{"publication":"REAL CORP 2025: Urban innovation to boldly go where no cities have gone before - medium sized cities and towns as a major arena of global urbanisation : proceedings of 30th International Conference on Urban Planning, Regional Development and Information Society ","main_file_link":[{"open_access":"1","url":"https://www.researchgate.net/publication/392923707_Gamification_in_the_Smart_City_Insights_from_Participation_and_Communication_Processes"}],"author":[{"id":"83590","first_name":"Mareile","last_name":"Licht","full_name":"Licht, Mareile","orcid":"0009-0001-2892-6767"},{"first_name":"Kyra","id":"76999","full_name":"Albrecht, Kyra","last_name":"Albrecht"},{"last_name":"Ashmawy","full_name":"Ashmawy, Mohamed Khaled","id":"81286","first_name":"Mohamed Khaled"},{"full_name":"Scholten-Reintjes, Marie-Joelle","last_name":"Scholten-Reintjes","first_name":"Marie-Joelle","id":"85569"},{"last_name":"Nether","full_name":"Nether, Ulrich","orcid":"https://orcid.org/0000-0003-4877-1691","id":"27292","first_name":"Ulrich"},{"first_name":"Axel","id":"61520","orcid":"0009-0001-8565-8199","full_name":"Häusler, Axel","last_name":"Häusler"}],"oa":"1","year":"2025","publisher":"CORP - Competence Center of Urban and Regional Planning ","publication_identifier":{"eissn":["2521-3938"],"unknown":["978-3-9504945-4-9"]},"language":[{"iso":"eng"}],"editor":[{"last_name":"Schrenk","full_name":"Schrenk, Manfred","first_name":"Manfred"},{"first_name":"Tatiana","last_name":"Popovich","full_name":"Popovich, Tatiana"},{"last_name":"Zeile","full_name":"Zeile, Peter","first_name":"Peter"},{"last_name":"Elisei","full_name":"Elisei, Pietro","first_name":"Pietro"},{"full_name":"Beyer, Clemens","last_name":"Beyer","first_name":"Clemens"},{"last_name":"Ryser","full_name":"Ryser, Judith","first_name":"Judith"},{"full_name":"Trattnig, Uwe","last_name":"Trattnig","first_name":"Uwe"}],"page":"553-564","quality_controlled":"1","date_updated":"2025-06-24T07:06:42Z","title":"Gamification in the Smart City: Insights from Participation and Communication Processes","place":"Vienna","doi":"10.48494/REALCORP2025.6032","abstract":[{"lang":"eng","text":"The following paper examines how gamification principles can expand citizen engagement and participatory processes in the Smart City. Smart city data in particular can be communicated excellently via digital media, regardless of location and time, due to the way it is technologically generated, stored and processed. Consequently, it makes sense to develop separate digital visualizations and tools for citizens, which on the one hand explain relevant relationships in a generally understandable way and on the other hand can reduce the high technological complexity. Especially in recent times, new formats of digital citizen participation have been emerging, some of which are specially developed between actors in urban development and media agencies (i.e. ZebraLog, Decidim, etc.). It is not uncommon that also the latest technologies such as VR glasses, digital twins, etc. come to use. But despite all the technological innovation, one of the basic problems of classic participation remains unsolved: The mix of participating citizens does not reflect the diversity of society even remotely. Socioeconomically disadvantaged groups in particular are not sufficiently reached and hence not included; instead, it tends to be the educated middle class that participates \"who may be passionate about certain issues and ignore larger issues\" (Ampatzidou et al. 2018; Akers 2022). Moreover, digital platforms require the decision to actively access it online. Against the background of this challenge, the two research teams of the Institute for Design Strategies at the University of Applied Sciences and Arts Ostwestfalen-Lippe are trying to link digital Smart City techniques with the potential of gamification by building and testing very simple and analog tools and methods. In these the linked digital data tends to take place much more in the background while the joy of playing with tangible elements could support citizen engagement and behavioural changes in an easier way. This paper looks at a selection of six applied methods and formats that the team has tested in the public spaces of the medium sized city Detmold, Germany, in a completely or partially analog way in 2024. Topics such as urban planning, data security, mobility, climate change and the Smart City itself were discussed in the formats. The methods tested serve as supplementary elements to online participation and as a further development of classic outreach. Categorizations of gamification elements were reviewed for the analysis. In addition, the methods were classified at different levels of participation according to Cardullo and Kitchin based on Arnstein's work. The paper also takes a critical look at the statement that \"Many believe that technological advancements in communication will support a bright new era of political engagement and dialogue\" (Green 2020) and that digitalization is therefore the panacea for participation. Furthermore, it has been examined how power imbalances can be countered and a more inviting environment for participatory practices can be achieved."}],"citation":{"short":"M. Licht, K. Albrecht, M.K. Ashmawy, M.