{Springer}},
  title        = {{{Intelligent Privacy Support for Large Public Displays}}},
  doi          = {{10.1007/978-3-540-73281-5_21}},
  volume       = {{4555}},
  year         = {{2007}},
}

@inproceedings{4768,
  abstract     = {{Several evaluations of team awareness systems showed, that interruptions and privacy violations during usage often lead to the rejection of the system by users. Most authors argue that this rejection is due to a fundamental dual trade-off between sending awareness information and privacy, and between receiving awareness information and disruption or resource consumption. While the assumption of a fundamental trade-off is widely accepted in state-of-the-art research, this paper disputes the predominant hypothesis. Instead, it is argued, that the trade-off is not of fundamental nature, but caused by neglecting elementary aspects in the design process. In order to verify this line of argument, a novel interface concept for mediating socio-emotional awareness information is presented. To verify the validity of the conceptual approach, several evaluations were conducted. The evaluations verified the approach of this paper and showed, that a cautious interface design can enhance user privacy in multi-user awareness systems and minimize disruptive effects on primary tasks, without reducing awareness mediation and usability.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten}},
  booktitle    = {{Universal Acess in Human Computer Interaction : Coping with Diversity}},
  editor       = {{Stephanidis, Constantine}},
  isbn         = {{978-3-540-73278-5}},
  keywords     = {{Privacy, Interruptions, Team Awareness Systems, Dual Trade-Off : Evaluation}},
  location     = {{Beijing, China}},
  pages        = {{273--283}},
  publisher    = {{Springer}},
  title        = {{{Privacy and Interruptions in Team Awareness Systems}}},
  doi          = {{10.1007/978-3-540-73279-2_31}},
  volume       = {{4554}},
  year         = {{2007}},
}

@inproceedings{4769,
  abstract     = {{In this paper a music-based awareness system called 'Social Radio' is presented. The system focuses on small intimate groups and enables multiple persons to stay in touch using smart artifacts and tangible interaction mechanisms.}},
  author       = {{Etter, Richard and Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Tangible and Embedded Interaction (TEI'07)}},
  editor       = {{Ullmer, Brygg  and Schmidt, Albrecht}},
  isbn         = {{978-1-59593-619-6}},
  keywords     = {{Applied computing, Operations research, Human-centered computing, Human computer interaction (HCI)}},
  location     = {{Baton Rouge, Louisiana, USA}},
  pages        = {{11--12}},
  publisher    = {{ACM}},
  title        = {{{A Tangible User Interface for Multi-User Interaction}}},
  doi          = {{10.1145/1226969.1226972}},
  year         = {{2007}},
}

@inproceedings{4770,
  abstract     = {{This paper presents a novel approach for mediating awareness in small intimate groups. Instead of traditional communication media, music is used to inform users about the presence and mood of multiple remote peers. Based on this conceptual idea, an awareness system called 'Social Radio' was developed. The system consists of several smart artifacts and an underlying multi-user communication infrastructure.}},
  author       = {{Röcker, Carsten and Etter, Richard}},
  booktitle    = {{Proceedings of the International Conferences on Intelligent User Interfaces (IUI’07)}},
  isbn         = {{1-59593-481-2 }},
  keywords     = {{Applied computing, Operations research, Human-centered computing, Human computer interaction (HCI)}},
  location     = {{Honolulu Hawaii USA }},
  pages        = {{286--289}},
  publisher    = {{ACM}},
  title        = {{{Social Radio – A Music-Based Approach to Emotional Awareness Mediation}}},
  doi          = {{10.1145/1216295.1216348}},
  year         = {{2007}},
}

@inbook{4771,
  abstract     = {{Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements.}},
  author       = {{Hinske, Steve and Lampe, Matthias and Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{11--38}},
  title        = {{{Classifying Pervasive Games: On Pervasive Computing and Mixed Reality}}},
  year         = {{2007}},
}

@inbook{4772,
  abstract     = {{Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games}},
  author       = {{Magerkurth, Carsten and Engelke, Timo and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{85--106}},
  publisher    = {{Shaker}},
  title        = {{{Novel Gaming Applications for Smart Home Environments}}},
  year         = {{2007}},
}

@inbook{4773,
  abstract     = {{Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control.}},
  author       = {{Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{5--10}},
  publisher    = {{Shaker}},
  title        = {{{Prototyping Pervasive Games: A New Dimension of Complexity}}},
  volume       = {{5-10}},
  year         = {{2007}},
}

