{"type":"conference_editor_article","citation":{"ufg":"Mordaschew, Viktoria/Röcker, Carsten: Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature, hg. von Chuang, Lewis u. a., New York, NY 2025 (ACM Other conferences).","ieee":"V. Mordaschew and C. Röcker, Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature. New York, NY: ACM, 2025, pp. 617–623. doi: 10.1145/3743049.3748546.","havard":"V. Mordaschew, C. Röcker, Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature, ACM, New York, NY, 2025.","ama":"Mordaschew V, Röcker C. Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature. (Chuang L, Eibl M, Gaedke M, ACM SIGCHI, eds.). ACM; 2025:617-623. doi:10.1145/3743049.3748546","bjps":"Mordaschew V and Röcker C (2025) Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature, Chuang L et al. (eds). New York, NY: ACM.","short":"V. Mordaschew, C. Röcker, Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature, ACM, New York, NY, 2025.","mla":"Mordaschew, Viktoria, and Carsten Röcker. “Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature.” MuC ’25: Proceedings of the Mensch Und Computer 2025, edited by Lewis Chuang et al., ACM, 2025, pp. 617–23, https://doi.org/10.1145/3743049.3748546.","van":"Mordaschew V, Röcker C. Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature. Chuang L, Eibl M, Gaedke M, ACM SIGCHI, editors. MuC ’25: Proceedings of the Mensch und Computer 2025. New York, NY: ACM; 2025. (ACM Other conferences).","apa":"Mordaschew, V., & Röcker, C. (2025). Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature. In L. Chuang, M. Eibl, M. Gaedke, & ACM SIGCHI (Eds.), MuC ’25: Proceedings of the Mensch und Computer 2025 (pp. 617–623). ACM. https://doi.org/10.1145/3743049.3748546","chicago":"Mordaschew, Viktoria, and Carsten Röcker. Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature. Edited by Lewis Chuang, Maximilian Eibl, Martin Gaedke, and ACM SIGCHI. MuC ’25: Proceedings of the Mensch Und Computer 2025. ACM Other Conferences. New York, NY: ACM, 2025. https://doi.org/10.1145/3743049.3748546.","chicago-de":"Mordaschew, Viktoria und Carsten Röcker. 2025. Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature. Hg. von Lewis Chuang, Maximilian Eibl, Martin Gaedke, und ACM SIGCHI. MuC ’25: Proceedings of the Mensch und Computer 2025. ACM Other conferences. New York, NY: ACM. doi:10.1145/3743049.3748546, .","din1505-2-1":"Mordaschew, Viktoria ; Röcker, Carsten ; Chuang, L. ; Eibl, M. ; Gaedke, M. ; ACM SIGCHI (Hrsg.): Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature, ACM Other conferences. New York, NY : ACM, 2025"},"language":[{"iso":"eng"}],"conference":{"start_date":"2025-08-31","location":"Chemnitz","name":"MuC '25: Proceedings of the 2025 Mensch und Computer 2025","end_date":"2025-09-03"},"year":"2025","_id":"13207","author":[{"id":"79005","full_name":"Mordaschew, Viktoria","first_name":"Viktoria","last_name":"Mordaschew"},{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"}],"title":"Gamification in Manufacturing: For Everyone? Focus on Requirements from the Literature","publication":"MuC '25: Proceedings of the Mensch und Computer 2025","user_id":"83781","corporate_editor":["ACM SIGCHI"],"series_title":"ACM Other conferences","editor":[{"full_name":"Chuang, Lewis","last_name":"Chuang","first_name":"Lewis"},{"full_name":"Eibl, Maximilian","first_name":"Maximilian","last_name":"Eibl"},{"last_name":"Gaedke","first_name":"Martin ","full_name":"Gaedke, Martin "}],"doi":"10.1145/3743049.3748546","publisher":"ACM","date_created":"2025-09-23T15:09:41Z","page":"617 - 623","publication_status":"published","publication_identifier":{"isbn":["979-8-4007-1582-2"]},"place":"New York, NY","status":"public","department":[{"_id":"DEP1500"},{"_id":"DEP5023"}],"abstract":[{"lang":"ger","text":"Der Einsatz von Gamification in Produktionsumgebungen wird zunehmend in Mensch-Technik Systemen (MTS) zur Steigerung von Motivation, Engagement und Produktivität eingesetzt. Jedoch fehlt bisher eine systematische Betrachtung, welche Anforderungen an diese gamifizierten MTS gestellt werden und wie diese zu einer inklusiven Gestaltung beitragen können. Ziel dieses Beitrags ist es, Anforderungen an gamifizierte MTS in Produktionskontexten systematisch aus der Literatur zu identifizieren, zu strukturieren und hinsichtlich ihres Beitrags zur inklusiven Gestaltung zu analysieren. Dazu wurde eine systematische Literaturrecherche (SLR) durchgeführt, auf deren Grundlage dreizehn relevante Publikationen identifiziert wurden. Die Analyse zeigt, dass sich ein Großteil der Anforderungen auf ergonomische und technische Aspekte konzentriert, wohingegen sicherheitsbezogene, organisatorische und leistungsbezogene Anforderungen wenig Berücksichtigung finden. Aspekte einer inklusiven Gestaltung werden bisher implizit in der Literatur adressiert. Zudem bezieht sich die bisherige Literatur zwar auf gamifizierte MTS, die konkreten Anforderungen an z.B. Gamification-Elemente werden jedoch nicht beschrieben. So fehlen z.B. Anforderungen an die Ausgestaltung dieser Elemente, insbesondere unter Berücksichtigung inklusiver Gestaltung."},{"lang":"eng","text":"The use of gamification in production environments is increasingly applied in human-technology systems (HTS) to enhance motivation, engagement, and productivity. However, there is currently no systematic analysis of the specific requirements placed on these gamified HTS and how they can contribute to inclusive design. This paper aims to systematically identify, structure, and analyze requirements for gamified HTS in production contexts based on their potential to support inclusive design. A systematic literature review (SLR) was conducted, resulting in the identification of thirteen relevant publications. The analysis shows that the majority of requirements focus on ergonomic and technical aspects, whereas safety-related, organizational, and performance-related requirements receive little attention. Aspects of inclusive design are addressed only implicitly in the literature. While existing studies refer to gamified HTS, concrete requirements for the design of gamification elements are not specified. For example, requirements for the inclusive design of such elements are largely missing."}],"date_updated":"2025-10-06T13:48:11Z"}