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12 Publikationen


2024 | Konferenzband | ELSA-ID: 11874
Fuchs-Kittowski F et al. (eds) (2024) Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) . Wiesbaden: Springer.
ELSA | DOI
 

2023 | Zeitschriftenaufsatz | ELSA-ID: 9699
Beckmann N (2023) Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr. Informatik Spektrum.
ELSA | DOI
 

2015 | Konferenz - Beitrag | ELSA-ID: 4332
Plewe DA, Ong RA and Röcker C (2015) Ambient and Aesthetic Intelligence For High-End Hospitality. In Fui-Hoon Nah F and Tan C-H (eds), HCI in Business , vol. 9191. Cham: Springer, pp. 739–747.
ELSA | DOI
 

2012 | Zeitschriftenaufsatz | ELSA-ID: 4390 | OA
Meyer J et al. (2012) Wellness Interventions and HCI: Theory, Practice, and Technology. ACM SIGHIT Record 2, 51–55.
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2011 | Zeitschriftenaufsatz | ELSA-ID: 4484 | OA
Röcker C and Maeder A (2011) User-Centered Design of Smart Healthcare Applications. Electronic Journal of Health Informatics 6.
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2010 | Zeitschriftenaufsatz | ELSA-ID: 4493 | OA
Röcker C (2010) Chances and Challenges of Intelligent Technologies in the Production and Retail Sector. International Journal of Information and Communication Engineering 4, 1830–1841.
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2009 | Konferenz - Beitrag | ELSA-ID: 4678 | OA
Röcker C (2009) Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls. Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09), vol. 3. World Academy of Science, Engineering and Technology, pp. 592–603.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 | OA
Magerkurth C and Röcker C (2007) Towards the Emergence of a New Application Domain. A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , vol. 5–9. Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 | OA
Hinske S et al. (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games. pp. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 | OA
Magerkurth C, Engelke T and Röcker C (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications. Aachen: Shaker, pp. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 | OA
Magerkurth C and Röcker C (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, vol. 5–10. Aachen: Shaker, pp. 5–10.
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2006 | Konferenz - Beitrag | ELSA-ID: 4812
Magerkurth C, Röcker C and Engelke T (2006) From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM.
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