{"department":[{"_id":"DEP8000"}],"date_updated":"2025-06-26T09:00:41Z","publisher":"ACM","place":"New York,NY","language":[{"iso":"eng"}],"doi":"10.1145/3543758.3547510","year":"2022","type":"conference_editor_article","date_created":"2024-07-23T09:19:18Z","publication_identifier":{"eisbn":["978-1-4503-9690-5"]},"abstract":[{"text":"This demo features a prototype of a software tool to guide developers through the process of gamification design. It shall improve gameful designs, especially in the scientific community, and make the process of gamification design more accessible for non-experts in the field. The main goal of this first version is to gain user feedback on its usefulness with respect to intuition of use, its documentation capabilities and collaboration.","lang":"eng"}],"_id":"11758","citation":{"havard":"V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New York,NY, 2022.","ufg":"Grimm, Valentin: A Gamification Design Tool to Improve Design Quality, hg. von Mühlhäuser, Max, New York,NY 2022.","din1505-2-1":"Grimm, Valentin ; Mühlhäuser, M. (Hrsg.): A Gamification Design Tool to Improve Design Quality. New York,NY : ACM, 2022","ama":"Grimm V. A Gamification Design Tool to Improve Design Quality. (Mühlhäuser M, ed.). ACM; 2022:605-607. doi:10.1145/3543758.3547510","van":"Grimm V. A Gamification Design Tool to Improve Design Quality. Mühlhäuser M, editor. Proceedings of Mensch und Computer 2022 . New York,NY: ACM; 2022.","apa":"Grimm, V. (2022). A Gamification Design Tool to Improve Design Quality. In M. Mühlhäuser (Ed.), Proceedings of Mensch und Computer 2022 (pp. 605–607). ACM. https://doi.org/10.1145/3543758.3547510","short":"V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New York,NY, 2022.","ieee":"V. Grimm, A Gamification Design Tool to Improve Design Quality. New York,NY: ACM, 2022, pp. 605–607. doi: 10.1145/3543758.3547510.","chicago":"Grimm, Valentin. A Gamification Design Tool to Improve Design Quality. Edited by Max Mühlhäuser. Proceedings of Mensch Und Computer 2022 . New York,NY: ACM, 2022. https://doi.org/10.1145/3543758.3547510.","bjps":"Grimm V (2022) A Gamification Design Tool to Improve Design Quality, Mühlhäuser M (ed.). New York,NY: ACM.","mla":"Grimm, Valentin. “A Gamification Design Tool to Improve Design Quality.” Proceedings of Mensch Und Computer 2022 , edited by Max Mühlhäuser, ACM, 2022, pp. 605–07, https://doi.org/10.1145/3543758.3547510.","chicago-de":"Grimm, Valentin. 2022. A Gamification Design Tool to Improve Design Quality. Hg. von Max Mühlhäuser. Proceedings of Mensch und Computer 2022 . New York,NY: ACM. doi:10.1145/3543758.3547510, ."},"page":"605-607","publication_status":"published","conference":{"end_date":"2022-09-7","name":"MuC '22: Mensch und Computer 2022","location":"Darmstadt","start_date":"2022-019-4"},"author":[{"last_name":"Grimm","id":"74000","full_name":"Grimm, Valentin","first_name":"Valentin"}],"editor":[{"last_name":"Mühlhäuser","full_name":"Mühlhäuser, Max ","first_name":"Max "}],"user_id":"83781","title":"A Gamification Design Tool to Improve Design Quality","publication":"Proceedings of Mensch und Computer 2022 ","status":"public"}