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7 Publikationen


2015 | Konferenz - Beitrag | ELSA-ID: 4333 | OA
C. L. Kaiying, D. A. Plewe, and C. Röcker, “The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? ,” in 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015, Las Vegas, USA, 2015, vol. 3, pp. 2155–2161.
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2015 | Sammelwerk | ELSA-ID: 4336 | OA
A. Holzinger, C. Röcker, and M. Ziefle, Eds., Smart Health: Open Problems and Future Challenges, vol. 8700. Heidelberg: Springer, 2015.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 | OA
C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application Domain,” in A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games , vol. 5–9, Aachen: Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 | OA
S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality,” in A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games, C. Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 | OA
C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 | OA
C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.
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2006 | Konferenz - Beitrag | ELSA-ID: 4814 | OA
C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device,” in Entertainment Computing - ICEC 2006, Cambridge, UK, 2006, pp. 211–216.
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