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28 Publikationen


2015 | Konferenz - Beitrag | ELSA-ID: 4330
Paelke, Volker/Röcker, Carsten: User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. , in: o. Hg.: Design, User Experience, and Usability: Design Discourse, Bd. 9186, Cham 2015 (Lecture Notes in Computer Science ;  Information Systems and Applications, incl. Internet/Web, and HCI),  S. 75–85.
ELSA | DOI
 

2015 | Konferenz - Beitrag | ELSA-ID: 687 | OA
Büttner, Sebastian/Sand, Oliver/Röcker, Carsten: Extending the Design Space in Industrial Manufacturing Through Mobile Projection, in: o. Hg.: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, New York, NY, USA 2015 (MobileHCI ’15),  S. 1130–1133.
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2012 | Konferenz - Beitrag | ELSA-ID: 4395 | OA
Kasugai, Kai u. a.: Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements, in: José, Rui (Hg.): Proceedings of the 2012 International Symposium on Pervasive Displays, New York 2012,  S. 1–6.
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 | OA
Kasugai, Kai u. a.: Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment, in: Bonner, J./O’Neill, M./Mival, O. (Hgg.): Proceedings of Create’10 - Innovative Interactions, o. O. 2010,  S. 40–45.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 | OA
Magerkurth, Carsten/Röcker, Carsten: Towards the Emergence of a New Application Domain, in: o. Hg.: A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games , Bd. 5–9, Aachen 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 | OA
Hinske, Steve u. a.: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Magerkurth, Carsten/Röcker, Carsten (Hgg.): A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games, o. O. 2007,  S. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 | OA
Magerkurth, Carsten/Engelke, Timo/Röcker, Carsten: Novel Gaming Applications for Smart Home Environments, in: Magerkurth, Carsten/Röcker, Carsten (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, Aachen 2007,  S. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 | OA
Magerkurth, Carsten/Röcker, Carsten: Prototyping Pervasive Games: A New Dimension of Complexity, in: Magerkurth, Carsten/Röcker, Carsten (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, Bd. 5–10, Aachen 2007,  S. 5–10.
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Zitationsstil: Universität Freiburg

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