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7 Publikationen


2022 | Zeitschriftenaufsatz (wiss.) | ELSA-ID: 9162
Rubart, Jessica/Grimm, Valentin/Potthast, Jonas: Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques, in: Journal Future Internet 14 (2022), H. 8,  S. 1–18.
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2012 | Konferenz - Beitrag | ELSA-ID: 4395 | OA
Kasugai, Kai et. al. (2012): Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements, in: Rui José (Hg.): Proceedings of the 2012 International Symposium on Pervasive Displays, New York, S. 1–6.
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2010 | Konferenz - Beitrag | ELSA-ID: 4494 | OA
Kasugai, Kai et. al. (2010): Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment, in: J. Bonner, et. al. (Hgg.): Proceedings of Create’10 - Innovative Interactions, S. 40–45.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4765 | OA
Magerkurth, Carsten/Röcker, Carsten (2007): Towards the Emergence of a New Application Domain, in: A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games (= 5–9), Aachen.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4771 | OA
Hinske, Steve et. al. (2007): Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games, S. 11–38.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4772 | OA
Magerkurth, Carsten et. al. (2007): Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, Aachen, S. 85–106.
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2007 | Sammelwerk - Beitrag | ELSA-ID: 4773 | OA
Magerkurth, Carsten/Röcker, Carsten (2007): Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (= 5–10), Aachen, S. 5–10.
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Zitationsstil: Universität Freiburg

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