Towards the Emergence of a New Application Domain

C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.

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Sammelwerk - Beitrag | Veröffentlicht | Englisch
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Abstract / Bemerkung
This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the "what") as well as on technological means of actually realizing working prototypes of Pervasive Games (the "how"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games.
Erscheinungsjahr
Buchtitel
A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games
Band
5-9
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Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games . Vol 5-9. Aachen: Shaker; 2007.
Magerkurth, C., & Röcker, C. (2007). Towards the Emergence of a New Application Domain. In A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games (Vol. 5–9). Aachen: Shaker.
Magerkurth C and Röcker C (2007) Towards the Emergence of a New Application Domain. A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , vol. 5–9. Aachen: Shaker.
Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Vol. 5–9. Aachen: Shaker, 2007.
Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games , 5–9:. Aachen: Shaker.
Magerkurth, Carsten ; Röcker, Carsten: Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games . Bd. 5–9. Aachen : Shaker, 2007
C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.
C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application Domain,” in A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games , vol. 5–9, Aachen: Shaker, 2007.
Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , vol. 5–9, Shaker, 2007.
Magerkurth, Carsten/Röcker, Carsten (2007): Towards the Emergence of a New Application Domain, in: A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games (= 5–9), Aachen.
Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies for pervasive games . Aachen: Shaker; 2007.

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