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27 Publikationen
2009 | Konferenz - Beitrag | ELSA-ID: 4674 |

Röcker, Carsten (2009): Toward Smart Office Environments - Benefits and Drawbacks of Using Ambient Intelligence Technologies in Knowledge-Based Enterprises, in: Proceedings of the International Conference on Economics, Business, Management and Marketing (EBMM’09), October 9 -11, Singapore, pp. 17 - 21, S. 17–21.
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2009 | Konferenz - Beitrag | ELSA-ID: 4675 |

Röcker, Carsten (2009): Acceptance of Future Workplace Systems: How the Social Situation Influences the Usage Intention of Ambient Intelligence Technologies in Work Environments, in: Proceedings of the 9th International Conference on Work With Computer Systems (WWCS’09), Beijing, China.
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2009 | Konferenz - Beitrag | ELSA-ID: 4676
Röcker, Carsten: Perceived Usefulness and Perceived Ease-of-Use of Ambient Intelligence Applications in Office Environments, in: Kuroso, Masaaki (Hg.): Human Centered Design, Bd. 5619, Heidelberg 2009 (Lecture Notes in Computer Science), S. 1052–1061.
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2009 | Konferenz - Beitrag | ELSA-ID: 4678 |

Röcker, Carsten (2009): Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls, in: Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09) (=International Journal of Information and Communication Engineering 3), S. 592–603.
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2009 | Konferenz - Beitrag | ELSA-ID: 4679 |

Ziefle, Martina et. al. (2009): eHealth – Enhancing Mobility with Aging, in: M. Tscheligi et. al. (Hgg.): Roots for the Future of Ambient Intelligence, Adjunct Proceedings of the Third European Conference on Ambient Intelligence (AmI’09), Salzburg, S. 2528.
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2006 | Konferenz - Beitrag | ELSA-ID: 4814 |

Magerkurth, Carsten et. al. (2006): The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: Richard Harper et. al. (Hgg.): Entertainment Computing - ICEC 2006 (=Lecture Notes in Computer Science), Berlin, S. 211–216.
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2006 | Konferenz - Beitrag | ELSA-ID: 4817 |

Röcker, Carsten/Haar, Maral (2006): Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments, in: Thomas Strang (Hg.): Third International Workshop on Pervasive Gaming Applications (PerGames’06), Weßling, S. 124–131.
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