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        <dc:title>User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development</dc:title>
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        <bibo:abstract>This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.</bibo:abstract>
        <bibo:volume>4397</bibo:volume>
        <bibo:startPage>352-368</bibo:startPage>
        <bibo:endPage>352-368</bibo:endPage>
        <dc:publisher>Springer</dc:publisher>
        <bibo:doi rdf:resource="10.1007/978-3-540-71025-7_23" />
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