---
res:
  bibo_abstract:
  - Gamification, defined as the use of game design elements in non-playful contexts,
    has been applied in several professional environments for over a decade. Yet,
    gamification remains rare in manufacturing, with research reporting ambivalent
    effects on both worker well-being and productivity. Despite growing evidence that
    gamification affects individuals differently, experimental studies examining these
    effects often rely on relatively small sample sizes. To address this research
    gap, this work presents first results from an ongoing laboratory study investigating
    the effects of gamification in a production-related task (currently N = 229).
    Thereby, participants completed an assembly task with an assistance system providing
    step-by-step instructions. The aim of the study is to (I) evaluate whether varying
    the game design elements (points, leaderboard and avatar) affect key performance
    indicators (task speed and error rate) differently as well as (II) to assess whether
    the effects on these performance indicators are moderated by factors such as individual
    characteristics or demographics. So far, the results indicate that points may
    reduce the task completion time, while not increasing the number of errors. By
    incorporating individual characteristics into the analysis, the study aims to
    provide first insights into heterogeneous responses to gamification and to identify
    which employees benefit most from specific game design elements in production
    settings.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Viktoria
      foaf_name: Mordaschew, Viktoria
      foaf_surname: Mordaschew
      foaf_workInfoHomepage: http://www.librecat.org/personId=79005
  - foaf_Person:
      foaf_givenName: Philipp
      foaf_name: Neumann, Philipp
      foaf_surname: Neumann
      foaf_workInfoHomepage: http://www.librecat.org/personId=74431
  - foaf_Person:
      foaf_givenName: Carsten
      foaf_name: Röcker, Carsten
      foaf_surname: Röcker
      foaf_workInfoHomepage: http://www.librecat.org/personId=61525
  bibo_doi: 10.1007/978-3-032-30816-0_30
  bibo_volume: 3048
  dct_date: 2026^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/1865-0929
  - http://id.crossref.org/issn/1865-0937
  - http://id.crossref.org/issn/978-3-032-30815-3
  dct_language: eng
  dct_publisher: Springer Nature Switzerland@
  dct_subject:
  - Gamification
  - Assembly
  - Manufacturing
  - Large-Scale Study
  dct_title: Designing Gamification for Everyone? A Work-in-Progress Study on Individual
    Responses to Gamified Production Tasks@
...
