@misc{13337,
  abstract     = {{In manufacturing systems with a job shop organization, queues between workstations create an intermittent process flow, allowing workers to schedule tasks entering the queue based on their needs and preferences. The resulting scheduling autonomy of individual workers often leads to inefficiencies in the overall production process due to the loss of control. Companies are therefore increasingly using algorithmic scheduling systems to assign task sequences to workers, thereby drastically reducing their autonomy and negatively affecting their job performance and well-being. This paper extends the existing flexible job shop scheduling problem by sequencing preferences (FJSPSP) to incorporate a human-centered perspective by predicting workers’ task sequencing decisions using learning-to-rank (LTR) methods. By learning workers’ individual task sequencing preferences, it becomes possible to predict the processing sequence based on task characteristics. The scheduling algorithm for the FJSPSP presented in the paper incorporates workers’ learned sequencing preferences as constraints. Considering workers’ learned task sequencing decisions, the FJSPSP optimizes only task assignments to maintain workers’ autonomy over task sequences. The contributions of this paper are fourfold, namely, (1) presenting an approach to elicit sequencing decision datasets from workers, (2) demonstrating the successful prediction of humans’ and an actual worker’s task sequencing decisions with LTR, (3) formulating the FJSPSP variant that integrates workers’ sequencing preferences as constraints and proving its effectiveness in a simulation study, and (4) consolidating these steps into an explainable artificial intelligence (XAI)- and LTR-enabled sociotechnical system design framework. The paper closes with a discussion of the overall methodology and future research perspectives.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Srirajan, Tharsika Pakeerathan and Nitsch, Verena}},
  booktitle    = {{Journal of Manufacturing Systems}},
  issn         = {{0278-6125}},
  keywords     = {{Human-centered scheduling, Job autonomy, Learning-to-rank, Flexible job shop scheduling, Human decision-making, Explainable artificial intelligence}},
  number       = {{2}},
  pages        = {{541--560}},
  publisher    = {{Elsevier BV}},
  title        = {{{Incorporating scheduling autonomy of workers into flexible job shop scheduling: Learning and balancing decentralized task sequencing decisions with overall scheduling performance}}},
  doi          = {{10.1016/j.jmsy.2025.12.020}},
  volume       = {{84}},
  year         = {{2026}},
}

@misc{13394,
  abstract     = {{Erklärbare künstliche Intelligenz (XAI)-basiertes Nudging ist zwar ethisch komplex, kann jedoch eine vorteilhafte Alternative zu starren, algorithmisch generierten Fertigungsplänen darstellen, um sowohl die Planungsautonomie von Fertigungsmitarbeitenden als auch die Gesamtleistung des übergeordneten Fertigungssystems zu verbessern. Dieser Artikel präsentiert eine Laborstudie, die das erfolgreiche Nudging von 28 Studierenden des Studiengangs Wirtschaftsingenieurwesen in einer Fertigungssimulation demonstriert. Die Studie zeigt, dass die Übereinstimmung der von den Studierenden ausgewählten Bearbeitungsreihenfolge von Fertigungsaufgaben mit einer vordefinierten Bearbeitungsreihenfolge durch Nudging um 9 % zunimmt. Durch den Einsatz von XAI werden die Präferenzen der Studierenden analysiert und Deadlines sowie Prioritäten in der Simulation angepasst. Der Artikel diskutiert die ethischen Fragen des Nudging, darunter potenzielle Manipulation, Scheinautonomie und die Reduzierung von Menschen auf Zahlen. Um diese Probleme zu mindern, werden Empfehlungen für die praktische Umsetzung des XAI-basierten Nudging-Ansatzes sowie dessen Stärken gegenüber starren, algorithmisch generierten Fertigungsplänen hervorgehoben.}},
  author       = {{Herrmann, Jan-Phillip and Baier, Catharina and Tackenberg, Sven and Nitsch, Verena}},
  booktitle    = {{Industry 4.0 Science}},
  issn         = {{2942-6162}},
  keywords     = {{algorithmisches Management, Fertigungsplanung, KI-Ethik, XAI-basiertes Nudging}},
  number       = {{1}},
  pages        = {{70--78}},
  publisher    = {{GITO mbH Verlag}},
  title        = {{{XAI-gestütztes Nudging von Entscheidungen in der Fertigung – Praktische Umsetzbarkeit und ethische Herausforderungen}}},
  doi          = {{10.30844/i4sd.26.1.70}},
  volume       = {{42}},
  year         = {{2026}},
}

@misc{12719,
  abstract     = {{A human digital twin (HDT) is a virtual representation of a worker in cyberspace. Nevertheless, current research focusses mainly on HDTs for motoric work types, such as assembly. To fully integrate an HDT for workers in production, it is necessary that an HDT also displays cognitive processes like memorizing, thinking or reasoning. Such a concept can be used in information-based work, for example monitoring highly automated production systems, and contribute to the planning and control of production. Due to the high proportion of planning and decision-making processes, the efficiency of information-based work is determined in particular by the inner processes of the worker. An HDT can therefore help to describe current and future states of socio-technical work systems. Therefore, this paper presents a systematic literature review to explicitly derive the relevant components of an HDT for information-based work types. The elements of such an HDT and its environment are defined. Further, the current gaps in literature are identified. There are currently no real-world applications of such an HDT. Additionally, the value of multi-HDT systems must be evaluated more extensively.}},
  author       = {{Mordaschew, Viktoria and Latos, Benedikt and Tackenberg, Sven}},
  booktitle    = {{Procedia Computer Science}},
  issn         = {{1877-0509}},
  keywords     = {{Human-centric Production, Digital Twin, Systematic Literature Review}},
  pages        = {{2137--2146}},
  publisher    = {{Elsevier}},
  title        = {{{A Human Digital Twin for Worker-Centric Production}}},
  doi          = {{https://doi.org/10.1016/j.procs.2025.01.274}},
  volume       = {{253}},
  year         = {{2025}},
}

@misc{13349,
  abstract     = {{In weakly-structured work processes, workers are free to decide in which sequence to process their tasks. Predicting their decision-making helps plan production more accurately while preserving workers’ autonomy. The factors that influence workers’ decision-making depend on the manufacturing process and person considered, and they must be newly collected for each use case. This paper identifies the factors influencing workers when deciding in which sequence to process manufacturing tasks in a medium-sized hydraulic cylinder manufacturer. Five workers and two lead workers were observed and interviewed during several work shifts about influencing factors. The authors propose a new interview technique called indifference testing to overcome subjects’ difficulty articulating their decision-making process. Collected factors were categorized using inductive category formation and context analysis. The analyses identified 75 influencing factors comprising 37 decision attributes and 38 decision rules. The identified decision attributes indicate that worker preferences are influenced by attributes from the classical scheduling literature and attributes related to worker well-being, circadian rhythms, and ergonomics. The identified decision rules are useful constituents of more complex preference functions. The decision attributes and rules enable the construction of machine learning models to predict workers’ task sequencing decisions in job shops. Potential applications include systematically eliminating or controlling influencing factors through workplace design measures to increase worker well-being and optimality of their decisions.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Burgert, Florens and Nitsch, Verena}},
  booktitle    = {{Procedia Computer Science}},
  issn         = {{1877-0509}},
  keywords     = {{Task Sequencing, Manufacturing, Learning To Rank, Scheduling Human Factors, Case Study}},
  pages        = {{1820--1829}},
  publisher    = {{Elsevier BV}},
  title        = {{{Influencing factors on worker task sequencing decisions in a medium-sized hydraulic cylinder manufacturer}}},
  doi          = {{10.1016/j.procs.2025.01.244}},
  volume       = {{253}},
  year         = {{2025}},
}

