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5 Publikationen


2023 | Bachelorarbeit | ELSA-ID: 9902 | OA
Knof, Fabian. 2023. Entwicklung eines Arcade-inspirierten 2D Videospiels mit Unity. Detmold: Technische Hochschule Ostwestfalen-Lippe.
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2023 | Konferenzband - Beitrag | ELSA-ID: 13010
Eilermann, Sebastian, Leon Wehmeier, Oliver Niggemann und Andreas Deuter. 2023. KIAAA: An AI Assistant for Teaching Programming in the Field of Automation. Hg. von Jürgen Jasperneite, IEEE International Conference on Industrial Informatics , und Institute of Electrical and Electronics Engineers. 2023 IEEE 21st International Conference on Industrial Informatics (INDIN). [Piscataway, NJ]: IEEE. doi:10.1109/indin51400.2023.10218157, .
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2023 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 13019
Machon, Fabian, Stefan Gabriel, Benedikt Latos, Christoph Holtkötter, Ben Lütkehoff, Laban Asmar, Dr. Arno Kühn und Prof. Dr. Roman Dumitrescu. 2023. Design of individual simulation games in manufacturing companies for game-based learning. Procedia CIRP 119: 1017–1022. doi:10.1016/j.procir.2023.03.145, .
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4766 | OA
Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe. 2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, 67–83:. Aachen: Shaker.
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2006 | Konferenz - Beitrag | ELSA-ID: 4813 | OA
Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, hg. von Constantine Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science. Berlin: Springer. doi:10.1007/978-3-540-71025-7_23, .
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Zitationsstil: Chicago (de)

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