-J. Scholten-Reintjes, U. Nether, A. Häusler, Gamification in the Smart City: Insights from Participation and Communication Processes, CORP - Competence Center of Urban and Regional Planning , Vienna, 2025.","van":"Licht M, Albrecht K, Ashmawy MK, Scholten-Reintjes MJ, Nether U, Häusler A. Gamification in the Smart City: Insights from Participation and Communication Processes. Schrenk M, Popovich T, Zeile P, Elisei P, Beyer C, Ryser J, et al., editors. REAL CORP 2025: Urban innovation to boldly go where no cities have gone before - medium sized cities and towns as a major arena of global urbanisation : proceedings of 30th International Conference on Urban Planning, Regional Development and Information Society . Vienna: CORP - Competence Center of Urban and Regional Planning ; 2025. (Proceedings of International Conference on Urban Development, Regional Planning and Information Society).","bjps":"Licht M et al. (2025) Gamification in the Smart City: Insights from Participation and Communication Processes, Schrenk M et al. (eds). Vienna: CORP - Competence Center of Urban and Regional Planning .","chicago":"Licht, Mareile, Kyra Albrecht, Mohamed Khaled Ashmawy, Marie-Joelle Scholten-Reintjes, Ulrich Nether, and Axel Häusler. Gamification in the Smart City: Insights from Participation and Communication Processes. Edited by Manfred Schrenk, Tatiana Popovich, Peter Zeile, Pietro Elisei, Clemens Beyer, Judith Ryser, and Uwe Trattnig. REAL CORP 2025: Urban Innovation to Boldly Go Where No Cities Have Gone before - Medium Sized Cities and Towns as a Major Arena of Global Urbanisation : Proceedings of 30th International Conference on Urban Planning, Regional Development and Information Society . Proceedings of International Conference on Urban Development, Regional Planning and Information Society. Vienna: CORP - Competence Center of Urban and Regional Planning , 2025. https://doi.org/10.48494/REALCORP2025.6032.","din1505-2-1":"Licht, Mareile ; Albrecht, Kyra ; Ashmawy, Mohamed Khaled ; Scholten-Reintjes, Marie-Joelle ; Nether, Ulrich ; Häusler, Axel ; Schrenk, M. ; Popovich, T. ; Zeile, P. ; Elisei, P. ; Beyer, C. ; Ryser, J. ; Trattnig, U. (Hrsg.): Gamification in the Smart City: Insights from Participation and Communication Processes, Proceedings of International Conference on Urban Development, Regional Planning and Information Society. Vienna : CORP - Competence Center of Urban and Regional Planning , 2025","ama":"Licht M, Albrecht K, Ashmawy MK, Scholten-Reintjes MJ, Nether U, Häusler A. Gamification in the Smart City: Insights from Participation and Communication Processes. (Schrenk M, Popovich T, Zeile P, et al., eds.). CORP - Competence Center of Urban and Regional Planning ; 2025:553-564. doi:10.48494/REALCORP2025.6032","ieee":"M. Licht, K. Albrecht, M. K. Ashmawy, M.-J. Scholten-Reintjes, U. Nether, and A. Häusler, Gamification in the Smart City: Insights from Participation and Communication Processes. Vienna: CORP - Competence Center of Urban and Regional Planning , 2025, pp. 553–564. doi: 10.48494/REALCORP2025.6032.","havard":"M. Licht, K. Albrecht, M.K. Ashmawy, M.-J. Scholten-Reintjes, U. Nether, A. Häusler, Gamification in the Smart City: Insights from Participation and Communication Processes, CORP - Competence Center of Urban and Regional Planning , Vienna, 2025.","mla":"Licht, Mareile, et al. “Gamification in the Smart City: Insights from Participation and Communication Processes.” REAL CORP 2025: Urban Innovation to Boldly Go Where No Cities Have Gone before - Medium Sized Cities and Towns as a Major Arena of Global Urbanisation : Proceedings of 30th International Conference on Urban Planning, Regional Development and Information Society , edited by Manfred Schrenk et al., CORP - Competence Center of Urban and Regional Planning , 2025, pp. 553–64, https://doi.org/10.48494/REALCORP2025.6032.","ufg":"Licht, Mareile u. a.: Gamification in the Smart City: Insights from Participation and Communication Processes, hg. von Schrenk, Manfred u. a., Vienna 2025 (Proceedings of International Conference on Urban Development, Regional Planning and Information Society).","apa":"Licht, M., Albrecht, K., Ashmawy, M. K., Scholten-Reintjes, M.-J., Nether, U., & Häusler, A. (2025). Gamification in the Smart City: Insights from Participation and Communication Processes. In M. Schrenk, T. Popovich, P. Zeile, P. Elisei, C. Beyer, J. Ryser, & U. Trattnig (Eds.), REAL CORP 2025: Urban innovation to boldly go where no cities have gone before - medium sized cities and towns as a major arena of global urbanisation : proceedings of 30th International Conference on Urban Planning, Regional Development and Information Society (pp. 553–564). CORP - Competence Center of Urban and Regional Planning . https://doi.org/10.48494/REALCORP2025.6032","chicago-de":"Licht, Mareile, Kyra Albrecht, Mohamed Khaled Ashmawy, Marie-Joelle Scholten-Reintjes, Ulrich Nether und Axel Häusler. 2025. Gamification in the Smart City: Insights from Participation and Communication Processes. Hg. von Manfred Schrenk, Tatiana Popovich, Peter Zeile, Pietro Elisei, Clemens Beyer, Judith Ryser, und Uwe Trattnig. REAL CORP 2025: Urban innovation to boldly go where no cities have gone before - medium sized cities and towns as a major arena of global urbanisation : proceedings of 30th International Conference on Urban Planning, Regional Development and Information Society . Proceedings of International Conference on Urban Development, Regional Planning and Information Society. Vienna: CORP - Competence Center of Urban and Regional Planning . doi:10.48494/REALCORP2025.6032, ."},"user_id":"83781","type":"conference_editor_article","status":"public","date_created":"2025-06-23T11:18:53Z","conference":{"name":"30th International Conference on Urban Development, Regional Planning and Information Society","end_date":"2025-04-16","location":"Graz","start_date":"2025-04-14"},"_id":"13000","publication_status":"published","ddc":["910"],"has_accepted_license":"1","series_title":"Proceedings of International Conference on Urban Development, Regional Planning and Information Society","department":[{"_id":"DEP1055"}],"keyword":["citizen","smart city","gamification","participation","communication"]}