@misc{13350,
  abstract     = {{In einer humanzentrierten Kleinserien- und Einzelfertigung mit Werkstattorganisation verfügen Fertigungsmitarbeitende häufig über eine hohe Autonomie und Entscheidungsfreiheit. Das Zusammenspiel individueller Planungsstrategien von Mitarbeitenden innerhalb eines Fertigungsprozesses kann sich positiv als auch negativ auf das Erreichen der produktionslogistischen Zielgrößen auswirken. In diesem Beitrag wird eine Variante des Flexible Job Shop Scheduling Problems vorgestellt, welches das Entscheidungsverhalten autonomer Arbeitspersonen bezüglich der Bearbeitungsreihenfolgebildung berücksichtigt. Weiterhin wird die Ableitung arbeitsorganisatorischer Gestaltungsempfehlungen durch die Analyse individueller Planungsstrategien von Arbeitspersonen mittels Methoden der erklärbaren künstlichen Intelligenz demonstriert. Betrachtungsgegenstand der Analyse ist die Entscheidung von Arbeitspersonen, in welcher Reihenfolge sie ihre täglichen Aufgaben abarbeiten. Der Beitrag schließt mit einer Diskussion über die Nutzung der vorgestellten Verfahren zur Ableitung von arbeitsorganisatorischen Gestaltungsempfehlungen.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Nitsch, Verena}},
  booktitle    = {{Arbeit 5.0: Menschzentrierte Innovationen für die Zukunft der Arbeit}},
  keywords     = {{Flexible Job Shop Scheduling, Learning To Rank, Erklärbare Künstliche Intelligenz, Planungsautonomie, Simulation}},
  location     = {{Aachen}},
  pages        = {{415--420}},
  publisher    = {{GfA-Press}},
  title        = {{{Analyse der Entscheidungsfindung von Fertigungsmitarbeitenden durch erklärbare künstliche Intelligenz zur Ableitung arbeitsorganisatorischer Gestaltungsempfehlungen}}},
  doi          = {{10.61063/FK2025}},
  year         = {{2025}},
}

@misc{13365,
  abstract     = {{Prozessmodellierungssprachen weisen für die Beschreibung und Verbesserung von Geschäftsprozessen eine hohe Bedeutung auf. Zur Formalisierung der Beschreibung bestehen mit K3 und BPMN 2.0 zwei graphische Modellierungssprachen. Im vorliegenden Beitrag erfolgt ein Vergleich der Zeichensätze sowie syntaktischen, semantischen und pragmatischen Merkmale beider Modellierungssprachen. Hierdurch werden die Kernideen von K3 herausgearbeitet und deren Fortbestand in BPMN 2.0 untersucht. Für nicht kongruente Merkmale werden Modellierungsalternativen in BPMN 2.0 dargelegt und die Erkenntnisse im Anschluss kritisch diskutiert. Als Fazit wird die Fähigkeit zum vollständigen Ersatz von K3 durch BPMN 2.0 für die Modellierung von Arbeitsprozessen festgestellt.}},
  author       = {{Goppold, Marvin and Tackenberg, Sven}},
  booktitle    = {{Arbeit 5.0: Menschzentrierte Innovationen für die Zukunft der Arbeit}},
  keywords     = {{Arbeitsanalyse, Arbeitsprozess, Modellierung, Prozessmanagement, Vergleich}},
  location     = {{Aachen}},
  pages        = {{257--262}},
  publisher    = {{GfA-Press}},
  title        = {{{25 Jahre arbeitswissenschaftliche Prozessmodellierungsprache K3 – Welche Kernideen sind im Praxisstandard BPMN 2.0 enthalten?}}},
  year         = {{2025}},
}

@misc{13366,
  abstract     = {{Die Möglichkeiten von Process Mining Werkzeugen zur automatischen Erzeugung von Arbeits- und Geschäftsprozessmodellen erweitern sich kontinuierlich. Diese Modelle haben eine hohe Bedeutung für das Wissensmanagement und die Verbesserung inner- und überbetrieblicher Geschäftsmodelle. Eine hohe Modellqualität liegt dann vor, wenn eine Konformität des Prozessmodells mit der Syntax der verwendeten graphischen Beschreibungssprache und der semantischen Korrektheit besteht, die zu einer angemessenen Übereinstimmung mit dem modellierten
Realweltausschnitt führt. Die algorithmenbasierte Erzeugung von Geschäftsprozessmodellen erfordert aber oftmals eine Revidierung, Verbesserung und Ergänzung von Wissen durch den Menschen. Für den Beitrag ist aus bestehenden Log-Dateien ein graphisches eEPK-Prozessmodell erzeugt worden, welches semantische und notationsbezogene Fehler
aufweist. In einer Laborstudie wurde anschließend untersucht, in welchem Umfang Menschen anhand von verschiedenen Formen einer Prozessdarstellung die in einem graphischen Prozessmodell enthaltenen Fehler identifizieren und beheben können.}},
  author       = {{Tackenberg, Sven and Goppold, Marvin and Duckwitz, Sönke}},
  booktitle    = {{Arbeit 5.0: Menschzentrierte Innovationen für die Zukunft der Arbeit}},
  keywords     = {{Prozessmodellierung, Prozessqualität, eEPK, Empirie}},
  location     = {{Aachen}},
  pages        = {{708--713}},
  publisher    = {{GfA-Press}},
  title        = {{{Identifizierung von Fehlern bei der Erstellung von Prozessmodellen mittels Process Mining}}},
  year         = {{2025}},
}

@misc{12788,
  abstract     = {{The product environmental footprint (PEF) is one of two life cycle assessment methods from the European Commission. With their published recommendation on environmental footprint methods, the European Commission provides a framework to assess the PEF for every product in a company. Since there is a high probability that the PEF will be mandatory for companies shortly, it is crucial that this recommendation guides companies and mainly technical employees through all phases of the PEF and enables them to execute a PEF study correctly. Therefore, this paper aims to analyze the process of calculating a PEF for a product critically. A PEF study is conducted on a smart luminaire with the software program OpenLCA. The use case concludes that many aspects of the PEF still need to be clarified. Especially the calculation methods behind every impact category need to be more transparent. Further, a comparison of the use case with a provided tutorial from OpenLCA is made. The comparison shows that no information is available on how to model the end-of-life and the use stages, which are mandatory in a PEF study. (c) 2023 The Authors. Published by ELSEVIER B.V.}},
  author       = {{Mordaschew, Viktoria and Tackenberg, Sven}},
  booktitle    = {{5th International Conference on Industry 4.0 and Smart Manufacturing (ISM)}},
  editor       = {{Longo, F. and Shen, W. and Padovano, A.}},
  issn         = {{1877-0509}},
  keywords     = {{Product Environmental Footprint, Life Cycle Assessment, Sustainability, Cyber-physical Systems}},
  location     = {{Lisbon, PORTUGAL}},
  pages        = {{493--503}},
  publisher    = {{Elsevier BV}},
  title        = {{{The Product Environmental Footprint – A Critical Review}}},
  doi          = {{10.1016/j.procs.2024.01.049}},
  volume       = {{232}},
  year         = {{2024}},
}

@misc{12795,
  abstract     = {{Including disabled workers in value-creating work processes is a fundamental and guaranteed human right and is, therefore, an essential goal of society. In Germany, sheltered workshops create the conditions for this inclusion since they are essential to companies' value chains. A central challenge is the inclusion of disabled workers in the value-creation processes, such as in manufacturing or assembly areas. The skills of disabled workers vary since they have individual impairments. Therefore, this paper presents a digital human model, a Human Digital Twin (HDT), for disabled workers. The model maps their skills and supports the production planning and assembly processes. (C) 2024 The Authors. Published by Elsevier B.V.}},
  author       = {{Mordaschew, Viktoria and Duckwitz, Sönke and Tackenberg, Sven}},
  booktitle    = {{5th International Conference on Industry 4.0 and Smart Manufacturing (ISM)}},
  editor       = {{Longo, F. and Shen, W. and Padovano, A.}},
  issn         = {{1877-0509}},
  keywords     = {{Human Digital Twin, Industry 4.0, Sheltered Workshops, Production Planning}},
  location     = {{Lisbon, PORTUGAL}},
  pages        = {{745--751}},
  publisher    = {{Elsevier BV}},
  title        = {{{A Human Digital Twin of Disabled Workers for Production Planning}}},
  doi          = {{10.1016/j.procs.2024.01.074}},
  volume       = {{232}},
  year         = {{2024}},
}

