Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments

C. Röcker, M. Haar, in: T. Strang (Ed.), Third International Workshop on Pervasive Gaming Applications (PerGames’06), Deutsches Zentrum für Luft- und Raumfahrt, Weßling, 2006, pp. 124–131.

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Konferenz - Beitrag | Veröffentlicht | Englisch
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Over the last years, a variety of pervasive games was developed. Although some of these applications were quite successful in bringing digital games back to the real world, very little is known about their successful integration into smart environments. When developing video games, developers can make use of abroad variety of heuristics. Using these heuristics to guide the development process of applications for intelligent environments could significantly increase their functional quality. This paper addresses the question, whether existing heuristics can be used by pervasive game developers, or if specific design guidelines for smart home environments are required. In order to give an answer, the transferability of video game heuristics was evaluated in a two-step process. In a first step, a set of validated heuristics was analyzed to identify platform-dependent elements. In a second step, the transferability of those elements was assessed in a focus group study.
Erscheinungsjahr
Titel des Konferenzbandes
Third International Workshop on Pervasive Gaming Applications (PerGames’06)
Seite
124-131
Konferenz
3rd International Workshop on Pervasive Gaming Applications - PerGames 2006
Konferenzort
Dublin, Ireland
Konferenzdatum
2006-05-07 – 200-05-10
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Röcker C, Haar M. Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments. In: Strang T, ed. Third International Workshop on Pervasive Gaming Applications (PerGames’06). Weßling: Deutsches Zentrum für Luft- und Raumfahrt; 2006:124-131.
Röcker, C., & Haar, M. (2006). Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments. In T. Strang (Ed.), Third International Workshop on Pervasive Gaming Applications (PerGames’06) (pp. 124–131). Weßling: Deutsches Zentrum für Luft- und Raumfahrt.
Röcker C and Haar M (2006) Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments. In Strang T (ed.), Third International Workshop on Pervasive Gaming Applications (PerGames’06). Weßling: Deutsches Zentrum für Luft- und Raumfahrt, pp. 124–131.
Röcker, Carsten, and Maral Haar. “Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments.” In Third International Workshop on Pervasive Gaming Applications (PerGames’06), edited by Thomas Strang , 124–31. Weßling: Deutsches Zentrum für Luft- und Raumfahrt, 2006.
Röcker, Carsten und Maral Haar. 2006. Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments. In: Third International Workshop on Pervasive Gaming Applications (PerGames’06), hg. von Thomas Strang , 124–131. Weßling: Deutsches Zentrum für Luft- und Raumfahrt.
Röcker, Carsten ; Haar, Maral: Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments. In: Strang , T. (Hrsg.): Third International Workshop on Pervasive Gaming Applications (PerGames’06). Weßling : Deutsches Zentrum für Luft- und Raumfahrt, 2006, S. 124–131
C. Röcker, M. Haar, Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments, in: T. Strang (Ed.), Third International Workshop on Pervasive Gaming Applications (PerGames’06), Deutsches Zentrum für Luft- und Raumfahrt, Weßling, 2006: pp. 124–131.
C. Röcker and M. Haar, “Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments,” in Third International Workshop on Pervasive Gaming Applications (PerGames’06), Dublin, Ireland, 2006, pp. 124–131.
Röcker, Carsten, and Maral Haar. “Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments.” Third International Workshop on Pervasive Gaming Applications (PerGames’06), edited by Thomas Strang , Deutsches Zentrum für Luft- und Raumfahrt, 2006, pp. 124–31.
Röcker, Carsten/Haar, Maral (2006): Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments, in: Thomas Strang (Hg.): Third International Workshop on Pervasive Gaming Applications (PerGames’06), Weßling, S. 124–131.
Röcker C, Haar M. Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments. In: Strang T, editor. Third International Workshop on Pervasive Gaming Applications (PerGames’06). Weßling: Deutsches Zentrum für Luft- und Raumfahrt; 2006. p. 124–31.

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