---
res:
  bibo_abstract:
  - This chapter presents a formative multi-method evaluation on future gaming systems.
    Following a scenario-driven approach, quantitative and qualitative methods are
    employed to elicit feedback from different target user populations. Based on the
    results of the different evaluation parts, a set of design requirements for future
    home entertainment systems is derived.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Carsten
      foaf_name: Röcker, Carsten
      foaf_surname: Röcker
      foaf_workInfoHomepage: http://www.librecat.org/personId=61525
  - foaf_Person:
      foaf_givenName: Carsten
      foaf_name: Magerkurth, Carsten
      foaf_surname: Magerkurth
  - foaf_Person:
      foaf_givenName: Steve
      foaf_name: Hinske, Steve
      foaf_surname: Hinske
  - foaf_Person:
      foaf_givenName: Matthias
      foaf_name: Lampe, Matthias
      foaf_surname: Lampe
  bibo_volume: 67-83
  dct_date: 2007^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/978-3-8322-6224-2
  dct_language: eng
  dct_publisher: Shaker@
  dct_subject:
  - User Interfaces
  - Pervasive Games
  - Evaluation
  - Human Computer  Interaction
  - User Requirements
  - Design Guidelines
  - Interface Design
  dct_title: Designing User-Friendly Interfaces for Pervasive Gaming Applications@
...