@misc{12797,
  abstract     = {{Sheltered workshops face the challenge of meeting their manufacturing objectives while considering the individual competenciesand assistance needs of persons with disabilities. Moreover, work processes in sheltered workshops are weakly structured, allowing for frequent task interruptions and changes based on the preferences of impaired work persons. While the Industry 4.0 literature provides many real-time scheduling algorithms for incorporating multiple objectives and constraints, these algorithms fall short of the characteristics of sheltered workshops. The resource-constrained project scheduling problem (RCPSP) is an optimization problem for computing manufacturing plans considering multiple objectives and resource constraints. Among many different RCPSP variants proposed in the literature, the multi-skill RCPSP (MSRCPSP) variant considers the individual skills of work persons when generating manufacturing plans. With the ongoing digital transformation of enterprises, new assistance systems enter the market, providing individual support to impaired work persons and compensating for lacking skills and abilities. This paper proposes an MSRCPSP variant that incorporates assistance systems and learning tasks compensating for competence gaps in the skill matrix of impaired work persons. Furthermore, it decomposes tasks into individual work objects, which accounts for frequent task interruptions and task preferences of work persons. The algorithm is described and demonstrated using a manufacturing data set from an actual sheltered workshop. In a small evaluation study, the algorithm is tested by scheduling two impaired work persons in the assembly department of a medium-sized manufacturing company in the primary labor market. The evaluation study proves its real-world applicability and the suitability of scheduling algorithms for participation and inclusive work. }},
  author       = {{Herrmann, Jan-Phillip and Mordaschew, Viktoria and Tackenberg, Sven}},
  booktitle    = {{5th International Conference on Industry 4.0 and Smart Manufacturing (ISM)}},
  editor       = {{Longo, F. and Shen, W. and Padovano, A.}},
  issn         = {{1877-0509}},
  keywords     = {{Scheduling, Sheltered Workshops, Assistance System, Persons with Disabilities}},
  location     = {{Lisbon, PORTUGAL}},
  pages        = {{1329--1338}},
  publisher    = {{Elsevier BV}},
  title        = {{{A multi-skill RCPSP variant for persons with disabilities in sheltered workshops}}},
  doi          = {{10.1016/j.procs.2024.01.131}},
  volume       = {{232}},
  year         = {{2024}},
}

@misc{13351,
  abstract     = {{Sheltered workshops face the challenge of meeting their manufacturing objectives while considering the individual competencies and assistance needs of persons with disabilities. Moreover, work processes in sheltered workshops are weakly structured, allowing for frequent task interruptions and changes based on the preferences of impaired work persons. While the Industry 4.0 literature provides many real-time scheduling algorithms for incorporating multiple objectives and constraints, these algorithms fall short of the characteristics of sheltered workshops. The resource-constrained project scheduling problem (RCPSP) is an optimization problem for computing manufacturing plans considering multiple objectives and resource constraints. Among many different RCPSP variants proposed in the literature, the multi-skill RCPSP (MSRCPSP) variant considers the individual skills of work persons when generating manufacturing plans. With the ongoing digital transformation of enterprises, new assistance systems enter the market, providing individual support to impaired work persons and compensating for lacking skills and abilities.
This paper proposes an MSRCPSP variant that incorporates assistance systems and learning tasks compensating for competence gaps in the skill matrix of impaired work persons. Furthermore, it decomposes tasks into individual work objects, which accounts for frequent task interruptions and task preferences of work persons. The algorithm is described and demonstrated using a manufacturing data set from an actual sheltered workshop. In a small evaluation study, the algorithm is tested by scheduling two impaired work persons in the assembly department of a medium-sized manufacturing company in the primary labor market. The evaluation study proves its real-world applicability and the suitability of scheduling algorithms for participation and inclusive work.}},
  author       = {{Herrmann, Jan-Phillip and Mordaschew, Viktoria and Tackenberg, Sven}},
  booktitle    = {{Procedia Computer Science}},
  issn         = {{1877-0509}},
  keywords     = {{Scheduling, Sheltered Workshops, Assistance System, Persons with Disabilities}},
  pages        = {{1329--1338}},
  publisher    = {{Elsevier BV}},
  title        = {{{A multi-skill RCPSP variant for persons with disabilities in sheltered workshops}}},
  doi          = {{10.1016/j.procs.2024.01.131}},
  volume       = {{232}},
  year         = {{2024}},
}

@misc{11445,
  abstract     = {{Predicting human decisions is a central challenge for planning and controlling production with weakly structured processes. Thus, workers’ decisions regarding the processing strategies and the temporal sequence of tasks to be processed are to be determined prospectively. Accordingly, there is a need to review methods for preference elicitation to develop individual predictive decision models. This paper presents a systematic literature review and discussion of 42 publications on predictive decision models and decision attributes. Methods for eliciting decision-making knowledge from manufacturing workers as part of the modeling process and decision model validation methods are reviewed and discussed in light of their predictive validity for individual task selection. The article synthesizes the recent literature for predicting human decision-making in manufacturing using artificial intelligence methods. Along with the review results, a future research agenda is proposed for modeling and simulating human decision-making in manufacturing. Knowledge about human preferences and the successful prediction of workers’ decision-making in manufacturing helps companies predict manufacturing objectives and derive organizational and work design measures.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Nitsch, Verena}},
  booktitle    = {{IEEE Access}},
  issn         = {{2169-3536}},
  keywords     = {{Artificial intelligence, assistance system, human decision-making, manufacturing}},
  pages        = {{141172--141191}},
  publisher    = {{IEEE}},
  title        = {{{Predicting Human Decision-Making for Task Selection in Manufacturing: A Systematic Literature Review}}},
  doi          = {{10.1109/access.2023.3340626}},
  volume       = {{11}},
  year         = {{2023}},
}

@misc{9358,
  abstract     = {{Real-time human-centered assistance in industrial processes depends on the individual history of the work person’s activities in the work system and requires adequate methods for tracking the person’s actions. Most research in human activity recognition is based on recognizing actions from video data using computer vision methods. Digital equipment, standardized machine data interfaces, and smart wearable devices extend the possibilities to describe the current state of the work system. Petri nets have already been applied to human activity recognition, however, without the requirement of detecting actions in real-time. This paper proposes a Petri net architecture that enables hierarchical description-based human activity recognition in industrial work processes. We present an extension, a Partitioned Colored Petri Net, based on the colored Petri net formalism that infers activities from state transitions of the work system in real-time. In a case study, we demonstrate the Petri net’s application for an error-based learning system that visualizes error consequences in augmented reality using experimentable digital twins.}},
  author       = {{Herrmann, Jan-Phillip and Atanasyan, Alexander and Casser, Felix and Tackenberg, Sven}},
  booktitle    = {{Procedia Computer Science}},
  issn         = {{1877-0509}},
  keywords     = {{Colored Petri net, Human-centered Assistance, Experimentable Digital Twins}},
  location     = {{Österreich}},
  pages        = {{1188--199}},
  publisher    = {{Elsevier}},
  title        = {{{A Petri Net Architecture for Real-Time Human Activity Recognition in Work Systems}}},
  doi          = {{https://doi.org/10.1016/j.procs.2022.12.317}},
  volume       = {{217}},
  year         = {{2023}},
}

@misc{10009,
  abstract     = {{Die steigende Anzahl von Entwicklungsartefakten (z. B. mechanische oder elektronische Bauteile, Softwarefunktionen, Dokumente) konfrontiert klein- und mittelständische Unternehmen mit der Herausforderung, die vielfältigen Wirkbeziehungen zwischen Artefakten zu überblicken. Die fehlende Kenntnis von Artefaktbeziehungen verursacht Probleme, wie beispielsweise Fehleinschätzungen der Auswirkungen technischer Änderungen auf Abteilungen und das Gesamtsystem. Mit Hilfe der Design Structure Matrix (DSM) lassen sich die Elemente und Beziehungen von komplexen Systemen übersichtlich darstellen. Im vorliegenden Beitrag wird ein auf der DSM basierendes Assistenzsystem vorgestellt, welches Artefakte und Artefaktbeziehungen mittels dreidimensionaler graphbasierter Benutzungs-oberfläche darstellt. Das Assistenzsystem nutzt Algorithmen zur Berechnung von Graphlayouts, Clusteranalysen und Vorhersagen von Änderungsauswirkungen. Es werden die Algorithmen und die resultierenden Darstellungsformen beschrieben. Der Beitrag schließt mit einer Diskussion des Nutzens und zukünftiger Aktivitäten.}},
  author       = {{Herrmann, Jan-Phillip and Trojanowski, Christoph and Imort, Sebastian and Pankrath, Carolin and Deuter, Andreas and Tackenberg, Sven}},
  booktitle    = {{Tagungsband zum Stuttgarter Symposium für Produktentwicklung SSP 2023}},
  editor       = {{Hölzle, Katharina and Kreimeyer, Matthias and Roth, Daniel and Maier, Thomas and Riedel, Oliver}},
  issn         = {{2364-4885}},
  keywords     = {{Design Structure Matrix, Assistenzsystem, Benutzungsoberfläche, Produktentwicklung, Verwaltungsschale}},
  location     = {{Stuttgart}},
  pages        = {{282--293}},
  publisher    = {{Fraunhofer IAO}},
  title        = {{{Ein DSM-basiertes Assistenzsystem zur Visualisierung von Artefaktbeziehungen in der Produktentwicklung von KMU}}},
  year         = {{2023}},
}