@inbook{4774,
  abstract     = {{The manifolds of spaces and places we are entering, populating, transiently crossing and eventually leaving (only to immerse in another subsequent context) as part of our daily activities in our personal, public and professional lives are undergoing a dramatic change. Although this change is taking place we are aware of it only in a limited fashion due to its unobtrusive character as illustrated in the statement by Streitz and Nixon (2005): “It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and our lives”.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten and Lahlou, Saadi and Nosulenko, Valery and Jegou, Francois and Sonder, Frank and Plewe, Daniela}},
  booktitle    = {{The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments}},
  editor       = {{Streitz, Norbert  and Kameas, Achilles  and Mavrommati, Irene}},
  isbn         = {{978-3-540-72725-5}},
  keywords     = {{Informal Communication, Local Mobility, Computer Support Cooperative Work, Smart Environment, Smart Space}},
  pages        = {{3--29}},
  publisher    = {{Springer}},
  title        = {{{Smart Artefacts as Affordances for Awareness in Distributed Teams}}},
  doi          = {{10.1007/978-3-540-72727-9_1}},
  volume       = {{4500}},
  year         = {{2007}},
}

@inproceedings{4812,
  abstract     = {{In this paper, we present a component-based architecture for developing pervasive games that can flexibly integrate both graphical and tangible user interfaces. It allows for gradually augmenting purely virtual games with elements from the real world, thus transferring computer entertainment to our physical realities.
As a proof of concept, we have implemented a tabletop role playing game called Caves & Creatures that can be played with varying proportions of physical and graphical interface components and will provide a test bed for different interaction device ensembles.}},
  author       = {{Magerkurth, Carsten and Röcker, Carsten and Engelke, Timo}},
  booktitle    = {{Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces}},
  location     = {{London, UK ; Ontario, Canada}},
  title        = {{{From the Virtual to the Physical: The Gradual Transgression to Pervasive Games}}},
  year         = {{2006}},
}

@inproceedings{4813,
  abstract     = {{This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten and Haar, Maral}},
  booktitle    = {{Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All}},
  editor       = {{Stephanidis, Constantine and Pieper, Michael}},
  isbn         = {{978-3-540-71024-0}},
  keywords     = {{User Interfaces, Pervasive Games, Evaluation, System Development, Tangible User Interfaces, Human Computer Interaction}},
  location     = {{Königswinter (Bonn), Germany}},
  pages        = {{352--368}},
  publisher    = {{Springer}},
  title        = {{{User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development}}},
  doi          = {{10.1007/978-3-540-71025-7_23}},
  volume       = {{4397}},
  year         = {{2006}},
}

@inproceedings{4814,
  abstract     = {{In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.}},
  author       = {{Magerkurth, Carsten and Engelke, Timo and Röcker, Carsten}},
  booktitle    = {{Entertainment Computing - ICEC 2006}},
  editor       = {{Harper, Richard and Rauterberg, Matthias  and Combetto, Marco }},
  isbn         = {{978-3-540-45259-1}},
  keywords     = {{Interaction Device, Smart Home Environment, Pervasive Game, Remote Control Mode, Ambient Intelligence Environment}},
  location     = {{Cambridge, UK}},
  pages        = {{211--216}},
  publisher    = {{Springer}},
  title        = {{{The Smart Dice Cup: A Radio Controlled Sentient Interaction Device}}},
  doi          = {{10.1007/11872320_25}},
  year         = {{2006}},
}

@inproceedings{4815,
  abstract     = {{In this paper a concept is presented, that supports awareness and emotional communication between family members, distributed over multiple intelligent home environments. A technical communication infrastructure is presented, which allows connecting different types of input and output devices. This platform is extended by several examples of emotional user interfaces, which address the individual needs of different user groups}},
  author       = {{Etter, Richard and Röcker, Carsten and Gilgen, Daniel}},
  booktitle    = {{Proceedings of the Second International Conference on Intelligent Environments (IE’06)}},
  isbn         = {{978-0-86341-663-7}},
  issn         = {{0537-9989}},
  keywords     = {{User interfaces, Home computing, Automated buildings, Control engineering computing}},
  location     = {{Athens, Greece}},
  pages        = {{41--50}},
  publisher    = {{IET}},
  title        = {{{Supporting Emotional Communication between Multiple Users in Intelligent Home Environments}}},
  doi          = {{10.1049/cp:20060623}},
  year         = {{2006}},
}

