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7 Publikationen
2012 | Konferenz - Beitrag | ELSA-ID: 4395 |

K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012: pp. 1–6.
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 |

K. Kasugai, M. Ziefle, C. Röcker, P. Russell, Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010: pp. 40–45.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007: pp. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.
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