@misc{10010,
  abstract     = {{During product development, the customer or internal stakeholders initiate changes concerning the components or functions of a cyber-physical system (CPS). The complexity of such a CPS causes difficulties in evaluating the effects of a component change. Accordingly, product developers need an assistance system to quantify the impact of a component change on hardware, software, system functions, and production processes. Therefore, this paper focuses on concepts to evaluate the effects of component, functional, and process changes and contributes to its clarification and further understanding of the importance and requirements for such an assistance system. The literature review assesses the identified methods regarding their objectives, application objects, level of automation, and relations characteristics. However, the literature review pointed out that the change prediction method from Clarkson et al. (2004) is well-established in the literature and able to quantify the impact of a change.}},
  author       = {{Mordaschew, Viktoria and Herrmann, Jan-Phillip and Tackenberg, Sven}},
  booktitle    = {{Proceedings of the International Conference onEngineering Design (ICED23)}},
  issn         = {{2732-527X }},
  keywords     = {{Product Lifecycle Management (PLM), Change Impact, Complexity, Uncertainty}},
  location     = {{Bordeaux, Frankreich}},
  pages        = {{2655--2664}},
  publisher    = {{Cambridge University Press}},
  title        = {{{METHODS OF CHANGE IMPACT ANALYSIS FOR PRODUCT DEVELOPMENT: A SYSTEMATIC REVIEW OF THE LITERATURE}}},
  doi          = {{https://doi.org/10.1017/pds.2023.266 }},
  year         = {{2023}},
}

@misc{10013,
  abstract     = {{In diesem Beitrag wird ein digitales Menschmodell, ein sogenannter Human Digital Twin, für Personen mit Unterstützungsbedarf vorgestellt. Das Modell leistet einen wertvollen Beitrag für die Abbildung von Arbeitspersonen und deren Kompetenzen in Assistenzsystemen für die Produktionsplanung und -steuerung. Ausgehend vom Stand der Forschung zu Menschmodellen findet der entwickelte Human Digital Twin auf ein Montageassistenzsystem Anwendung.}},
  author       = {{Mordaschew, Viktoria and Duckwitz, Sönke and Tackenberg, Sven}},
  booktitle    = {{Nachhaltig Arbeiten und Lernen - Analyse und Gestaltung lernförderlicher und nachhaltiger Arbeitssysteme und Arbeits und Lernprozesse}},
  keywords     = {{Industrie 4.0, Digitaler Zwilling, Produktionsplanung und -steuerung, Unterstützungsbedarf}},
  location     = {{Hannover}},
  publisher    = {{GfA-Press}},
  title        = {{{Human Digital Twin – ein Konzept für die Fertigungssteuerung einer Werkstatt für behinderte Menschen}}},
  volume       = {{40}},
  year         = {{2023}},
}

@misc{10014,
  abstract     = {{In einem Forschungsprojekt unter wissenschaftlicher Führung der RWTH Aachen University und der TH Ostwestfalen-Lippe wird das FeDiNAR-System entwickelt. Die Abkürzung steht für: Fehler didaktisch nutzbar machen mit AR.}},
  author       = {{Goppold, Marvin and Herrmann, Jan-Phillip and Atanasyan, Alexander and Kießler, Carsten and Dunsche, Lukas and Tackenberg, Sven and Roßmann, Jürgen}},
  booktitle    = {{Werkwandel : Zeitschrift für angewandte Arbeitswissenschaft }},
  issn         = {{2750-5669}},
  number       = {{1}},
  pages        = {{27--29}},
  publisher    = {{ifaa — Institut für angewandte Arbeitswissenschaft e. V.}},
  title        = {{{Berufsausbildung digital mit Mehrwert FeDiNAR — ein virtueller Sandkasten, um aus Fehlern zu lernen!}}},
  year         = {{2023}},
}

@misc{10015,
  abstract     = {{Die operative Fertigungsplanung für die Produktions¬bereiche von Werkstätten für behinderte Menschen steht vor der Herausforderung, die Kompetenzen und die individuellen Verhaltensweisen der Personen mit Unterstützungsbedarf bei einer gleichzeitigen Erfüllung der wirtschaftlichen Vorgaben angemessen zu berücksichtigen. Der vorliegende Beitrag beschreibt daher einen simulationsgestützten Ansatz zur Entwicklung von Fertigungsplänen. Hierzu erfolgt eine Allokation von Aufgaben zu Personen mit Unterstützungsbedarf unter Berücksichtigung der Funktionen von Assistenzsystemen in der Fertigung sowie einer zu erreichenden Lernwirksamkeit einer Aufgabenbearbeitung. Der realisierte Algorithmus wird anhand eines Planungsproblems für die Zielgrößen Wirtschaftlichkeit und Lernförderlichkeit verifiziert.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Duckwitz, Sönke}},
  booktitle    = {{Nachhaltig Arbeiten und Lernen - Analyse und Gestaltung lernförderlicher und nachhaltiger Arbeitssysteme und Arbeits und Lernprozesse}},
  isbn         = {{978-3-936804-32-4}},
  keywords     = {{Werkstätten für behinderte Menschen, Resource- constrained Project Scheduling Problem, Aufgabenauswahl, Simulation}},
  location     = {{Hannover}},
  publisher    = {{GfA-Press}},
  title        = {{{Konzept für die operative Fertigungsplanung unter Berücksichtigung der Kompetenzen von Personen mit Unterstützungsbedarf in Werkstätten für behinderte Menschen}}},
  volume       = {{40}},
  year         = {{2023}},
}

@misc{10016,
  abstract     = {{Hohe Freiheitsgrade hinsichtlich des Entscheidungsspielraums von Arbeitspersonen erschweren die Prognose der Bearbeitungsreihenfolgen und der damit verbundenen Fertigstellungstermine in produzierenden Unternehmen. Der vorliegende Beitrag stellt ein Forschungsvorhaben über die Vorhersage der Aufgabenauswahl von Arbeitspersonen in der Kleinserien- und Einzelfertigung vor. Es werden die Zielsetzung und Methodik für die Erhebung und Beschreibung von Entscheidungskriterien und -regeln von Arbeitspersonen beschrieben und diskutiert. Zentrale Herausforderung der zu konzipierenden empirischen Studie ist die Erhebung von Daten zum Entscheidungsverhalten mit hoher prädiktiver Validität. Die Daten werden genutzt, um ein KI-gestütztes Simulationsmodell zur Vorhersage der individuellen Aufgabenauswahl zu entwickeln. Der Beitrag schließt mit einem Ausblick auf zukünftige Aktivitäten.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Nitsch, Verena}},
  booktitle    = {{Nachhaltig Arbeiten und Lernen - Analyse und Gestaltung lernförderlicher und nachhaltiger Arbeitssysteme und Arbeits und Lernprozesse}},
  isbn         = {{978-3-936804-32-4}},
  keywords     = {{Aufgabenauswahl, Simulation, Künstliche Intelligenz, Produktion, Entscheidungskriterien, Empirische Studie}},
  location     = {{Hannover}},
  publisher    = {{GfA-Press}},
  title        = {{{Vorhersage des individuellen Entscheidungsverhaltens von Arbeitspersonen in der Produktion bezüglich der Aufgabenauswahl mittels KI-gestützter Simulation}}},
  volume       = {{40}},
  year         = {{2023}},
}

