---
res:
  bibo_abstract:
  - Gamification is a widely used way of increasing motivation and fun in the use
    of systems that are not games. By outlining critical aspects in developing gamified
    systems, we adapted the modelling technique event storming in the context of a
    special case study where a gamified, collaborative platform was developed. For
    this purpose, the relationship of event storming and spatial hypertext has been
    worked out and an event storming extension has been introduced based on spatial
    hypertext principles. With respect to the case study and further insights in the
    academic context, we discuss how the emerging nature of event storming could benefit
    from a specialized spatial hypertext tool.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Valentin
      foaf_name: Grimm, Valentin
      foaf_surname: Grimm
      foaf_workInfoHomepage: http://www.librecat.org/personId=74000
  - foaf_Person:
      foaf_givenName: Jessica
      foaf_name: Rubart, Jessica
      foaf_surname: Rubart
      foaf_workInfoHomepage: http://www.librecat.org/personId=45672
  bibo_doi: 10.1145/3468143.3483927
  dct_date: 2021^xs_gYear
  dct_identifier:
  - UT:001345025900002
  dct_isPartOf:
  - http://id.crossref.org/issn/978-1-4503-8560-2
  dct_language: eng
  dct_publisher: ACM Press@
  dct_subject:
  - Spatial Hypertext
  - Gamification
  - Event Storming
  - System Modeling
  - Collaborative Modeling
  - Gamified System
  dct_title: Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext@
...
