User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development

C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.

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Konferenz - Beitrag | Veröffentlicht | Englisch
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Abstract / Bemerkung
This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.
Erscheinungsjahr
Titel des Konferenzbandes
Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All
Band
4397
Seite
352-368
Konferenz
9th ERCIM Workshop on User Interfaces for All
Konferenzort
Königswinter (Bonn), Germany
Konferenzdatum
2006-09-27 – 2006+09-28
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Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, eds. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Vol 4397. Lecture Notes in Computer Science. Berlin: Springer; 2006:352-368. doi:10.1007/978-3-540-71025-7_23
Röcker, C., Magerkurth, C., & Haar, M. (2006). User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In C. Stephanidis & M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All (Vol. 4397, pp. 352–368). Berlin: Springer. https://doi.org/10.1007/978-3-540-71025-7_23
Röcker C, Magerkurth C and Haar M (2006) User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development. In Stephanidis C and Pieper M (eds), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, vol. 4397. Berlin: Springer, pp. 352–368.
Röcker, Carsten, Carsten Magerkurth, and Maral Haar. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” In Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, edited by Constantine Stephanidis and Michael Pieper, 4397:352–68. Lecture Notes in Computer Science. Berlin: Springer, 2006. https://doi.org/10.1007/978-3-540-71025-7_23.
Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, hg. von Constantine Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science. Berlin: Springer. doi:10.1007/978-3-540-71025-7_23, .
Röcker, Carsten ; Magerkurth, Carsten ; Haar, Maral: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis, C. ; Pieper, M. (Hrsg.): Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Lecture Notes in Computer Science. Bd. 4397. Berlin : Springer, 2006, S. 352–368
C. Röcker, C. Magerkurth, M. Haar, User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006: pp. 352–368.
C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development,” in Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Königswinter (Bonn), Germany, 2006, vol. 4397, pp. 352–368.
Röcker, Carsten, et al. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, edited by Constantine Stephanidis and Michael Pieper, vol. 4397, Springer, 2006, pp. 352–68, doi:10.1007/978-3-540-71025-7_23.
Röcker, Carsten et. al. (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: Constantine Stephanidis/Michael Pieper (Hgg.): Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All (=Lecture Notes in Computer Science 4397), Berlin, S. 352–368.
Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer; 2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).

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