@misc{10962,
  abstract     = {{The increasing number of product artifacts (e.g., mechanical or electronic components, software functions, documents) confronts small and medium-sized companies with the challenge of assessing change effects. The lack of knowledge of artifact relationships causes problems, such as outdated documentation, lack of coordination with affected disciplines, or delayed changes. The Design Structure Matrix (DSM) can clearly represent the elements and relationships of complex systems. This paper presents an assistance system for intuitive visualization of engineering change effects using existing DSM-based methods for complexity management. The implemented algorithms compute graph layouts, cluster analyses, and change predictions in the form of change risk, time, and cost. An application example of a 3D-printed intelligent lamp demonstrates the approach's viability. The paper concludes with a discussion of the benefits and future activities.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Trojanowski, Christoph and Pankrath, Carolin and Imort, Sebastian and Deuter, Andreas}},
  booktitle    = {{DS 126: Proceedings of the 25th International DSM Conference (DSM 2023)}},
  editor       = {{Stowe, Harold and Browning, Tyson R. and Eppinger, Steven D. and Trauer, Jakob and Langner, Christopher and Kreimeyer, Matthias and Isaksson, Ola and Panarotto, Massimo and Brahma, Arindam}},
  keywords     = {{Graph-based Visualization, Assistance System, Engineering Change Management, Complexity Management}},
  location     = {{Gothenburg, Sweden}},
  pages        = {{58--67}},
  publisher    = {{The Design Society}},
  title        = {{{Assistance System for graph-based 3D Visualization of Design Structure Matrices}}},
  doi          = {{10.35199/dsm2023.07}},
  year         = {{2023}},
}

@misc{7147,
  abstract     = {{Purpose: Industry 4.0 technologies influence how production is planned, scheduled, and controlled. In literature, different classifications of the tasks and functions of production planning and control (PPC) exist, of which one is the German Aachen PPC model. This research aims to identify and classify current Industry 4.0 approaches for planning and controlling production processes and to reveal researched and unexplored areas of the model.

Design/methodology/approach: In an exploratory literature review, we review and classify 48 publications on a full-text basis with the Aachen PPC model's tasks and functions. Two cluster analyses reveal researched and unexplored tasks and functions of the Aachen PPC model. Additionally, we give a summary of each reviewed publication.

Findings: We propose a cyber-physical PPC architecture, which incorporates current Industry 4.0 technologies, current optimization methods, optimization objectives, and disturbances relevant for realizing a PPC system in a smart factory. Current approaches focus on the in-house PPC, particularly on the control using real-time information from the shop floor. We propose future research directions for the unexplored tasks and functions of the Aachen PPC model.

Research limitations/implications: The selection of search terms and the texts' interpretation is based on an individual assessment. The revelation of unexplored tasks and functions of the Aachen PPC model might have a different outcome if the search term combination is parameterized differently.

Originality/value: Using the Aachen PPC model, which holistically models PPC, the findings give comprehensive insights into the current advances of tools, methods, and challenges relevant to planning and controlling production processes under Industry 4.0.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Padoano, Elio and Gamber, Thilo}},
  booktitle    = {{Journal of Industrial Engineering and Management}},
  issn         = {{2013-0953}},
  keywords     = {{Production planning and control, Industry 4.0, Industrial Internet of Things, Exploratory literature review}},
  number       = {{1}},
  publisher    = {{ OmniaScience}},
  title        = {{{Approaches of production planning and control under industry 4.0: A literature review}}},
  doi          = {{http://dx.doi.org/10.3926/jiem.3582}},
  volume       = {{15}},
  year         = {{2022}},
}

@misc{9133,
  abstract     = {{Mit der steigenden Komplexität der Entwicklung mechatronischer Produkte sind den beteiligten Akteuren die Wirkbeziehungen zwischen den Bauteilen sowie zwischen den Bauteilen und den erforderlichen Produktionsprozessen oft nicht mehr hinreichend bekannt. Nicht abgestimmte Entscheidungen und Handlungen sind die Folge, die zu Kosten- und Terminüberschreitungen führen. Dieser Beitrag zeigt mögliche Innovationspotenziale auf, die ein Assistenzsystem für das Komplexitätsmanagement bieten kann. }},
  author       = {{Deuter, Andreas and Tackenberg, Sven and Herrmann, Jan-Phillip and Vathauer, Marc and Kage, Franz}},
  booktitle    = {{WT WerkstattsTechnik online}},
  issn         = {{1436-4980 }},
  number       = {{6}},
  pages        = {{404--407}},
  publisher    = {{VDI Fachmedien}},
  title        = {{{Innovationspotenziale im Komplexitätsmanagement- Assistenzsystem für kleine und mittlere Unternehmen}}},
  volume       = {{112}},
  year         = {{2022}},
}

@article{9356,
  abstract     = {{In today’s manufacturing industry, enterprise-resource-planning (ERP) systems reach their limit when planning and scheduling production subject to multiple objectives and constraints. Advanced planning and scheduling (APS) systems provide these capabilities and are an extension for ERP systems. However, when integrating an APS and ERP system, the ERP data frequently lacks quality, hindering the APS system from working as required. This paper introduces a data quality (DQ) assessment framework that employs a Bayesian Network (BN) to perform quick DQ assessments based on expert interviews and DQ measurements with actual ERP data. We explain the BN’s functionality, design, and validation and show how using the perceived DQ of experts and a semi-supervised learning algorithm improves the BN’s predictions over time. We discuss applying our framework in an APS system implementation project involving an APS system provider and a medium-sized manufacturer of hydraulic cylinders. Despite considering the DQ assessment framework in such a specific context, it is not restricted to a particular domain. We close by discussing the framework’s limits, particularly the BN as a DQ assessment methodology and future works to improve its performance.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Padoano, Elio and Hartlief, Jörg and  Rautenstengel, Jens and Loeser, Christine and Böhme, Jörg }},
  issn         = {{1877-0509 }},
  journal      = {{Procedia Computer Science}},
  keywords     = {{Data Quality Assessment, Advanced Planning, Scheduling, Bayesian Network, Enterprise Resource Planning}},
  pages        = {{194--204}},
  publisher    = {{Elsevier}},
  title        = {{{An ERP Data Quality Assessment Framework for the Implementation of an APS system using Bayesian Networks}}},
  doi          = {{https://doi.org/10.1016/j.procs.2022.01.218}},
  volume       = {{200}},
  year         = {{2022}},
}

@misc{9360,
  abstract     = {{Background: 
Errors can have dangerous consequences, resulting in a preventive strategy in most company-based technical vocational education and training (TVET). On the contrary, errors provide a useful opportunity for learning due to mismatches of mental models and reality and especially to improve occupational safety and health (OSH). 
Objective: 
This article presents a didactic concept for developing a learning system based on learning from errors. Learners shall directly experience the consequences of erroneous actions through presenting error consequences in augmented reality to avoid negative, dangerous, or cost-intensive outcomes. 
Methods: 
Empirical data prove errors to be particularly effective in TVET. A formal description of a work system is systematically adopted to outline a connection between work, errors concerning OSH, and a didactic concept. A proof-of-concept systematically performs a use case for the developed learning system. It supports critical reflections from a technical, safety, and didactical perspective, naming implications and limitations. 
Results: 
By learning from errors, a work-based didactic concept supports OSH competencies relying on a learning system. The latter integrates digital twins of the work system to simulate and visualise dangerous error consequences for identified erroneous actions in a technical proof-of-concept. Results demonstrate the ability to detect action errors in work processes and simulations of error consequences in augmented reality. 
Conclusion: 
The technical learning system for OSH education extends existing learning approaches by showcasing virtual consequences. However, capabilities are limited regarding prepared learning scenarios with predefined critical errors. Future studies should assess learning effectiveness in an industrial scenario and investigate its usability.}},
  author       = {{Goppold, Marvin and Herrmann, Jan-Phillip and Tackenberg, Sven and Brandl, Christopher and Nitsch , Verena}},
  booktitle    = {{Work}},
  issn         = {{1875-9270 }},
  keywords     = {{Vocational education, digital twin, work system design}},
  number       = {{4}},
  pages        = {{1563--1575}},
  publisher    = {{IOS Press}},
  title        = {{{An error-based augmented reality learning system for work-based occupational safety and health education}}},
  doi          = {{10.3233/WOR-211243}},
  volume       = {{72}},
  year         = {{2022}},
}

