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7 Publikationen
2022 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 9162
Rubart, Jessica, Valentin Grimm, and Jonas Potthast. “Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques.” Journal Future Internet 14, no. 8 (2022): 1–18. https://doi.org/10.3390/fi14080224.
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2012 | Konferenz - Beitrag | ELSA-ID: 4395 |

Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell, and Martina Ziefle. “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements.” In Proceedings of the 2012 International Symposium on Pervasive Displays, edited by Rui José, 1–6. New York: ACM, 2012. https://doi.org/10.1145/2307798.2307811.
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 |

Kasugai, Kai, Martina Ziefle, Carsten Röcker, and Peter Russell. “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.” In Proceedings of Create’10 - Innovative Interactions, edited by J. Bonner, M. O’Neill, and O. Mival, 40–45, 2010. https://doi.org/10.14236/ewic/CREATE2010.8.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Vol. 5–9. Aachen: Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.
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