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7 Publikationen
2022 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 9162
Rubart, Jessica, Valentin Grimm und Jonas Potthast. 2022. Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. Journal Future Internet 14, Nr. 8: 1–18. doi:https://doi.org/10.3390/fi14080224, .
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2012 | Konferenz - Beitrag | ELSA-ID: 4395 |

Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell und Martina Ziefle. 2012. Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: Proceedings of the 2012 International Symposium on Pervasive Displays, hg. von Rui José, 1–6. New York: ACM. doi:10.1145/2307798.2307811, .
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 |

Kasugai, Kai, Martina Ziefle, Carsten Röcker und Peter Russell. 2010. Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: Proceedings of Create’10 - Innovative Interactions, hg. von J. Bonner, M. O’Neill, und O. Mival, 40–45. doi:10.14236/ewic/CREATE2010.8, .
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 |

Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games , 5–9:. Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 |

Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 |

Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 |

Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.
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