@misc{10017,
  abstract     = {{Das Erleben der Konsequenzen von in Arbeitsprozessen verursachten Fehlern stellt eine effektive Lerngelegenheit dar (Bauer & Harteis 2012; Kapur 2015). Im Forschungsprojekt „Fehler didaktisch nutzbar machen mit Augmented Reality“ (FeDiNAR) wird ein Lernsystem entwickelt, welches fehlerhafte Handlungen von Menschen in Arbeitsprozessen erkennt und deren Konsequenzen zum Eintrittszeitpunkt in Augmented Reality (AR) simuliert. Als Formalismus für ereignisdiskrete Arbeitsprozesse lassen sich Petri-Netze für die AR-Modellierung und -Simulation nutzen (Rossmann et al. 2012). Das Erkennen der Fehlerverursachung und das Aktivieren der Visualisierung von Fehlerkonsequenzen in AR basiert auf einer handlungsbegleitenden, dynamischen Simulation der Zustände des Arbeitssystems mittels Petri-Netze. Die Abbildung relevanter Arbeitssystemelemente resultiert in einer Petri-Netz-Architektur mit einem Petri-Netz zur Modellierung der Handlung als zentrales Element. In diesem Beitrag wird die Petri-Netz-Architektur des Lernsystems zur Simulationsgestützten Beschreibung fehlerbehafteter Handlungen in Arbeitssystemen vorgestellt. Anschließend werden die Grenzen des Simulationsmodells anhand der Erfahrungen aus einem Einsatz des Lernsystems bei spezifischen Anwendungsfällen aufgezeigt und diskutiert. Der vorliegende Beitrag baut auf vorherigen Arbeiten der Autoren zum Thema Modellierung fehlerbehafteter Arbeitsprozesse mittels Petri-Netze auf (Kobelt et al. 2020b).}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven}},
  booktitle    = {{Technologie und Bildung in hybriden Arbeitswelten : 68. Kongress der Gesellschaft für Arbeitswissenschaft : 02. - 04. März 2022}},
  isbn         = {{978-3-936804-31-7 }},
  location     = {{Magdeburg}},
  publisher    = {{GfA-Press}},
  title        = {{{Modellierung und Simulation fehlerbehafteter Handlungen in Arbeitssystemen mittels Petri-Netze}}},
  volume       = {{38}},
  year         = {{2022}},
}

@inproceedings{7030,
  abstract     = {{The rapid spread of digital technologies is changing work systems and how people do their work. The positive and negative impacts of these technologies have heatedly discussed by researchers and practitioners. However, there is little research on how people perceive the impacts of digital technologies from both individual and organisational perspectives. To contribute to this issue, the present study aims to develop a serious game for collecting data about players’ perceptions and decisions in virtual organisational activities. The  characteristics of the developed game are that players select their criteria for impact assessment and that they solve organisational problems by traditional or technological solutions. This paper proposes the game rules and processes and demonstrates an analysis of collected data.}},
  author       = {{Nemoto, Y. and Kobelt, Dennis and Herrmann, Jan-Phillip and Tackenberg, Sven}},
  booktitle    = {{ARBEIT HUMAINE gestalten : 67. Kongress der Gesellschaft für Arbeitswissenschaft e. V. }},
  location     = {{Bochum}},
  publisher    = {{GfA Press}},
  title        = {{{Employee Well-being and Organisational Performance: a Serious Game for Investigating Perceived Social Impacts of Digital Technologies}}},
  year         = {{2021}},
}

@inproceedings{7031,
  abstract     = {{The worldwide digitalization of companies changes work processes and organization of work. Digital technologies will improve productivity, efficiency, and ergonomics at the workplace. In higher education of industrial engineering, students need to reflect positive and negative consequences when designing work systems.

The initial success of technological solutions depends on people's attitude towards their actual benefit (Venkatesh & Bala, 2008). Some studies suggest that people's attitude changes with cultural background (Straub, Keil & Brenner, 1997). There is little research in an educational context on how people perceive digital technologies' impact on employee well-being and organisational performance, and how this perception differs based on culture. Therefore, this study investigates these differences from an intercultural perspective by comparing German and Japanese engineering students.

Referring to problem-based learning, we present a serious game that confronts players with solving fictive problems of a manufacturer of refrigerators by choosing between technological and traditional solutions. Initially, players choose individual well-being and organisational performance criteria out of a set of possible criteria. In four subsequent rounds, players pick a problem card that they have to solve using technological or traditional solutions. Players assess the impact of their choice considering their initially selected criteria of individual well-being and organisational performance. A player wins by achieving the highest score, which results from how well players solve their problems with the given solutions and how well these influence their initially selected criteria. A software supports the game by computing each players’ score and storing the game data. The purpose of the serious game is twofold. First, incorporating the serious game into teaching allows supporting multiple dimensions of learning goals (cf. Krathwohl, 2002) and stimulating students' learning processes. Second, it enables data collection about players' perceived impacts of digital technologies on employee well-being and organisational performance.

We describe the game rules and processes and discuss implications in the learning processes of students crossing boundaries. We present the results of playing the game with 43 students in Germany and 60 students in Japan by analysing the two games' collected data individually and by comparing the results.}},
  author       = {{Herrmann, Jan-Phillip and Nemoto, Y. and Kobelt, Dennis and Goppold, M. and Tackenberg, Sven}},
  booktitle    = {{Gemeinschaften in Neuen Medien : Digitale Partizipation in hybriden Realitäten und Gemeinschaften}},
  editor       = {{Köhler, Thomas and Schoop, Eric and Kahnwald, Nina and Sonntag, R.}},
  location     = {{Dresden}},
  pages        = {{246 -- 255}},
  publisher    = {{TUDpress}},
  title        = {{{An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance}}},
  year         = {{2021}},
}

@inproceedings{7032,
  abstract     = {{Der Einsatz von neuen Informationstechnologien führt zu einer signifikanten Veränderung der individuellen Arbeitsorganisation der Arbeitspersonen auf dem Shopfloor eines Unternehmens. Durch den Einsatz von mobilen Assistenzsystemen werden neue Möglichkeiten geschaffen, Aufgaben an die Mitarbeiter situationsbezogen zu delegieren und Bearbeitungsstände zu überwachen. Trotz einer verstärkt algorithmenbasierten Planung der Arbeit, bestehen im Rahmen einer Werkstattorganisation weiterhin vielfältige Freiheitsgrade hinsichtlich der Ausgestaltung der individuellen Arbeitsorganisation. Eine Beobachtung von realen Arbeitsabläufen führte daher zu der Entwicklung eines Bayesschen Netz zur Beschreibung des Verhaltens einer Arbeitsperson in Abhängigkeit der bereitgestellten Informationen. Das entwickelte Netz berechnet hierbei die Wahrscheinlichkeit, dass eine Arbeitsperson aus einem Aufgabenpool eine Aufgabe auswählt und eine spezifische Handlung ausführt. Für das Bayessche Netz wird ein aktororientiertes Simulationsmodell zur Beschreibung einer individuellen Arbeitsorganisation einführend vorgestellt.}},
  author       = {{Tackenberg, Sven and Herrmann, Jan-Phillip and Goppold, M.}},
  booktitle    = {{26. Interdisziplinäre Wissenschaftliche Konferenz Mittweida}},
  keywords     = {{Montageanleitung}},
  pages        = {{113 -- 117}},
  publisher    = {{Hochschule Mittweida}},
  title        = {{{Konzept zur Simulation des Entscheidungsverhaltens von Arbeitspersonen bei der Produktion kundenindividueller Produkte}}},
  doi          = {{https://doi.org/10.48446/opus-12305}},
  volume       = {{No. 002}},
  year         = {{2021}},
}

@article{7033,
  abstract     = {{Industry 4.0 technologies influence how production is planned, scheduled, and controlled. In literature, different classifications of the tasks and functions of production planning and control (PPC) exist, of which one is the German Aachen PPC model. This paper conducts an exploratory literature review by reviewing 48 publications on a full-text basis. Based on the review, a cyber-physical PPC architecture is proposed, which incorporates current Industry 4.0 technologies, current optimisation methods, optimisation objectives, and disturbances, relevant for the realisation of a PPC system in a smart factory. A classification scheme is developed as a basis for two cluster analyses that reveal researched and unexplored tasks and functions of the Aachen PPC model. Current approaches focus on the in-house PPC, particularly on the control using real-time information from the shop floor. Future research directions are proposed for the unexplored tasks and functions of the Aachen PPC model.}},
  author       = {{Herrmann, Jan-Phillip and Tackenberg, Sven and Padoano, Elio and Gamber, Thilo}},
  issn         = {{1877-0509}},
  journal      = {{Procedia Computer Science}},
  keywords     = {{Production planning, control, Industry 4.0, Industrial Internet of Things, Exploratory literature review}},
  pages        = {{208--218}},
  publisher    = {{Elsevier}},
  title        = {{{A literature review and cluster analysis of the Aachen production planning and control model under Industry 4.0}}},
  doi          = {{10.1016/j.procs.2021.01.158}},
  volume       = {{180}},
  year         = {{2021}},
}

