Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D

L. De Melo Bernardino, Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study Using Octane for Cinema 4D, Technischen Hochschule Ostwestfahlen-Lippe, Detmold, 2024.

Download
OA EnhancingGPU_RenderingEfficiencyThroughSceneOptimizations.pdf 54.57 MB
Bachelorarbeit | Veröffentlicht | Englisch
Abstract
This thesis examines the impacts of scene and rendering optimizations techniques aimed for GPU rendering within the realm of animated scene for offline rendering. Focusing on the unique challenges posed by dynamic animations, the research explores how these rendering approaches impact rendering speed, memory efficiency, and the attainment of lifelike visual quality. Using Octane render as ground for analysis, this study aims to uncover how scene optimizations intersect with the demands of animated content. Through meticulous comparison, this thesis endeavours to provide insights that empower rendering practitioners and animators to go through optimization strategies, bridging the gap between efficient resource allocation and the pursuit of captivating visual.
Erscheinungsjahr
Seite
55
ELSA-ID

Zitieren

De Melo Bernardino L. Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study Using Octane for Cinema 4D. Technischen Hochschule Ostwestfahlen-Lippe; 2024.
De Melo Bernardino, L. (2024). Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D. Technischen Hochschule Ostwestfahlen-Lippe.
De Melo Bernardino L (2024) Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study Using Octane for Cinema 4D. Detmold: Technischen Hochschule Ostwestfahlen-Lippe.
De Melo Bernardino, Lucas. Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study Using Octane for Cinema 4D. Detmold: Technischen Hochschule Ostwestfahlen-Lippe, 2024.
De Melo Bernardino, Lucas. 2024. Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D. Detmold: Technischen Hochschule Ostwestfahlen-Lippe.
De Melo Bernardino, Lucas: Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D. Detmold : Technischen Hochschule Ostwestfahlen-Lippe, 2024
L. De Melo Bernardino, Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D, Technischen Hochschule Ostwestfahlen-Lippe, Detmold, 2024.
L. De Melo Bernardino, Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D. Detmold: Technischen Hochschule Ostwestfahlen-Lippe, 2024.
De Melo Bernardino, Lucas. Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study Using Octane for Cinema 4D. Technischen Hochschule Ostwestfahlen-Lippe, 2024.
De Melo Bernardino, Lucas: Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D, Detmold 2024.
De Melo Bernardino L. Enhancing GPU Rendering Efficiency through Scene Optimizations: A Case Study using Octane for Cinema 4D. Detmold: Technischen Hochschule Ostwestfahlen-Lippe; 2024. 55 p.
Alle Dateien verfügbar unter der/den folgenden Lizenz(en):
Creative Commons Namensnennung 4.0 International Public License (CC-BY 4.0):
Volltext(e)
Access Level
OA Open Access
Zuletzt Hochgeladen
2024-02-01T12:50:55Z


Export

Markierte Publikationen

Open Data ELSA

Suchen in

Google Scholar