Master of Science (M.Sc.)

Audiovisual Arts Computing

The Master’s program in Audiovisual Arts Computing addresses current developments in the audiovisual arts and in computer sciences.

The department of Media Production has offered the four-semester Master’s program in Audiovisual Arts Computing in cooperation with the University of Music Detmold since the 2017/2018 winter semester. This degree program advances a long-lasting cooperation between the Media Production department and the University of Music Detmold, which was anchored in institutional form in 2013 with the founding of the joint research institute of the Center for Music and Film Informatics (ZeMFI - Zentrum für Musik- und Filminformatik). 

Coursework

Smartphones, tablets and smart watches have been part of our everyday lives for years now, and continue to develop: 3D TOF cameras and infrared tracking systems have been available to consumers for quite some time; virtual reality and mixed reality glasses are at an advanced stage of development and already in use. Apart from computer games, established interactive devices are almost always used to consume linear media, such as movies, music, e-books, etc. However, there is potential for innovative forms of media that implement topics in a more creative way with the help of new technical possibilities. Examples of this new type of media are already available today: from interactive comics and audio books to interactive installations for museums, exhibitions, or events, to artistic projects.

The degree program in Audiovisual Arts Computing addresses these degree programs while evaluating the possibilities of computer sciences and human-machine interaction in the audiovisual arts field, on both technological and artistic levels. New developments are tracked, reflected on, and implemented in the media / in the arts. Students learn specialized computer sciences expertise (in the areas of computer graphics, animation, music generation, sound synthesis and interface design), deal with the use of technology in an artistic context, and deepen their own artistic abilities.

Qualification

Graduates will be qualified for careers in the following areas:

  • Developing applications and interfaces for artistic and music creation in professional and non-professional applications
  • Developing basic technologies and frameworks for interactive art and media
  • Artistic projects in composition, music, media and video
  • Extensive interactive installations for exhibitions, cultural institutions, museums and events
  • Immersive media in public spaces
  • Visualization and sonification of large quantities of data
  • Drafting scenarios and sound landscapes for cross-media and trans-media narrative forms
  • Designing interactive media (gaming, infotainment, web)

Goals

The Master’s degree in Audiovisual Arts Computing combines different components and teaches:

  • Technical expertise
  • Design expertise
  • Academic expertise
  • Professionalization
  • Knowledge integration & continued training
  • Personality development

Job qualifications - Graduates of the Master’s program will be experts in interactive audiovisual systems. They will be trained on both academic / technical and design / creative aspects. Being able to combine these skills when developing interactive audiovisual installations, media interfaces and apps is a key advantage over simple scientific-technical or production/artistic oriented degree programs. Graduates can work in companies that match up with their core expertise and that implement interactive audiovisual projects. They can use their skills related to apps and media interfaces in audiovisual media agencies (for which interactivity is becoming more and more important) as well as in media companies with a cross-media approach or software development companies. Their interdisciplinary expertise allows graduates to take on management positions in corporate areas that lie at the interface of technology and creativity. In addition, graduates can also start their own companies.

Social engagement - Students learn about openness, ethical and moral action, the willingness to take on responsibility, reliability, appreciation and plurality, including in informal and opportunity-driven learning processes. In addition, dealing in different ways with the content of interactive media will help students sharpen their awareness of the social importance of their own work.

Entry requirements

application deadline 01.08.2020

To apply, submit the following documents to dekanat.fb2(at)th-owl.de:

Bachelor’s or graduate degree
Admission application
Work samples
Portfolio
Suitability regulations

If you have any questions, you are welcome to contact Dr. Aristotelis Hadjakos by aristotelis.hadjakos(at)th-owl.de

Focus

  • Computer graphics
  • Animation
  • Music generation
  • Sound synthesis
  • Interface design

Curriculum

You can find a coursework plan listing individual modules here.

Facts

Topics: Computer science, Media and Design

Start: Winter semester
Duration: 4 semester
Foreign semester: Optional
Credit points: 120 ECTS

Location: Detmold
Department: Media production

Mode of study: Full-time
Cooperative study : Not a cooperative study

Course language: German

Chamber ability: No

Central Student Advisory Service

Phone: +49 5261 702 2535
Email: studienberatung(at)th-owl.de

Acceptance

Restricted acceptance

Preparatory course

no

Accredited by

ZEvA