@inproceedings{7037,
  author       = {{Goppold, Marvin and Kreischer, Simon and Klatt, Maren and Dunsche, Lukas and Döhring, Tobias and Tackenberg, Sven}},
  booktitle    = {{Ökologische Transformation in Technik, Wirtschaft und Gesellschaft? : Tagungsband zur 26. Interdisziplinären Wissenschaftlichen Konferenz Mittweida}},
  keywords     = {{Montageanleitung}},
  pages        = {{100 -- 104}},
  publisher    = {{Hochschule Mittweida}},
  title        = {{{Leitidee Ökologie als Nachhaltigkeitsdimension in Lernprozessen für zukünftige Fachkräfte in der Kunststofftechnik – Beispielhafte Lern- und Arbeitsaufgabe zur Wahl von Fertigungsparametern mit einem Augmented Reality Lernsystem}}},
  year         = {{2021}},
}

@inproceedings{7039,
  author       = {{Goppold, Marvin and Tackenberg, Sven and Frenz, Martin and Nitsch, Verena}},
  booktitle    = {{ARBEIT HUMAINE gestalten : 67. Kongress der Gesellschaft für Arbeitswissenschaft e. V. }},
  location     = {{Bochum}},
  pages        = {{B.2.3.}},
  publisher    = {{GfA Press}},
  title        = {{{Das erweiterte Arbeitssystem als Grundlage für die Entwicklung eines AR-Lernmediums zur Nutzung von Handlungsfehlern für Lernprozesse in der betrieblichen Ausbildung}}},
  year         = {{2021}},
}

@inproceedings{7042,
  author       = {{Goppold, Marvin and Tackenberg, Sven and Frenz, Martin and Nitsch, Verena}},
  booktitle    = {{Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021)}},
  editor       = {{Black, Nancy L. and Neumann, W. Patrick and Noy, Ian}},
  pages        = {{80 -- 87}},
  publisher    = {{Springer International Publishing}},
  title        = {{{The FRAM Error Model Within a System Theoretical Work System to Support Conceptually the Development of a Technical Learning System for Learning from Errors}}},
  volume       = {{220}},
  year         = {{2021}},
}

@inproceedings{7024,
  abstract     = {{Empirische Untersuchungen haben gezeigt, dass das Verursachen von Fehlern und das Erleben von Fehlerkonsequenzen eine effektive Lerngelegenheit darstellen (Harteis, Bauer & Gruber, 2008, Kapur, 2015). Daher wird ein Lernsystem für die gewerblich-technische Berufsbildung entwickelt, welches auf der Simulation von bestehenden Arbeitsprozessen basiert und die Repräsentation von aus menschlichen Handlungen resultierenden Fehlerkonsequenzen ermöglicht. Während der Nutzung des Systems arbeiten Lernende an einem realen Arbeitsplatz und können schwerwiegende, negative Handlungsfolgen statt in der Realität in AR erfahren. Die Fehlerkonsequenzen werden Lernenden durch die Integration einer Augmented-Reality-Anwendung (AR) visualisiert. Dieser Beitrag behandelt die technische Umsetzbarkeit eines solchen AR-Lernsystems. Hierzu wird ein eigens entwickelter Use-Case herangezogen, welcher eine realitätsnahe Arbeitsaufgabe abbildet.}},
  author       = {{Kobelt, Dennis and Goppold, M. and Atanasyan, A. and Herrmann, Jan-Phillip and Tackenberg, Sven and Frenz, M. and Gamber, Thilo}},
  booktitle    = {{Gemeinschaften in Neuen Medien : Von hybriden Realitäten zu hybriden Gemeinschaften}},
  editor       = {{Köhler, Thomas and Schoop, Eric and Kahnwald, Nina}},
  isbn         = {{978-3-95908-21-1}},
  location     = {{Dresden}},
  pages        = {{126 -- 132}},
  publisher    = {{TUDpress}},
  title        = {{{Use-Case Studie eines auf der Nutzung von Handlungsfehlern basierenden AR-Lernsystems zur kritischen Reflexion der technischen Umsetzbarkeit}}},
  year         = {{2020}},
}

@inproceedings{7025,
  abstract     = {{Petri-Netze ermöglichen die Abbildung von menschlichen Fehlern innerhalb von Handlungen. Handlungen bilden die Ereignisse der zugrundeliegenden Arbeitssysteme und können auch durch entsprechende digitale Zwillinge beschrieben werden. Im Beitrag werden Module eines Petri-Netzes vorgestellt, mit denen sich fehlerfreie und fehlerhafte Handlungen sowie die daraus resultierenden Fehlerkonsequenzen beschreiben lassen. Die Module sowie deren Funktionsweise wird anhand eines Beispiels erläutert und diskutiert.}},
  author       = {{Kobelt, Dennis and Herrmann, Jan-Phillip and Tackenberg, Sven and Gamber, Thilo}},
  booktitle    = {{Digitaler Wandel, digitale Arbeit, digitaler Mensch? : Bericht zum 66. Frühjahrskongress der Gesellschaft für Arbeitswissenschaft e. V. (GfA)}},
  location     = {{Berlin}},
  publisher    = {{GfA Press}},
  title        = {{{Petri-Netz Architekturen zur Modellierung von menschlichen Fehlern und Fehlerauswirkungen in Arbeitsprozessen}}},
  year         = {{2020}},
}

@inproceedings{7041,
  abstract     = {{The applications of new information technologies in the field of product development lead to a significant change in work processes. Due to new assistance systems, companies further reduce the available time for the product developers. Based on this observation, a research hypothesis regarding the effects of the variable “amount of available time” on the quota of flawless product development is formulated. This hypothesis was empirically analyzed by conducting a laboratory experiment. The results lead to the development of a Bayesian network. The network describes the probability that a human can process a task without an error at required times. According to the structure of the Bayesian network, the paper introduces an actor-oriented model that can be used for person-centered simulation of the occurrence and effects of errors. Finally, the paper provides insight into the use of a formal model in the case of a simulation study.}},
  author       = {{Tackenberg, Sven and Duckwitz, Sönke}},
  booktitle    = {{ HCI International 2020 – Late Breaking Papers : Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments}},
  editor       = {{Stephanidis, Constantine and Duffy, Vincent G. and Streitz, Norbert and Konomi, Shin'ichi and Krömker, Heidi}},
  location     = {{Copenhagen, Denmark}},
  pages        = {{381 -- 396}},
  publisher    = {{Springer}},
  title        = {{{Simulation Model for Mapping the Causes and Effects of Human Error in Product Development}}},
  year         = {{2020}},
}

@inproceedings{7036,
  author       = {{Duckwitz, Sönke and Tackenberg, Sven}},
  booktitle    = {{Arbeit interdisziplinär analysieren - bewerten - gestalten: 65. Kongress der Gesellschaft für Arbeitswissenschaft}},
  location     = {{Dresden}},
  pages        = {{B.1.6.}},
  publisher    = {{GfA Press}},
  title        = {{{Simulationsmodell zur Abbildung der Ursachen und Auswirkungen von menschlichen Fehlern in der Produktentwicklung}}},
  year         = {{2019}},
}

@inproceedings{7038,
  author       = {{Goppold, Marvin and Tackenberg, Sven and Atanasyan, Alexander and Cichon, Torben and Kobelt, Dennis and Gamber, Thilo}},
  booktitle    = {{Gemeinschaften in neuen Medien : Erforschung der digitalen Transformation in Wissenschaft, Wirtschaft, Bildung und öffentlicher Verwaltung}},
  editor       = {{Köhler, Thomas and Schoop, Eric and Kahnwald, Nina}},
  location     = {{Dresden}},
  pages        = {{12 -- 23}},
  publisher    = {{TUDpress}},
  title        = {{{Systemkonzept und Modellierung beruflicher Handlungen im FeDiNAR-AR-Lernsystem}}},
  year         = {{2019}},
}

