Skip to Content

The gaming craze continues to spread—Joachim Ebmeyer (Member of the German Bundestag) from the Herford district visits the TH OWL booth at gamescom

The joint booth run by KreativInstitut.OWL (KIO) and TH OWL once again attracted prominent figures last Friday: Joachim Ebmeyer, gaming correspondent for the CDU/CSU parliamentary group and a directly elected member of the Bundestag representing the Herford and Bad Oeynhausen district, made a point of stopping by the East Westphalia-Lippe university booth during his visit to gamescom in Cologne. There, he played “Hogapy,” the holographic multiplayer game developed at the institute, and was impressed by the game’s innovative overall concept. This was also reflected in the high level of interest from other exhibitors and visitors.

“Creative young people develop inspiring ideas and demonstrate just how much innovative potential there is in OWL. It is precisely where technology, creativity, and entrepreneurial spirit come together that new perspectives for the future emerge. TH OWL creates spaces where young talents can test their ideas, develop them further, and turn them into concrete projects,” said Ebmeyer.

Ebmeyer also learned more about the Gamecraft degree program at TH OWL, which is set to launch in 2027. He spoke very positively in favor of its swift implementation and support. The plan for the program is to integrate Herford as a study location by establishing a third campus. Here, future students’ game concepts could be tested and evaluated.

AR-based games developed at TH OWL were also showcased at the booth and available for visitors to try out. In addition to the fun of playing, visitors learned firsthand how technology developed for games can also be used in everyday professional life for completely different purposes. The member of the Bundestag immediately pulled out his cell phone and tried to solve the puzzle of the “Stolen Anders Mirror.” 

“Our booth was very well attended. The hologram display was constantly being used by visitors. Industry professionals showed strong interest and would like to collaborate with us. Demand was very high, not just on the days with the highest visitor turnout,” said Kim Salscheider, one of the game’s developers from the institute, summarizing the trade show appearance.