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   	<dc:title>What Can Educators Learn from Social Game Design in University Online Teaching?</dc:title>
   	<dc:creator>Bröker, Thomas</dc:creator>
   	<dc:creator>Schmulius, Nina</dc:creator>
   	<dc:creator>Schmohl, Tobias</dc:creator>
   	<dc:creator>Dulisch, Fabian</dc:creator>
   	<dc:creator>Marquardt, Sabrina</dc:creator>
   	<dc:creator>Höllen, Max</dc:creator>
   	<dc:creator>Voit, Thomas</dc:creator>
   	<dc:creator>Zinger, Benjamin</dc:creator>
   	<dc:subject>cooperative learning</dc:subject>
   	<dc:subject>gamification</dc:subject>
   	<dc:subject>motivation</dc:subject>
   	<dc:subject>train-the-trainer</dc:subject>
   	<dc:subject>curriculum</dc:subject>
   	<dc:description>In recent years considerable research efforts have been made to provide evidence for a nexus be-tween game design elements in non-game contexts. Our research presents a new approach to bridge game design elements and educational theory: defining a set of motivational “patterns” used for peda-gogical purposes in university teaching scenarios. To this end, we will build upon preliminary empirical results from a research project called EMPAMOS®. It derived a set of motivational elements frequently used in social game designs. Our hypothesis is that these elements resemble on a structural level and are directly transferable to motivational factors in online education contexts. 
Focused on cooperative teaching and learning, we develop a curriculum to enable educators to im-plement motivational molecules from game design in their learning settings. The paper presents basic premises and a preliminary structure of the curriculum. By examining educational settings in terms of a “broken game”, we provide a new perspective on the prerequisites for learning at the university level.</dc:description>
   	<dc:publisher>Libreriauniversitaria.it</dc:publisher>
   	<dc:date>2022</dc:date>
   	<dc:type>info:eu-repo/semantics/other</dc:type>
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   	<dc:type>text</dc:type>
   	<dc:type>http://purl.org/coar/resource_type/c_1843</dc:type>
   	<dc:identifier>https://www.th-owl.de/elsa/record/7578</dc:identifier>
   	<dc:source>Bröker T, Schmulius N, Schmohl T, et al. &lt;i&gt;What Can Educators Learn from Social Game Design in University Online Teaching?&lt;/i&gt; Vol 11. Libreriauniversitaria.it; 2022:22-26.</dc:source>
   	<dc:language>eng</dc:language>
   	<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
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