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7 Publikationen
2015 | Konferenz - Beitrag | ELSA-ID: 4333 |

Kaiying, Cindy Lin, Daniela Alina Plewe, and Carsten Röcker. “The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? .” In 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015, edited by Tareq Ahram, Waldemar Karwowski, and Dylan Schmorrow, 3:2155–61. Procedia Manufacturing. Amsterdam [u.a.]: Elsevier, 2015. https://doi.org/10.1016/j.promfg.2015.07.355.
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2015 | Sammelwerk | ELSA-ID: 4336 |

Holzinger, Andreas, Carsten Röcker, and Martina Ziefle, eds. Smart Health: Open Problems and Future Challenges. Vol. 8700. Lecture Notes in Computer Science / Information Systems and Applications, Incl. Internet/Web, and HCI. Heidelberg: Springer, 2015. https://doi.org/10.1007/978-3-319-16226-3.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Vol. 5–9. Aachen: Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.
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2006 | Konferenz - Beitrag | ELSA-ID: 4814 |

Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” In Entertainment Computing - ICEC 2006, edited by Richard Harper, Matthias Rauterberg, and Marco Combetto, 211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. https://doi.org/10.1007/11872320_25.
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