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7 Publikationen
2022 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 9162
Rubart, J., Grimm, V., & Potthast, J. (2022). Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. Journal Future Internet, 14(8), 1–18. https://doi.org/10.3390/fi14080224
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2012 | Konferenz - Beitrag | ELSA-ID: 4395 |

Kasugai, K., Heidrich, F., Röcker, C., Russell, P., & Ziefle, M. (2012). Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays (pp. 1–6). New York: ACM. https://doi.org/10.1145/2307798.2307811
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 |

Kasugai, K., Ziefle, M., Röcker, C., & Russell, P. (2010). Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In J. Bonner, M. O’Neill, & O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions (pp. 40–45). Loughborough, UK. https://doi.org/10.14236/ewic/CREATE2010.8
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

Magerkurth, C., & Röcker, C. (2007). Towards the Emergence of a New Application Domain. In A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games (Vol. 5–9). Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

Hinske, S., Lampe, M., Magerkurth, C., & Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games (pp. 11–38).
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

Magerkurth, C., Engelke, T., & Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (pp. 85–106). Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

Magerkurth, C., & Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (Vol. 5–10, pp. 5–10). Aachen: Shaker.
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