Publikationen

Magerkurth, Carsten; Röcker, Carsten: Prototyping Pervasive Games: A New Dimension of Complexity. Jan 2007.


Bibtex:

@INBOOK{Prototyping Pervasive Games: A New Dimension of Complexity,
     author={Magerkurth, Carsten and Röcker, Carsten},
     title={Prototyping Pervasive Games: A New Dimension of Complexity},
     abstract={
},
     chapter={C. Magerkurth, C. Röcker (Eds.): Pervasive Gaming Applications: A Reader for Pervasive Gaming Research, Volume 2. Shaker Verlag, Aachen, Germany, pp. 5 – 10},
     year={2007},
     publisher={},
     pages={},
     month={Jan},
     series={},
     editon={},
     address={},
}

Download: Bibtex.txt