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5 Publikationen


2023 | Bachelorarbeit | ELSA-ID: 9902 | OA
F. Knof, Entwicklung eines Arcade-inspirierten 2D Videospiels mit Unity. Detmold: Technische Hochschule Ostwestfalen-Lippe, 2023.
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2023 | Konferenzband - Beitrag | ELSA-ID: 13010
S. Eilermann, L. Wehmeier, O. Niggemann, and A. Deuter, KIAAA: An AI Assistant for Teaching Programming in the Field of Automation. [Piscataway, NJ]: IEEE, 2023. doi: 10.1109/indin51400.2023.10218157.
ELSA | DOI
 

2023 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 13019
F. Machon et al., “Design of individual simulation games in manufacturing companies for game-based learning,” Procedia CIRP, vol. 119, pp. 1017–1022, 2023, doi: 10.1016/j.procir.2023.03.145.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4766 | OA
C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly Interfaces for Pervasive Gaming Applications,” in A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, vol. 67–83, Aachen: Shaker, 2007.
ELSA | Dateien verfügbar | Download (ext.)
 

2006 | Konferenz - Beitrag | ELSA-ID: 4813 | OA
C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development,” in Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Königswinter (Bonn), Germany, 2006, vol. 4397, pp. 352–368.
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