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7 Publikationen


2022 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 9162
Rubart J, Grimm V and Potthast J (2022) Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. Journal Future Internet 14, 1–18.
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2012 | Konferenz - Beitrag | ELSA-ID: 4395 | OA
Kasugai K et al. (2012) Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In José R (ed.), Proceedings of the 2012 International Symposium on Pervasive Displays. New York: ACM, pp. 1–6.
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 | OA
Kasugai K et al. (2010) Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In Bonner, J, O’Neill M and Mival O (eds), Proceedings of Create’10 - Innovative Interactions. pp. 40–45.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 | OA
Magerkurth C and Röcker C (2007) Towards the Emergence of a New Application Domain. A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , vol. 5–9. Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 | OA
Hinske S et al. (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games. pp. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 | OA
Magerkurth C, Engelke T and Röcker C (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications. Aachen: Shaker, pp. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 | OA
Magerkurth C and Röcker C (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, vol. 5–10. Aachen: Shaker, pp. 5–10.
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