@misc{13003,
  abstract     = {{In light of the rising importance of data transparency and open data guidelines (e.g. OGP Local1), Open Data Portals became standard in Smart City strategies (Van Oosterhout et al. 2020). While it is clear that these tools can serve as a valuable way for internal administration processes, at the same time it is critical that data is not only openly available following standard formats limited to computer-readability but above all also largely understandable for average citizens. For this reason, it is researched how open data can not only be made available but also visualized in an accessible way to all citizens. Moreover, the aim is to simultaneously boost private behavior changes which are inevitable to achieve locally-set goals in sustainability (Barr et al. 2011, TWI 2050 2018). To do so, we draw on the principle of nudging. Following
the tradition of behavioral economics, nudging is defined as a positive intervention that induces a voluntary change in behavior without resulting in external (negative) consequences (Thaler & Sunstein 2008) and thus contrasting interventions like commands or bans because freedom of choice is maintained (Mongin & Cozic 2020, Ranchordás 2020).
This paper discusses an installation that explored the potential of combining nudging and situated visualization to improve data transparency and support individual decision-making in urban public spaces. During the Detmold Design Week 2023, an event showcasing creative works in various locations, the visitor numbers at nine locations were captured using computer vision. Visitors then received on-site suggestions in real-time for the next place to visit based on the occupancy. A survey was conducted to evaluate visitors’ willingness to follow these data-informed suggestions. Findings highlight the importance of balancing between simplicity, relevance and privacy in data visualization. The results of the field test provide the foundation for the installation of interactive interfaces in Detmold's public spaces in the next years, in particular for communicating smart city topics focusing on mobility and urban climate protection.}},
  author       = {{Licht, Mareile and Barbosa Jardim, Amanda and Müh, Maximilian and Häusler, Axel}},
  booktitle    = {{Keep on Planning for the Real World. Climate Change calls for Nature-based Solutions and Smart Technologies : Proceedings of REAL CORP 2024, 29th International Conference on Urban Development, Regional Planning and Information Society }},
  editor       = {{Schrenk, Manfred and Popovich, Tatiana and Zeile,  Peter and Elisei, Pietro and Beyer, Clemens and Ryser, Judith and Kaufmann, Hans Rüdiger}},
  issn         = {{2521-3938}},
  keywords     = {{Situated Visualisation, Nudging, Planning, Computer Vision, Human-computer interaction}},
  location     = {{Mannheim}},
  pages        = {{645--653}},
  publisher    = {{CORP - Competence Center of Urban and Regional Planning }},
  title        = {{{The Use of Situated Visualized Data to Nudge Visitor’s Paths: a Case Study at the Detmold Design Week 2023}}},
  doi          = {{10.48494/REALCORP2024.9052}},
  year         = {{2024}},
}

@misc{13248,
  author       = {{Licht, Mareile and Barbosa Jardim, Amanda}},
  location     = {{Mannheim}},
  title        = {{{The Use of Situated Visualized Data to Nudge Visitor’s Paths: a Case Study at the Detmold Design Week 2023}}},
  year         = {{2024}},
}

@misc{8440,
  abstract     = {{Das Forschungsprojekt des Instituts für Designstrategien (TH OWL) in Kooperation mit dem Kultur- und Veranstaltungs-
betrieb moStar Promotion GmbH, widmete sich der Frage, welchen Einfluss digitale Technologien auf die zukünftige
Stadtentwicklung nehmen und wie diese gewinnbringend für Sozial- und Kultureinrichtungen zur Förderung der 
Quartierstruktur eingesetzt werden können. Als Untersuchungsraum des Reallabors diente die Essigfabrik – seit fast 20 Jahren eine Kulturstätte für Konzerte und Events im Deutzer Hafen auf der rechtsrheinischen Seite Kölns. 
Das gesamte Hafengebiet befindet sich aktuell in einem städtebaulichen Entwicklungsprozess vom ehemaligen Industriehafen zu einem Wohn- und Arbeitsquartier und stellt damit eines der größten, innerstädtischen Stadtentwicklungsprojekte in Deutschland dar. Mit diesem Transformationsprozess als beispielhaftem Hintergrund, möchte das Projekt bisherige Nutzungskonzepte von Quartiers- und Kulturzentren überdenken und neue, innovative Schnittstellen in Richtung einer kommunikativen, kreativen Digitalwirtschaft ausloten.
Das Projekt wurde im Zeitraum von 2019 bis 2022 aus Mitteln der Europäischen Union und des Landes NRW gefördert.}},
  author       = {{Barbosa Jardim, Amanda and Bartenbach, Eva and Bremenkamp, Laura Rabea and Dorf, Johanna Julia and Henning, Kai-Fabian and Kintrup, Christopher and Müh, Maximilian and Oldenburg, Carsten and Weßeling, Ricarda and Häusler, Axel}},
  isbn         = {{978-3-939349-38-9}},
  keywords     = {{Essigfabik <Köln> / Digitalisierung, Stadtviertel, Stadtentwicklung, Kulturzentrum, Erforschung, Projekt, Geschichte 2019-2022}},
  pages        = {{240}},
  publisher    = {{Technische Hochschule Ostwestfalen-Lippe ;  Institut für Designstrategien}},
  title        = {{{LivingLab Essigfabrik : Erforschung und Entwicklung eines digitalen Quartiers- und Kulturzentrums im Deutzer Hafen, Forschungsbericht 2019-2022}}},
  year         = {{2022}},
}