@inproceedings{4816,
  abstract     = {{This paper presents a novel concept for personalized privacy support on large public displays in intelligent home environments. In order to validate the conceptual approach a system called SPIROS was developed. The SPIROS system automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working at the display.}},
  author       = {{Röcker, Carsten and Hinske, Steve and Magerkurth, Carsten}},
  booktitle    = {{Proceedings of the 2nd IET International Conference on Intelligent Environments : IE 06}},
  isbn         = {{978-0-86341-663-7}},
  issn         = {{0537-9989}},
  keywords     = {{computer displays, home automation, data privacy, user interfaces, home computing}},
  location     = {{Athens, Greece}},
  pages        = {{267--274}},
  publisher    = {{IEEE}},
  title        = {{{SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments}}},
  doi          = {{10.1049/cp:20060651}},
  year         = {{2006}},
}

@inproceedings{4817,
  abstract     = {{Over the last years, a variety of pervasive games was developed. Although some of these applications were quite successful in bringing digital games back to the real world, very little is known about their successful integration into smart environments. When developing video games, developers can make use of abroad variety of heuristics. Using these heuristics to guide the development process of applications for intelligent environments could significantly increase their functional quality. This paper addresses the question, whether existing heuristics can be used by pervasive game developers, or if specific design guidelines for smart home environments are required. In order to give an answer, the transferability of video game heuristics was evaluated in a two-step process. In a first step, a set of validated heuristics was analyzed to identify platform-dependent elements. In a second step, the transferability of those elements was assessed in a focus group study.}},
  author       = {{Röcker, Carsten and Haar, Maral}},
  booktitle    = {{Third International Workshop on Pervasive Gaming Applications (PerGames’06)}},
  editor       = {{Strang , Thomas}},
  isbn         = {{978-3-00-018411-6}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, videogame}},
  location     = {{Dublin, Ireland}},
  pages        = {{124--131}},
  publisher    = {{Deutsches Zentrum für Luft- und Raumfahrt}},
  title        = {{{Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments}}},
  year         = {{2006}},
}

@inproceedings{4818,
  abstract     = {{In this paper we present a system that provides personalized privacy support for large public displays based on the current social situation and individual privacy profiles. We first present the results of a user study that was conducted to derive the requirements for the design of the system. In the second part of the paper, we describe the developed system consisting of a program for privacy-enhancing information management and a small personal artefact for an easy adaptation of the privacy settings to the local context. }},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Privacy, Security, Trust 2005 : proceedings of Third Annual Conference on Privacy, Security and Trust}},
  editor       = {{Ghorbani, Ali A. and Marsh, Stephen }},
  keywords     = {{Large Public Displays, Active User Support, Privacy Enhancing information Managemen}},
  location     = {{St. Andrews, New Brunswick, Canada}},
  pages        = {{217--220}},
  publisher    = {{Privacy, Security and Trust}},
  title        = {{{Providing Personalized Privacy Support in Public Places}}},
  year         = {{2005}},
}

@inproceedings{4819,
  abstract     = {{This paper presents the results of an empirical cross-cultural study conducted at six different sites in five European countries in the context of the EU IST-IP project AMIGO, Ambient Intelligence for the Networked Home Environment [1]. The study employed a scenario-driven approach and used quantitative and qualitative methods to elicit feedback from the target user population on concepts for intelligent home environments. The results are clustered and transformed in prioritized design guidelines.}},
  author       = {{Röcker, Carsten and Janse, Maddy D. and Portolan, Nathalie and Streitz, Norbert}},
  booktitle    = {{sOc-EUSAI '05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies}},
  isbn         = {{978-1-59593-304-1}},
  keywords     = {{Human-centered computing, Human computer interaction (HCI)}},
  location     = {{Grenoble, France}},
  pages        = {{111--116}},
  publisher    = {{ACM}},
  title        = {{{User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study}}},
  doi          = {{10.1145/1107548.1107581}},
  volume       = {{121}},
  year         = {{2005}},
}

