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7 Publikationen
2015 | Konferenz - Beitrag | ELSA-ID: 4333 |

Kaiying, C. L., Plewe, D. A., & Röcker, C. (2015). The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In T. Ahram, W. Karwowski, & D. Schmorrow (Eds.), 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015 (Vol. 3, pp. 2155–2161). Amsterdam [u.a.]: Elsevier. https://doi.org/10.1016/j.promfg.2015.07.355
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2015 | Sammelwerk | ELSA-ID: 4336 |

Holzinger, A., Röcker, C., & Ziefle, M. (Eds.). (2015). Smart Health: Open Problems and Future Challenges (Vol. 8700). Heidelberg: Springer. https://doi.org/10.1007/978-3-319-16226-3
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

Magerkurth, C., & Röcker, C. (2007). Towards the Emergence of a New Application Domain. In A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games (Vol. 5–9). Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

Hinske, S., Lampe, M., Magerkurth, C., & Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games (pp. 11–38).
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

Magerkurth, C., Engelke, T., & Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (pp. 85–106). Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

Magerkurth, C., & Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (Vol. 5–10, pp. 5–10). Aachen: Shaker.
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2006 | Konferenz - Beitrag | ELSA-ID: 4814 |

Magerkurth, C., Engelke, T., & Röcker, C. (2006). The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, & M. Combetto (Eds.), Entertainment Computing - ICEC 2006 (pp. 211–216). Berlin: Springer. https://doi.org/10.1007/11872320_25
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