@inbook{6910,
  abstract     = {{AI is on the rise. Powerful cloud platforms and networked software components can perform increasingly complex data evaluations and simulations. Recent research and development projects1  show how great the potential of artificial intelligence is for urban planning. However, despite the impressive, technical possibilities, it currently remains unclear how planning stakeholders and the affected population can be meaningfully involved in the intelligent processes of the "black box". The authors are of the opinion that sustainable urban development planning not only requires acceptance of the spatial planning result, as has been the case up to now, but also requires acceptance of the increasingly digitally supported planning process. For this reason, it must also be possible for laypersons to understand the digital analysis and evaluation processes and to comprehend their relevance and spatial interactions. Consequently, simulations must not only run in the computers of the respective planning or engineering offices, but require a simple, haptic analog translation that can also be used in participation processes as already shown in the CityScope projects2.  
For this project, the big revitalization project of Deutzer Hafen in Cologne to a future district with more than 9.500 daily users is used as a case study in building a decision support system for urban planning. It is composed of three parts: an agent-based model, a tangible user interface and a synthetic population. The project enables users to get in touch with an agent-based model (ABM) without any knowledge in coding or even interacting with computers. It connects physical objects to digital information. Based on the theories of Castiglione et.al.3 , Gehl4 , Shannon5  and Jacobs6  this project shows how to use an artificial and analog simulation model to measure the urban vitality of the public spaces in the district, based on the activity and travelling patterns of the population. This is done by testing different scenarios in which we change interactive parameters of the model: the use of the buildings and the demographics of the population. We can then determine which scenarios benefit the most life in the public spaces of the district, by finding areas of interest or problematic ones.  }},
  author       = {{Barbosa Jardim, Amanda and Müh, Maximilian and Häusler, Axel and Kondziela, Andrea}},
  booktitle    = {{	 REAL CORP 2021: Cities 20.50, creating habitats for the 3rd millennium, smart - sustainable - climate neutral : proceedings of 26th International Conference on Urban Planning, Regional Development and Information Society}},
  editor       = {{Schrenk, Manfred and Popovich, Vasily V. and Zeile, Peter and Elisei, Pietro and Beyer, Clemens and Ryser, Judith and Stöglehner, Gernot}},
  isbn         = {{978-3-9504945-0-1}},
  keywords     = {{mart Cities, Agent-based modelling, KI/AI, Participation, Tangible Data}},
  location     = {{Wien}},
  publisher    = {{CORP - Competence Center of Urban and Regional Planning}},
  title        = {{{Synthetic and Tangible Agents for an Activity-based Urban Planning Tool}}},
  doi          = {{10.48494/REALCORP2021.1049}},
  year         = {{2021}},
}

@inproceedings{5893,
  author       = {{Häusler, Axel and Oldenburg, Carsten and Kintrup, Christopher and Bremenkamp, Laura Rabea and Barbosa Jardim, Amanda and Müh, Maximilian}},
  booktitle    = {{Detmold Conference Week}},
  location     = {{Detmold}},
  title        = {{{Forum Essigfabrik - Culture Tech Talk 2}}},
  year         = {{2020}},
}

