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12 Publikationen
2012 | Zeitschriftenaufsatz | ELSA-ID: 4390 |

Meyer, Jochen et. al. (2012): Wellness interventions and HCI: theory, practice, and technology, in: ACM SIGHIT Record 2 (2), S. 51–55.
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2011 | Zeitschriftenaufsatz | ELSA-ID: 4484 |

Röcker, Carsten/Maeder, Anthony (2011): User-Centered Design of Smart Healthcare Applications, in: Electronic Journal of Health Informatics 6 (2).
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2010 | Zeitschriftenaufsatz | ELSA-ID: 4493 |

Röcker, Carsten (2010): Chances and Challenges of Intelligent Technologies in the Production and Retail Sector, in: International Journal of Information and Communication Engineering 4 (7), S. 1830–1841.
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2009 | Konferenz - Beitrag | ELSA-ID: 4678 |

Röcker, Carsten (2009): Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls, in: Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09) (=International Journal of Information and Communication Engineering 3), S. 592–603.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

Magerkurth, Carsten/Röcker, Carsten (2007): Towards the Emergence of a New Application Domain, in: A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games (= 5–9), Aachen.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

Hinske, Steve et. al. (2007): Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games, S. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

Magerkurth, Carsten et. al. (2007): Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, Aachen, S. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

Magerkurth, Carsten/Röcker, Carsten (2007): Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (= 5–10), Aachen, S. 5–10.
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2006 | Konferenz - Beitrag | ELSA-ID: 4812
Magerkurth, Carsten et. al. (2006): From the Virtual to the Physical: The Gradual Transgression to Pervasive Games, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM.
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