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7 Publikationen
2015 | Konferenz - Beitrag | ELSA-ID: 4333 |

Kaiying CL, Plewe DA, Röcker C. The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In: Ahram T, Karwowski W, Schmorrow D, editors. 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015. Amsterdam [u.a.]: Elsevier; 2015. p. 2155–61. (Procedia Manufacturing; vol. 3).
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2015 | Sammelwerk | ELSA-ID: 4336 |

Holzinger A, Röcker C, Ziefle M, editors. Smart Health: Open Problems and Future Challenges. Heidelberg: Springer; 2015. 275 p. (Lecture Notes in Computer Science / Information Systems and Applications, incl. Internet/Web, and HCI; vol. 8700).
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies for pervasive games . Aachen: Shaker; 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive games. 2007. p. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.
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2006 | Konferenz - Beitrag | ELSA-ID: 4814 |

Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors. Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture Notes in Computer Science).
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