@inproceedings{4820,
  abstract     = {{Wir berichten in diesem Beitrag über die Entwicklung von „smarten“ Arbeitsumgebungen, die soziale Prozesse der informellen Kommunikation, der Awareness und der Koordination von Teamarbeit in verteilten Umgebungen unterstützen. Der Realisierungsansatz wurde so gewählt, dass die Implementation mit den speziellen Charakteristika und Qualitäten der zu unterstützenden Prozesse kompatibel ist und eine „Calm Technology“ im Sinne von Mark Weiser darstellt. Die Realisierung erfolgte im Rahmen des Ambient-Agoras Projektes. Es handelt sich um eine verteilte Umgebung mit einer Kombination von Ambient Displays und mobilen Geräten, die anschließend in einem „Living Lab“ Experiment demonstriert und evaluiert wurde.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten}},
  booktitle    = {{Mensch & Computer 2005 : Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART }},
  editor       = {{Stary, Christian}},
  isbn         = {{3-486-57805-7}},
  keywords     = {{Ambient Display, Smarte Arbeitsumgebung}},
  location     = {{Linz, Austria}},
  pages        = {{111--120}},
  publisher    = {{Oldenbourg}},
  title        = {{{Smarte Arbeitsumgebungen zur Unterstützung verteilter sozialer Prozesse}}},
  year         = {{2005}},
}

@inproceedings{4821,
  abstract     = {{In the last decade, a variety of systems that use !arge public displays to mediate awareness between members of distributed teams have been designed and evaluated. But due the diversity of applications and different evaluation methods the derived design recommendations are mostly inconsistent or even contradicting. The goal of this paper is to give a general recommendation regarding the type of information representation for group awareness systems independent from specific devices or applications. In this paper, we will describe an experimental study comparing an abstract and a concrete form of information representation regarding two factors: their suitability to provide awareness information and their disruptive effects on other activities. }},
  author       = {{Röcker, Carsten and Memisoglu, Maral and Streitz, Norbert}},
  booktitle    = {{Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Volume 3 - Human-Computer Interfaces: Concepts, New Ideas, Better Usability, and Applications}},
  editor       = {{Salvendy, Gavriel}},
  isbn         = {{0-8058-5807-5}},
  location     = {{Las Vegas, Nevada, USA}},
  publisher    = {{Erlbaum  }},
  title        = {{{How to Present Awareness Information on Large Public Displays?}}},
  year         = {{2005}},
}

@misc{4822,
  author       = {{Streitz, Norbert and Magerkurth, Carsten and Prante, Thorsten and Röcker, Carsten}},
  booktitle    = {{Interactions : IX / Association of Computing Machinery }},
  issn         = {{1558-3449}},
  keywords     = {{Applied computing, Computers in other domains, Human-centered computing}},
  number       = {{4}},
  pages        = {{ 21 – 25}},
  publisher    = {{ACM Press}},
  title        = {{{From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer}}},
  doi          = {{10.1145/1070960.1070979}},
  volume       = {{12}},
  year         = {{2005}},
}

@inproceedings{4823,
  abstract     = {{The purpose of this paper is to explore alternative approaches and strategies for email filtering and notification with the rationale of developing an unobtrusive notification interface that can adapt to the user's context.}},
  author       = {{Röcker, Carsten and Bayon, Victor and Memisoglu, Maral and Streitz, Norbert}},
  booktitle    = {{ Proceedings of the 2005 International Conference on Active Media Technology}},
  editor       = {{Tarumi, H. and Li, Y. and Yoshida, T.}},
  isbn         = {{0-7803-9035-0}},
  keywords     = {{Displays, Calendars, Resumes, Filtering, Electronic mail, Personal digital assistants, Filters, Books, Data mining}},
  location     = {{Takamatsu, Kagawa, Japan}},
  pages        = {{137--138}},
  publisher    = {{IEEE}},
  title        = {{{Context-Dependent Email Notification Using Ambient Displays and Mobile Devices}}},
  doi          = {{10.1109/AMT.2005.1505288}},
  year         = {{2005}},
}

@article{4824,
  abstract     = {{The integration of information, communication, and sensing technologies into our everyday objects has created smart environments. Creating the smart artifacts that constitute these environments requires augmenting their standard functionality to support a new quality of interaction and behavior.A system-oriented, importunate smartness approach creates an environment that gives individual smart artifacts or the environment itself certain self-directed actions based on previously collected information. For example, a space can be smart by having and exploiting knowledge about the persons and artifacts currently situated within its borders.In contrast, a people-oriented, empowering smartness approach places the empowering function in the foreground by assuming that smart spaces make people smarter. This approach empowers users to make decisions and take actions as mature and responsible people.Although in some cases it might be more efficient if the system doesnýt ask for a userýs feedback and confirmation at every step in an action chain, the overall design rationale should aim to keep the user in the loop and in control whenever possible.}},
  author       = {{Streitz, Norbert and Röcker, Carsten and Prante, Thorsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten}},
  issn         = {{1558-0814 }},
  journal      = {{Computer : innovative technology for computer professionals }},
  keywords     = {{Personal digital assistants, Refrigeration, Portable computers, Control systems, Roads, Availability, Cellular phones, Communications technology, Humans, Smart homes}},
  number       = {{3}},
  pages        = {{41 – 49}},
  publisher    = {{IEEE}},
  title        = {{{Designing Smart Artifacts for Smart Environments}}},
  doi          = {{10.1109/MC.2005.92}},
  volume       = {{38}},
  year         = {{2005}},
}

