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28 Publikationen


2015 | Konferenz - Beitrag | ELSA-ID: 4329 | OA
Flatt, Holger, Nils Koch, Andrei Guenter, Carsten Röcker, and Jürgen Jasperneite. “A Context-Aware Assistance System for Maintenance Applications in Smart Factories Based on Augmented Reality and Indoor Localization.” In 2015 IEEE 20th Conference on Emerging Technologies & Factory Automation (ETFA). New York: IEEE, 2015. https://doi.org/10.1109/ETFA.2015.7301586.
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2015 | Konferenz - Beitrag | ELSA-ID: 4330
Paelke, Volker, and Carsten Röcker. “User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. .” In Design, User Experience, and Usability: Design Discourse, 9186:75–85. Lecture Notes in Computer Science ;  Information Systems and Applications, Incl. Internet/Web, and HCI. Cham: Springer, 2015. https://doi.org/10.1007/978-3-319-20886-2_8.
ELSA | DOI
 

2012 | Konferenz - Beitrag | ELSA-ID: 4395 | OA
Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell, and Martina Ziefle. “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements.” In Proceedings of the 2012 International Symposium on Pervasive Displays, edited by Rui José, 1–6. New York: ACM, 2012. https://doi.org/10.1145/2307798.2307811.
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 | OA
Kasugai, Kai, Martina Ziefle, Carsten Röcker, and Peter Russell. “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.” In Proceedings of Create’10 - Innovative Interactions, edited by J. Bonner, M. O’Neill, and O. Mival, 40–45, 2010. https://doi.org/10.14236/ewic/CREATE2010.8.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 | OA
Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Vol. 5–9. Aachen: Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 | OA
Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 | OA
Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 | OA
Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.
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