{"publication_identifier":{"eisbn":["978-3-540-71025-7"],"isbn":["978-3-540-71024-0"]},"citation":{"ama":"Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, eds. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Vol 4397. Lecture Notes in Computer Science. Berlin: Springer; 2006:352-368. doi:10.1007/978-3-540-71025-7_23","apa":"Röcker, C., Magerkurth, C., & Haar, M. (2006). User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In C. Stephanidis & M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All (Vol. 4397, pp. 352–368). Berlin: Springer. https://doi.org/10.1007/978-3-540-71025-7_23","bjps":"Röcker C, Magerkurth C and Haar M (2006) User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development. In Stephanidis C and Pieper M (eds), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, vol. 4397. Berlin: Springer, pp. 352–368.","ufg":"Röcker, Carsten et. al. (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: Constantine Stephanidis/Michael Pieper (Hgg.): Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All (=Lecture Notes in Computer Science 4397), Berlin, S. 352–368.","ieee":"C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development,” in Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Königswinter (Bonn), Germany, 2006, vol. 4397, pp. 352–368.","short":"C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.","havard":"C. Röcker, C. Magerkurth, M. Haar, User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006: pp. 352–368.","van":"Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer; 2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).","chicago-de":"Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, hg. von Constantine Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science. Berlin: Springer. doi:10.1007/978-3-540-71025-7_23, .","din1505-2-1":"Röcker, Carsten ; Magerkurth, Carsten ; Haar, Maral: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis, C. ; Pieper, M. (Hrsg.): Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Lecture Notes in Computer Science. Bd. 4397. Berlin : Springer, 2006, S. 352–368","chicago":"Röcker, Carsten, Carsten Magerkurth, and Maral Haar. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” In Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, edited by Constantine Stephanidis and Michael Pieper, 4397:352–68. Lecture Notes in Computer Science. Berlin: Springer, 2006. https://doi.org/10.1007/978-3-540-71025-7_23.","mla":"Röcker, Carsten, et al. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, edited by Constantine Stephanidis and Michael Pieper, vol. 4397, Springer, 2006, pp. 352–68, doi:10.1007/978-3-540-71025-7_23."},"extern":"1","place":"Berlin","publication_status":"published","author":[{"first_name":"Carsten","last_name":"Röcker","full_name":"Röcker, Carsten","id":"61525"},{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"last_name":"Haar","full_name":"Haar, Maral","first_name":"Maral"}],"language":[{"iso":"eng"}],"publisher":"Springer","keyword":["User Interfaces","Pervasive Games","Evaluation","System Development","Tangible User Interfaces","Human Computer Interaction"],"publication":"Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All","page":"352-368","department":[{"_id":"DEP5023"}],"user_id":"15514","series_title":"Lecture Notes in Computer Science","title":"User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development","main_file_link":[{"open_access":"1"}],"type":"conference","status":"public","doi":"10.1007/978-3-540-71025-7_23","editor":[{"full_name":"Stephanidis, Constantine","last_name":"Stephanidis","first_name":"Constantine"},{"full_name":"Pieper, Michael","last_name":"Pieper","first_name":"Michael"}],"intvolume":" 4397","_id":"4813","abstract":[{"lang":"eng","text":"This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper."}],"oa":"1","volume":4397,"year":2006,"date_updated":"2023-03-15T13:49:55Z","conference":{"end_date":"2006+09-28","location":"Königswinter (Bonn), Germany","name":"9th ERCIM Workshop on User Interfaces for All","start_date":"2006-09-27"},"date_created":"2021-02-02T09:56:54Z"}