{"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf"}]},"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"date_updated":"2023-03-15T13:49:55Z","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","publisher":"Shaker","publication_status":"published","year":2007,"title":"Novel Gaming Applications for Smart Home Environments","extern":"1","department":[{"_id":"DEP5023"}],"citation":{"mla":"Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker.","bjps":"Magerkurth C, Engelke T and Röcker C (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications. Aachen: Shaker, pp. 85–106.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.","ama":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications. Aachen: Shaker; 2007:85-106.","din1505-2-1":"Magerkurth, Carsten ; Engelke, Timo ; Röcker, Carsten: Novel Gaming Applications for Smart Home Environments. In: Magerkurth, C. ; Röcker, C. (Hrsg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications. Aachen : Shaker, 2007, S. 85–106","ufg":"Magerkurth, Carsten et. al. (2007): Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, Aachen, S. 85–106.","apa":"Magerkurth, C., Engelke, T., & Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (pp. 85–106). Aachen: Shaker.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.","van":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.","havard":"C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007."},"abstract":[{"text":"Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games","lang":"eng"}],"oa":"1","language":[{"iso":"eng"}],"place":"Aachen","user_id":"15514","date_created":"2021-01-29T10:05:39Z","page":"85-106","editor":[{"full_name":"Magerkurth, Carsten","first_name":"Carsten","last_name":"Magerkurth"},{"id":"61525","last_name":"Röcker","first_name":"Carsten","full_name":"Röcker, Carsten"}],"author":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Timo","last_name":"Engelke","full_name":"Engelke, Timo"},{"last_name":"Röcker","first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten"}],"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"_id":"4772","type":"book_chapter","main_file_link":[{"open_access":"1"}],"status":"public"}