<?xml version="1.0" encoding="UTF-8"?>

<modsCollection xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd">
<mods version="3.3">

<genre>book chapter</genre>

<titleInfo><title>Designing User-Friendly Interfaces for Pervasive Gaming Applications</title></titleInfo>


<note type="publicationStatus">published</note>




<name type="personal">
  <namePart type="given">Carsten</namePart>
  <namePart type="family">Röcker</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">61525</identifier></name>
<name type="personal">
  <namePart type="given">Carsten</namePart>
  <namePart type="family">Magerkurth</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Steve</namePart>
  <namePart type="family">Hinske</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Matthias</namePart>
  <namePart type="family">Lampe</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>







<name type="corporate">
  <namePart></namePart>
  <identifier type="local">DEP5023</identifier>
  <role>
    <roleTerm type="text">department</roleTerm>
  </role>
</name>








<abstract lang="eng">This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.</abstract>

<originInfo><publisher>Shaker</publisher><dateIssued encoding="w3cdtf">2007</dateIssued>
</originInfo>
<language><languageTerm authority="iso639-2b" type="code">eng</languageTerm>
</language>

<subject><topic>User Interfaces</topic><topic>Pervasive Games</topic><topic>Evaluation</topic><topic>Human Computer  Interaction</topic><topic>User Requirements</topic><topic>Design Guidelines</topic><topic>Interface Design</topic>
</subject>


<relatedItem type="host"><titleInfo><title>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</title></titleInfo>
  <identifier type="isbn">978-3-8322-6224-2</identifier>
<part><detail type="volume"><number>67-83</number></detail>
</part>
</relatedItem>


<relatedItem type="Supplementary material">
  <location>
  
     <url>https://www.researchgate.net/profile/Matthias_Lampe/publication/228873866_Designing_user-friendly_interfaces_for_pervasive_gaming_applications/links/0912f50d1f41d19988000000/Designing-user-friendly-interfaces-for-pervasive-gaming-applications.pdf</url>
  
  </location>
</relatedItem>
<note type="extern">yes</note>
<extension>
<bibliographicCitation>
<ieee>C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly Interfaces for Pervasive Gaming Applications,” in &lt;i&gt;A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications&lt;/i&gt;, vol. 67–83, Aachen: Shaker, 2007.</ieee>
<ama>Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: &lt;i&gt;A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications&lt;/i&gt;. Vol 67-83. Aachen: Shaker; 2007.</ama>
<chicago-de>Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe. 2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: &lt;i&gt;A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications&lt;/i&gt;, 67–83:. Aachen: Shaker.</chicago-de>
<din1505-2-1>&lt;span style=&quot;font-variant:small-caps;&quot;&gt;Röcker, Carsten&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Magerkurth, Carsten&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Hinske, Steve&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Lampe, Matthias&lt;/span&gt;: Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: &lt;i&gt;A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications&lt;/i&gt;. Bd. 67–83. Aachen : Shaker, 2007</din1505-2-1>
<short>C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.</short>
<chicago>Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In &lt;i&gt;A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications&lt;/i&gt;, Vol. 67–83. Aachen: Shaker, 2007.</chicago>
<apa>Röcker, C., Magerkurth, C., Hinske, S., &amp;#38; Lampe, M. (2007). Designing User-Friendly Interfaces for Pervasive Gaming Applications. In &lt;i&gt;A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications&lt;/i&gt; (Vol. 67–83). Aachen: Shaker.</apa>
<bjps>&lt;b&gt;Röcker C &lt;i&gt;et al.&lt;/i&gt;&lt;/b&gt; (2007) Designing User-Friendly Interfaces for Pervasive Gaming Applications. &lt;i&gt;A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications&lt;/i&gt;, vol. 67–83. Aachen: Shaker.</bjps>
<havard>C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.</havard>
<mla>Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” &lt;i&gt;A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications&lt;/i&gt;, vol. 67–83, Shaker, 2007.</mla>
<ufg>&lt;b&gt;Röcker, Carsten et. al. (2007)&lt;/b&gt;: Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: &lt;i&gt;A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications&lt;/i&gt; (=&lt;i&gt; 67–83&lt;/i&gt;), Aachen.</ufg>
<van>Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.</van>
</bibliographicCitation>
</extension>
<recordInfo><recordIdentifier>4766</recordIdentifier><recordCreationDate encoding="w3cdtf">2021-01-29T10:05:31Z</recordCreationDate><recordChangeDate encoding="w3cdtf">2023-03-15T13:49:55Z</recordChangeDate>
</recordInfo>
</mods>
</modsCollection>
