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   	<dc:title>Designing User-Friendly Interfaces for Pervasive Gaming Applications</dc:title>
   	<dc:creator>Röcker, Carsten</dc:creator>
   	<dc:creator>Magerkurth, Carsten</dc:creator>
   	<dc:creator>Hinske, Steve</dc:creator>
   	<dc:creator>Lampe, Matthias</dc:creator>
   	<dc:subject>User Interfaces</dc:subject>
   	<dc:subject>Pervasive Games</dc:subject>
   	<dc:subject>Evaluation</dc:subject>
   	<dc:subject>Human Computer  Interaction</dc:subject>
   	<dc:subject>User Requirements</dc:subject>
   	<dc:subject>Design Guidelines</dc:subject>
   	<dc:subject>Interface Design</dc:subject>
   	<dc:description>This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.</dc:description>
   	<dc:publisher>Shaker</dc:publisher>
   	<dc:date>2007</dc:date>
   	<dc:type>info:eu-repo/semantics/bookPart</dc:type>
   	<dc:type>doc-type:bookPart</dc:type>
   	<dc:type>text</dc:type>
   	<dc:type>http://purl.org/coar/resource_type/c_3248</dc:type>
   	<dc:identifier>https://www.th-owl.de/elsa/record/4766</dc:identifier>
   	<dc:source>Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: &lt;i&gt;A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications&lt;/i&gt;. Vol 67-83. Aachen: Shaker; 2007.</dc:source>
   	<dc:language>eng</dc:language>
   	<dc:relation>info:eu-repo/semantics/altIdentifier/isbn/978-3-8322-6224-2</dc:relation>
   	<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
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