---
res:
  bibo_abstract:
  - The digital transformation of manufacturing companies is a huge driver of complexity
    in organizational structures and processes. Challenges such as an increasing number
    of variants, rapid changes in technology, and a multitude of interfaces between
    IT systems within companies require changed qualifications in the workforce. Employees
    lack a profound understanding of the added value that digitalization can bring
    to the company and themselves. To address these challenges, simulation games are
    a suitable approach. Simulation games are active learning methods that simulate
    real systems in an artificial environment. The goal is to give employees the opportunity
    to gain experience and make decisions without creating a pressure situation or
    endangering the real production system. This enables them to better understand,
    evaluate and design real systems. In order to make optimal use of simulation games
    in manufacturing companies, they should be customized to the company and its employees
    due to individual processes and structures. This paper presents a procedure model
    for designing a concept of individualized simulation games for manufacturing companies
    in the context of digitalization. It starts with the identification of requirements.
    Subsequently, the requirements of the individual elements are combined into a
    holistic simulation game. The piloting of the framework is presented using an
    example from industrial practice.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Fabian
      foaf_name: Machon, Fabian
      foaf_surname: Machon
  - foaf_Person:
      foaf_givenName: Stefan
      foaf_name: Gabriel, Stefan
      foaf_surname: Gabriel
  - foaf_Person:
      foaf_givenName: Benedikt
      foaf_name: Latos, Benedikt
      foaf_surname: Latos
      foaf_workInfoHomepage: http://www.librecat.org/personId=84474
  - foaf_Person:
      foaf_givenName: Christoph
      foaf_name: Holtkötter, Christoph
      foaf_surname: Holtkötter
  - foaf_Person:
      foaf_givenName: Ben
      foaf_name: Lütkehoff, Ben
      foaf_surname: Lütkehoff
  - foaf_Person:
      foaf_givenName: Laban
      foaf_name: Asmar, Laban
      foaf_surname: Asmar
  - foaf_Person:
      foaf_givenName: Dr. Arno
      foaf_name: Kühn, Dr. Arno
      foaf_surname: Kühn
  - foaf_Person:
      foaf_givenName: Prof. Dr. Roman
      foaf_name: Dumitrescu, Prof. Dr. Roman
      foaf_surname: Dumitrescu
  bibo_doi: 10.1016/j.procir.2023.03.145
  bibo_volume: 119
  dct_date: 2023^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/2212-8271
  dct_language: eng
  dct_publisher: Elsevier BV@
  dct_subject:
  - industry 4.0
  - digitalization
  - digital transformation
  - simulation games
  - game-based learning
  - education
  - employee education
  - qualification
  dct_title: Design of individual simulation games in manufacturing companies for
    game-based learning@
...
