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25 Publikationen


2010 | Konferenz - Beitrag | ELSA-ID: 4494 | OA
Kasugai, Kai, et al. “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.” Proceedings of Create’10 - Innovative Interactions, edited by J. Bonner, et al., 2010, pp. 40–45, doi:10.14236/ewic/CREATE2010.8.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 | OA
Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , vol. 5–9, Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 | OA
Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, edited by Carsten Magerkurth and Carsten Röcker, 2007, pp. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 | OA
Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 | OA
Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.
ELSA | Dateien verfügbar | Download (ext.)
 

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