@article{4825,
  abstract     = {{A set of designer guidelines from the European Union offers the first step in building privacy-aware systems.}},
  author       = {{Lahlou, Saadi and Langheinrich, Marc and Röcker, Carsten}},
  issn         = {{1557-7317}},
  journal      = {{Communications of the ACM}},
  keywords     = {{Communication hardware, interfaces and storage, Computing / technology policy}},
  number       = {{3}},
  pages        = {{59 – 60}},
  publisher    = {{ACM}},
  title        = {{{Privacy and Trust Issues with Invisible Computers}}},
  doi          = {{10.1145/1047671.1047705}},
  volume       = {{48}},
  year         = {{2005}},
}

@inproceedings{4826,
  abstract     = {{In this paper we point out the current changes and future trends of organizational concepts and explain their influence on workplace awareness and communication. We then elaborate the changing requirements for awareness and informal communication in distributed teams. Finally, we present two artefacts that support informal awareness and community interaction and describe their evaluation in a living-lab situation.}},
  author       = {{Röcker, Carsten and Prante, Thorsten and Streitz, Norbert and van Alphen, Daniel}},
  booktitle    = {{Proceedings of the 16th Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI’04)}},
  location     = {{Wollongong, Australia.}},
  title        = {{{Using Ambient Displays and Smart Artefacts to Support Community Interaction in Distributed Teams}}},
  year         = {{2004}},
}

@inproceedings{4827,
  abstract     = {{This video presents the Hello.Wall artefact in a mixedmedia set-up to support spontaneous, informal encounters in two remote lounge spaces of a distributed team. The Hello.Walls are used as awareness tools to know more about the remote team’s state and at the same time as a tool to smoothen transitions to place-based video communication among the remote teams ’ members. This connecting-remote-teams scenario was tested in a livinglab evaluation for several weeks and proved to foster remote informal encounters and thereby contributed to smooth and fluent project work in our Ambient-Agoras project. Keywords Ambient display, informative art, social architecture, awareness, cross-media integration, place-based video conferencing, distributed teams, interaction zones}},
  author       = {{Prante, Thorsten and Stenzel, Richard and Röcker, Carsten and van Alphen, Daniel and Streitz, Norbert and Magerkurth, Carsten and Plewe, D. A.}},
  booktitle    = {{Video Track and Adjunct Proceedings of the Sixth International Conference on Ubiquitous Computing (UBICOMP’04)}},
  keywords     = {{support remote informal encounter, remote team cross-media integration, informative art, informal encounter}},
  location     = {{Nottingham, England}},
  pages        = {{7--10}},
  title        = {{{Connecting Remote Teams: Cross-Media Integration to Support Remote Informal Encounters}}},
  year         = {{2004}},
}

@inproceedings{4828,
  abstract     = {{This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of presenting underlying system technologies or evaluation findings, this demonstration will focus on three running prototypes that emerged from the project: InfoRiver, SIAM, and Hello.Wall. The systems are meant to support work-related processes in office buildings while at the same time fostering informal communication. The InfoRiver implements the information river metaphor for information flow through a building or an organization. SIAM is a task-management system enriched with collaboration support to foster group communication and awareness. Hello.Wall is a new ambient display that can "borrow" mobile artefacts. All prototypes are multi-user and multi-device systems enabling coherent and engaging interaction experiences with a variety of sensor-enhanced smart artefacts.}},
  author       = {{Prante, Thorsten and Stenzel, Richard and Röcker, Carsten and Streitz, Norbert and Magerkurth, Carsten}},
  booktitle    = {{HI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems}},
  editor       = {{Dykstra-Erickson, Elizabeth   and Tscheligi, Manfred }},
  isbn         = {{978-1-58113-703-3}},
  keywords     = {{Hardware, Human-centered computing}},
  location     = {{Vienna, Austria}},
  pages        = {{763--764}},
  publisher    = {{ACM}},
  title        = {{{Ambient Agoras – InfoRiver, SIAM, Hello.Wall}}},
  doi          = {{10.1145/985921.985924}},
  year         = {{2004}},
}

