Designing User-Friendly Interfaces for Pervasive Gaming Applications

C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.

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Abstract
This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.
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A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
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67-83
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Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications. Vol 67-83. Aachen: Shaker; 2007.
Röcker, C., Magerkurth, C., Hinske, S., & Lampe, M. (2007). Designing User-Friendly Interfaces for Pervasive Gaming Applications. In A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (Vol. 67–83). Aachen: Shaker.
Röcker C et al. (2007) Designing User-Friendly Interfaces for Pervasive Gaming Applications. A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, vol. 67–83. Aachen: Shaker.
Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Vol. 67–83. Aachen: Shaker, 2007.
Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe. 2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, 67–83:. Aachen: Shaker.
Röcker, Carsten ; Magerkurth, Carsten ; Hinske, Steve ; Lampe, Matthias: Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications. Bd. 67–83. Aachen : Shaker, 2007
C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.
C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly Interfaces for Pervasive Gaming Applications,” in A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, vol. 67–83, Aachen: Shaker, 2007.
Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, vol. 67–83, Shaker, 2007.
Röcker, Carsten et. al. (2007): Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (= 67–83), Aachen.
Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.
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