Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext

V. Grimm, J. Rubart, Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext, ACM Press, 2021.

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Konferenzband - Beitrag | Veröffentlicht | Englisch
Herausgeber*in
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Abstract
Gamification is a widely used way of increasing motivation and fun in the use of systems that are not games. By outlining critical aspects in developing gamified systems, we adapted the modelling technique event storming in the context of a special case study where a gamified, collaborative platform was developed. For this purpose, the relationship of event storming and spatial hypertext has been worked out and an event storming extension has been introduced based on spatial hypertext principles. With respect to the case study and further insights in the academic context, we discuss how the emerging nature of event storming could benefit from a specialized spatial hypertext tool.
Erscheinungsjahr
Titel Konferenzband
Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21)
Seite
3-10
Konferenz
4th Workshop on Human Factors in Hypertext (HUMAN)
Konferenzort
Virtual Event, Ireland
Konferenzdatum
2021-08-30 – 2021-09-02
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Grimm V, Rubart J. Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. (Rubart J, Atzenbeck C, eds.). ACM Press; 2021:3-10. doi:10.1145/3468143.3483927
Grimm, V., & Rubart, J. (2021). Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. In J. Rubart & C. Atzenbeck (Eds.), Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21) (pp. 3–10). ACM Press. https://doi.org/10.1145/3468143.3483927
Grimm V and Rubart J (2021) Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext, Rubart J and Atzenbeck C (eds). ACM Press.
Grimm, Valentin, and Jessica Rubart. Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. Edited by Jessica Rubart and Claus Atzenbeck. Proceedings of the 4th International Workshop on Human Factors in Hypertext (HUMAN’21). ACM Press, 2021. https://doi.org/10.1145/3468143.3483927.
Grimm, Valentin und Jessica Rubart. 2021. Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. Hg. von Jessica Rubart und Claus Atzenbeck. Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21). ACM Press. doi:10.1145/3468143.3483927, .
Grimm, Valentin ; Rubart, Jessica ; Rubart, J. ; Atzenbeck, C. (Hrsg.): Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext : ACM Press, 2021
V. Grimm, J. Rubart, Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext, ACM Press, 2021.
V. Grimm and J. Rubart, Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. ACM Press, 2021, pp. 3–10. doi: 10.1145/3468143.3483927.
Grimm, Valentin, and Jessica Rubart. “Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext.” Proceedings of the 4th International Workshop on Human Factors in Hypertext (HUMAN’21), edited by Jessica Rubart and Claus Atzenbeck, ACM Press, 2021, pp. 3–10, https://doi.org/10.1145/3468143.3483927.
Grimm, Valentin/Rubart, Jessica: Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext, hg. von Rubart, Jessica/Atzenbeck, Claus, o. O. 2021.
Grimm V, Rubart J. Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. Rubart J, Atzenbeck C, editors. Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21). ACM Press; 2021.

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