@inproceedings{1911,
  abstract     = {{Reading about small and medium-sized manufacturing companies in newspapers and magazines, one might get the impression that integrating and exploiting new digital technologies is one of the most urgent challenges for managers today. Although many different industry 4.0 and Internet of Things (IoT) tests have been published, a framework to structure the content and the process of digital transformation is missing. Therefore, comprehensive research of available literature has been implemented; the results show that the framework from Appelfeller and Feldmann is the most suitable for application in companies. Due to the fact that the authors present no acquired experience in the application of the framework in practice, an evaluation study was set up in companies. The results of a case study are presented and an overview is given how to implement this specific check in a company.}},
  author       = {{Tackenberg, Sven and Jungkind, Wilfried and Feldmann, C. and Appelfeller, W.}},
  booktitle    = {{Production Engineering and Management}},
  editor       = {{Padoano, Elio and Villmer, Franz-Josef}},
  keywords     = {{Digital transformation, Maturity model, Check}},
  location     = {{Trieste, Italy}},
  pages        = {{281--290}},
  title        = {{{Digital Transformation of Companies: Experience gained in the Implementation of an IOT Check}}},
  year         = {{2019}},
}

@article{3499,
  abstract     = {{Zunehmend sehen sich auch mittelständische Unternehmen mit der digitalen Transformation konfrontiert. Besonders im Mittelstand ist es aufgrund eingeschränkter Ressourcen unerlässlich, auf Basis einer Analyse des Ist-Zustands gezielt Maßnahmen in Richtung Industrie 4.0 aufzusetzen. Dafür ist eine Reihe von Analyse-Checks veröffentlicht worden. Ihnen fehlt jedoch i. d. R. ein praxistaugliches Modell zur Beschreibung der relevanten Elemente der digitalen Transformation. Aus diesem Grund ist eine Untersuchung der verfügbaren Literatur durchgeführt worden. Dabei hat sich der Ansatz von Appelfeller und Feldmann für eine Anwendung in Unternehmen als am besten geeignet erwiesen. Dieser ist erweitert und in mehreren Unternehmen evaluiert worden. In diesem Beitrag werden die Ergebnisse aus einer Fallstudie detaillierter dargestellt.}},
  author       = {{Tackenberg, Sven and Jungkind, Wilfried and Appelfeller, W. and Feldmann, C.}},
  issn         = {{0947-0085}},
  journal      = {{ZWF Zeitschrift für wirtschaftlichen Fabrikbetrieb}},
  number       = {{11}},
  pages        = {{771 -- 775}},
  title        = {{{Digitale Transformation von Unternehmen – Erfahrungen aus der Durchführung eines Digitalisierungs-  Checks}}},
  doi          = {{10.3139/104.112190}},
  volume       = {{240}},
  year         = {{2019}},
}

@inproceedings{3500,
  author       = {{Tackenberg, Sven and Jungkind, Wilfried and Feldmann, C. and Appelfeller, W.}},
  booktitle    = {{Production Engineering and Management. Proceedings 9rd International Conference}},
  editor       = {{Padoano, E. and Villmer, F.-J.}},
  pages        = {{281 -- 290}},
  publisher    = {{OWL University of Applied Sciences and Arts}},
  title        = {{{Digital Transformation of Companies: Experience gained in the Implementation of an IOT Check}}},
  year         = {{2019}},
}

@inproceedings{686,
  abstract     = {{A high level of productivity for current and future services is a critical success factor for companies. When the productivity of services is unknown or incorrect, resources are wasted and opportunities are missed. To respond to this challenge, a simulation modelfor the prospective description of a complex service provision was developed in order to support companies to create a robust offering of services.Focusing on the domain of factory planning, we illustrate howan extended Stochastic Resource-Constrained Project Scheduling Problem(SRCPSP) can be applied for developing proposals. The presented validation study confirms that the approach is capable to calculate and optimize the planning objectives when developing a service for complex engineering projects}},
  author       = {{Tackenberg, Sven and Duckwitz, Sönke and Gamber, Thilo Gerhard}},
  booktitle    = {{Production Engineering and Management}},
  editor       = {{Villmer, Franz-Josef and Padoano, Elio}},
  isbn         = {{978-3-946856-03-0}},
  keywords     = {{SRCPSP, Simulation, Petri Nets, Proposal development}},
  location     = {{Lemgo}},
  number       = {{1}},
  pages        = {{271--281}},
  title        = {{{Robust Planning of the Provision of complex Services}}},
  year         = {{2018}},
}

@inproceedings{7040,
  author       = {{Tackenberg, Sven and Duckwitz, Sönke}},
  booktitle    = {{2018 Winter Simulation Conference (WSC)}},
  editor       = {{Rabe, M. and Juan, A.A. and Mustafee, N. and Skoogh, A.  and Jain, S. and Johansson, B.}},
  location     = {{Gothenburg, Sweden}},
  pages        = {{3941 -- 3952}},
  title        = {{{Actor-Oriented Optimization Model for Maintenance Tasks}}},
  year         = {{2018}},
}

@inproceedings{561,
  abstract     = {{A paradigm shift in the field of maintenance is essential for companies due to a progressive digitalization of production processes. Therefore, the new paradigm considersall phases of a system, from procurement, operation through to the recycling of the machine. Initially, at the start of the cycle manufacturers of machines and equipment have to focus on design, implementation and quality assurance in compliance with the requirements for operation and maintenance to minimize lifecycle cost. During operation,an efficient strategy for maintaining must be defined. Based on the introduced paradigm a maintenance check is presented, able to provide orientation to small and middle-sizedenterprises regarding their maintenance situation and level. The respective level is described on basis of the degree of maturity. Regarding further steps, it is the fundament for strategic decisions and activities.}},
  author       = {{Glatzel, Thomas and Tackenberg, Sven}},
  booktitle    = {{Production Engineering and Management}},
  editor       = {{Villmer, Franz-Josef and Padoano, Elio}},
  isbn         = {{978-3-946856-03-0}},
  keywords     = {{Maintenance 4.0, Smart production, Maintenance check, Maintenance maturity}},
  location     = {{Lemgo}},
  number       = {{1}},
  pages        = {{245--255}},
  title        = {{{Smart Production - A Paradigm-Shift in the Field of Maintenance}}},
  year         = {{2018}},
}

@inproceedings{467,
  author       = {{Jeske, Tim and Hinrichsen, Sven and Tackenberg, Sven and Duckwitz, Sönke and Schlick, Christopher M.}},
  booktitle    = {{Arbeit, Beschäftigungsfähigkeit und Produktivität im 21. Jahrhundert}},
  editor       = {{Schütte, Martin}},
  isbn         = {{978-3-936804-07-9}},
  location     = {{Dortmund}},
  pages        = {{185--188}},
  publisher    = {{GfA-Press}},
  title        = {{{Entwicklung einer Methode zur Prognose von Anlernzeiten}}},
  year         = {{2009}},
}

@inbook{500,
  abstract     = {{Ein mehrstufiges Vorgehensmodell zur Bildung von Fachplanungsteams in der internationalen Fabrikplanungsbranche ist Inhalt dieses Beitrags. Das Vorgehensmodell berücksichtigt projektspezifische Anforderungen an die fachliche Expertise von Projektleitern und Teammitgliedern. Darüber hinaus werden weitere Kompetenzen sowie die Einflüsse der Internationalisierung auf die Teams berücksichtigt.}},
  author       = {{Jeske, Tim and Hinrichsen, Sven and Tackenberg, Sven and Schlick, Christopher M.}},
  booktitle    = {{Industrielle Dienstleistungen und Internationalisierung : one-stop services als erfolgreiches Konzept }},
  editor       = {{Schenk, Michael and Schlick, Christopher M.}},
  isbn         = {{978-3-8349-1359-3}},
  keywords     = {{Fabrikplanung}},
  pages        = {{211--217}},
  publisher    = {{Gabler}},
  title        = {{{Vorgehensmodell zur Bildung von Fachplanungsteams}}},
  year         = {{2009}},
}

