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5 Publikationen


2023 | Bachelorarbeit | ELSA-ID: 9902 | OA
Knof F. Entwicklung eines Arcade-inspirierten 2D Videospiels mit Unity. Detmold: Technische Hochschule Ostwestfalen-Lippe; 2023.
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2023 | Konferenzband - Beitrag | ELSA-ID: 13010
Eilermann S, Wehmeier L, Niggemann O, Deuter A. KIAAA: An AI Assistant for Teaching Programming in the Field of Automation. Jasperneite J, IEEE International Conference on Industrial Informatics , Institute of Electrical and Electronics Engineers, editors. 2023 IEEE 21st International Conference on Industrial Informatics (INDIN). [Piscataway, NJ]: IEEE; 2023.
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2023 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 13019
Machon F, Gabriel S, Latos B, Holtkötter C, Lütkehoff B, Asmar L, et al. Design of individual simulation games in manufacturing companies for game-based learning. Procedia CIRP. 2023;119:1017–22.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4766 | OA
Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.
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2006 | Konferenz - Beitrag | ELSA-ID: 4813 | OA
Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer; 2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).
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