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<titleInfo><title>User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development</title></titleInfo>


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<name type="personal">
  <namePart type="given">Carsten</namePart>
  <namePart type="family">Röcker</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">61525</identifier></name>
<name type="personal">
  <namePart type="given">Carsten</namePart>
  <namePart type="family">Magerkurth</namePart>
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  <namePart type="given">Maral</namePart>
  <namePart type="family">Haar</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>



<name type="personal"><namePart type="given">Constantine</namePart><namePart type="family">Stephanidis</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>
<name type="personal"><namePart type="given">Michael</namePart><namePart type="family">Pieper</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>




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  <namePart></namePart>
  <identifier type="local">DEP5023</identifier>
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  <namePart>9th ERCIM Workshop on User Interfaces for All</namePart>
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<abstract lang="eng">This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.</abstract>

<originInfo><publisher>Springer</publisher><dateIssued encoding="w3cdtf">2006</dateIssued><place><placeTerm type="text">Königswinter (Bonn), Germany</placeTerm></place>
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<language><languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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<subject><topic>User Interfaces</topic><topic>Pervasive Games</topic><topic>Evaluation</topic><topic>System Development</topic><topic>Tangible User Interfaces</topic><topic>Human Computer Interaction</topic>
</subject>


<relatedItem type="host"><titleInfo><title>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</title></titleInfo>
  <identifier type="isbn">978-3-540-71024-0</identifier><identifier type="doi">10.1007/978-3-540-71025-7_23</identifier>
<part><detail type="volume"><number>4397</number></detail><extent unit="pages">352-368</extent>
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<din1505-2-1>&lt;span style=&quot;font-variant:small-caps;&quot;&gt;Röcker, Carsten&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Magerkurth, Carsten&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Haar, Maral&lt;/span&gt;: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Stephanidis, C.&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Pieper, M.&lt;/span&gt; (Hrsg.): &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt;, &lt;i&gt;Lecture Notes in Computer Science&lt;/i&gt;. Bd. 4397. Berlin : Springer, 2006, S. 352–368</din1505-2-1>
<chicago-de>Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt;, hg. von Constantine Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science. Berlin: Springer. doi:&lt;a href=&quot;https://doi.org/10.1007/978-3-540-71025-7_23,&quot;&gt;10.1007/978-3-540-71025-7_23,&lt;/a&gt; .</chicago-de>
<short>C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.</short>
<ufg>&lt;b&gt;Röcker, Carsten et. al. (2006)&lt;/b&gt;: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: Constantine Stephanidis/Michael Pieper (Hgg.): &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt; (=&lt;i&gt;Lecture Notes in Computer Science 4397&lt;/i&gt;), Berlin, S. 352–368.</ufg>
<mla>Röcker, Carsten, et al. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt;, edited by Constantine Stephanidis and Michael Pieper, vol. 4397, Springer, 2006, pp. 352–68, doi:&lt;a href=&quot;https://doi.org/10.1007/978-3-540-71025-7_23&quot;&gt;10.1007/978-3-540-71025-7_23&lt;/a&gt;.</mla>
<havard>C. Röcker, C. Magerkurth, M. Haar, User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006: pp. 352–368.</havard>
<bjps>&lt;b&gt;Röcker C, Magerkurth C and Haar M&lt;/b&gt; (2006) User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development. In Stephanidis C and Pieper M (eds), &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt;, vol. 4397. Berlin: Springer, pp. 352–368.</bjps>
<van>Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer; 2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).</van>
<ama>Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, eds. &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt;. Vol 4397. Lecture Notes in Computer Science. Berlin: Springer; 2006:352-368. doi:&lt;a href=&quot;https://doi.org/10.1007/978-3-540-71025-7_23&quot;&gt;10.1007/978-3-540-71025-7_23&lt;/a&gt;</ama>
<chicago>Röcker, Carsten, Carsten Magerkurth, and Maral Haar. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” In &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt;, edited by Constantine Stephanidis and Michael Pieper, 4397:352–68. Lecture Notes in Computer Science. Berlin: Springer, 2006. &lt;a href=&quot;https://doi.org/10.1007/978-3-540-71025-7_23&quot;&gt;https://doi.org/10.1007/978-3-540-71025-7_23&lt;/a&gt;.</chicago>
<apa>Röcker, C., Magerkurth, C., &amp;#38; Haar, M. (2006). User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In C. Stephanidis &amp;#38; M. Pieper (Eds.), &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt; (Vol. 4397, pp. 352–368). Berlin: Springer. &lt;a href=&quot;https://doi.org/10.1007/978-3-540-71025-7_23&quot;&gt;https://doi.org/10.1007/978-3-540-71025-7_23&lt;/a&gt;</apa>
<ieee>C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development,” in &lt;i&gt;Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All&lt;/i&gt;, Königswinter (Bonn), Germany, 2006, vol. 4397, pp. 352–368.</ieee>
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