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7 Publikationen
2025 | Konferenzband - Beitrag | ELSA-ID: 13000 |

Licht M et al. (2025) Gamification in the Smart City: Insights from Participation and Communication Processes, Schrenk M et al. (eds). Vienna: CORP - Competence Center of Urban and Regional Planning .
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2024 | Konferenz - Poster | ELSA-ID: 11208 |

González M, Schwickert S and Schakib-Ekbatan K (2024) EnOB passPART2 - Gamification vs. intelligentes Raumwärmemanagement. .
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2024 | Konferenz - Vortrag | ELSA-ID: 11210
González M et al. (2024) Gamification vs. KI - Was macht das Rennen? .
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2022 | Konferenzband - Beitrag | ELSA-ID: 7578 |

Bröker T et al. (2022) What Can Educators Learn from Social Game Design in University Online Teaching? Bologna: Libreriauniversitaria.it.
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2022 | Konferenzband - Beitrag | ELSA-ID: 9161
Grimm V et al. (2022) Requirements and Design of a Training System for Domestic Workers, Henning PA et al. (eds). Bonn: Gesellschaft für Informatik e.V.
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2021 | Konferenzband - Beitrag | ELSA-ID: 8326
Grimm V and Rubart J (2021) Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext, Rubart J and Atzenbeck C (eds). ACM Press.
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2015 | Konferenz - Beitrag | ELSA-ID: 4334 |

Rui AS, Plewe DA and Röcker C (2015) Themed Passenger Cabins in Rapid Transit Systems: Promoting Commuters’ Happiness through Ambient and Aesthetic Intelligence. Proceedings of the International Conference on Applied Human Factors and Ergonomics 2015 , vol. 3. Las Vegas, USA: Elsevier, pp. 2103–2109.
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