@inbook{4829,
  abstract     = {{In this paper, we address three major issues, look at their interaction and combination and present our results on how to arrive at solutions for these issues. The issues are: 1) supporting informal communication and atmosphere in organisations, 2) the role and potential of ambient displays in future work environments, and 3) the combination of mostly static artefacts that are integrated in the architectural environment with mobile devices carried by people. Our results can be considered as steps towards the design and realization of what we call “social architectural spaces” in the context of future work environments. These environments will be populated with a range of different smart artefacts that are designed to facilitate awareness and notification as well as informal communication. We address a range of spaces in office buildings including public spaces, e.g., in the hallway, the foyer, and the cafeteria that have not been the focus of research so far. In particular, we present two artefacts: the Hello.Wall, a wall-size large ambient display, and the ViewPort, a mobile handheld device. They are interacting with each other via wireless networks and different types of sensing technology. The artefacts and the software were developed in the EU-funded “Disappearing Computer”- project “Ambient Agoras: Dynamic Information Clouds in a Hybrid Worlds”.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Magerkurth, Carsten and Stenzel, Richard and Plewe, D. A.}},
  booktitle    = {{Public and Situated Displays Social and Interactional Aspects of Shared Display Technologies}},
  editor       = {{O'Hara, K. and Perry, Mark  and Churchill, E. and Russell, D.}},
  isbn         = {{978-90-481-6449-3 }},
  keywords     = {{ambient displays, mobile devices, informal communication, atmosphere, social architectural space, ubiquitous computing}},
  pages        = {{387 – 409}},
  publisher    = {{Springer }},
  title        = {{{Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces: Supporting Informal Communication and Social Awareness in Organizations}}},
  doi          = {{10.1007/978-94-017-2813-3_16}},
  volume       = {{2}},
  year         = {{2003}},
}

@inproceedings{4830,
  abstract     = {{We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can "borrow" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology.}},
  author       = {{Prante, Thorsten and Röcker, Carsten and Streitz, Norbert and Stenzel, Richard and Magerkurth, Carsten and van Alphen, Daniel and Plewe, D. A.}},
  booktitle    = {{Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)}},
  editor       = {{Ljungstrand, P. and Brotherton, J.}},
  keywords     = {{Ambient display, informative art, social architectural space, context-dependent, sensor-based  interaction, interactive  wall, interaction  design, mobile  devices, smart  artefacts, ubiquitous computing environment, calm technology}},
  location     = {{Seattle, Washington, USA,}},
  pages        = {{277--278}},
  title        = {{{Hello.Wall – Beyond Ambient Displays}}},
  year         = {{2003}},
}

@inbook{4831,
  abstract     = {{In this paper, we introduce our approach as well as examples of realizations for situated interaction in the context of future work environments. These environments will be populated with a range of smart artefacts. The artefacts and their mutual interaction are designed to facilitate awareness and notification  as  well  as  informal  communication.  They  constitute  examples  of  our  approach  to  develop  future  work  environments  going  not  only  beyond  traditional  PC-based  work  places  but  also beyond electronic meeting rooms and roomware components previously developed by us. We address a range of spaces in office buildings including semi-public spaces, e.g., in the hallway, the foyer, and the cafeteria. The approach is not restricted to office buildings but can be extended to other types of buildings and spaces. It is part of our vision that we call “Cooperative Buildings”. The  artefacts  and  the  software  were  developed  in  the  EU-funded  “Disappearing  Computer”-project “Ambient Agoras: Dynamic Information Clouds in a Hybrid Worlds”. }},
  author       = {{Streitz, Norbert and Röcker, Carsten and Prante, Thorsten and Stenzel, Richard and van Alphen, Daniel}},
  booktitle    = {{Proceedings of HCI International 2003, 10th International Conference on Human-Computer Interaction : [held jointly with] Symposium on Human Interface (Japan) 2003, 5th International Conference on Engineering Psychology and Cognitive Ergonomics, 2nd International Conference on Universal Access in Human-Computer Interaction; 22 - 27 June 2003, Crete, Greece ; Vol. 3: Human-centred computing : cognitive, social and ergonomic aspects }},
  editor       = {{Harris, Don}},
  isbn         = {{0-8058-4932-7}},
  location     = {{Crete, Greece}},
  pages        = {{133----137}},
  publisher    = {{Lawrence Erlbaum}},
  title        = {{{Situated Interaction with Ambient Information: Facilitating Awareness and Communication in Ubiquitous Work Environments}}},
  year         = {{2003}},
}

